
Shape the Roman Empire in this genre-defining strategic builder game. Build cities while expanding your influence through Roman provinces. Govern using your economic prowess, diplomatic skills, or military might.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
As governor, how you build and govern will shape your story, your citizens’ destiny, and your provinces’ future. Will you cooperate with other governors or prove your military prowess by challenging your rivals? The cost of peace is yours to decide.
Build your provinces with unmatched detail, flexibility, and scale. Watch kids chase dogs through the streets or thousands cheer in the arena. Build upon the land that you see, from the beautiful heartland of Latium to the mysterious Celtic wetlands of Albion… where no civilized Roman wants to be.
Design the cities of your dreams at the peak of the Roman Empire as you balance your people's needs with the relentless demands of the emperor. Forge alliances across the empire or showcase your might with strategic land battles and naval combat. You may even defy the emperor himself – but not without consequences.
Every decision you make as governor matters. Will you honor local Celtic culture or enforce Roman traditions? Grow your provinces through diplomacy and commerce or conquer through military strength. Your choices will shape not only the future of your citizens and your provinces, but your own story as well.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 12.8Kreviews | 69% | — | $31.3M |
| $62.99−30% | 2.4Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1014 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ein unfertiges Spiel veröffentlichen und jeden Patch als tolles DLC verkaufen ist schon ziemlich zynisch. Macht erst mal das Spiel fertig! Das wars wohl für mich mit Anno allgemein.
Pesimo rendimiento, mi portatil tiene 32 gigas de ram y una 4060, es imposible de eliminar los tirones y las bajadas de fps. Ni siquiera poniendo todo el juego en calidad baja
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best DE #12, worst MX #94 · 7 markets collected
Reviews, worldwide (the counter carries no country): 4.67/day in the week to Jul 21 → 6.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $38.99−35% |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An sich schönes Spiel, Stürzt aber gerne mal ab wenn sehr viel action ist, viele truppen und schiffe etc. manchmal kann ich quests nicht abschliessen. kA warum, sieh nach ubisoft connect problem zu riechen. schade sind alle inseln immer gleich, alte anno spiele hatten generierte inseln so war die wiederholung von games interessant. jetzt spielt man quasi immer auf den selben was es richtig eintönig macht. performance ist okay, aber eher auf der schlechten seite. anno 1800 hatte viel bessere performance auch wenn man komplett zugebaut hatte und war immer richtig stabil. wenn ihr das spiel unbedingt haben wollt, kauft es bei sale und kauf AUF KEINEN FALL DLC. das haben die nicht verdient
Regress comparing to previous Anno
Gelungen! Zwar (noch) nicht so komplex und fordernd wie Anno 1800 ein gute ANNO. Viele kleine Neuerungen die insbesondere die Innenstadt lebhafter darstellt als mancher Vorgänger. Durch die Boni und Mali der Gebäude im Stadtzentrum, wirken diese etwas realistischer als bei den Vorgängern in denen die Produktionsgebäude doch meist in Industriekomplexen ausgelagert wurden. Schön wäre noch eine Wertung wie bei 1800 für die Insel Lebenswürdigkeit. z.B. dadurch keine oder kaum Aufstände. Hoffe auf neuen Input durch die geplanten DLCs
Very expensive for what it is.
Was für ein Pisslauncher. Direkt refunded
I was a huge fan of Anno 1800, and jumped right into this one. Bottom line, its not really all that fun. The land battles don't really work. Its like they took out 70% of the game and put in 20% new. And then threw in a bit of woke. Like the black Romans, and the Mary Sue celt. Yeah, its just a game, but its jarring from a historical perspective for myself. Most won't care, I didn't a lot, but some.
Esperaba mucho más... Juego normal a precio muy elevado, mal optimizado, pantallas de carga eternas. Comprar sólo en rebaja y no esperar un avance comparado al último.
Holy crap. A dozen restarted games and finally I am done- thanks, developers, for being incompetent. There is an edge condition where you ahve too few low level civ left to start food production that boosts population because there is NO PRIORITY. Population boosting products are not preferred when low population. GRATS. There also is no large scale stop producion. You essentially are stuck with "yeah, TEAR DOWN A WHOLE LARGE PLACE AND REDO IT FROM SCRATCH BECAUSE WE NEVER HIRED A SENIOR GAME DESIGNER." Done. THanks. Last time I tried Anno - until an AI does their game design.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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