
Shape the Roman Empire in this genre-defining strategic builder game. Build cities while expanding your influence through Roman provinces. Govern using your economic prowess, diplomatic skills, or military might.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
As governor, how you build and govern will shape your story, your citizens’ destiny, and your provinces’ future. Will you cooperate with other governors or prove your military prowess by challenging your rivals? The cost of peace is yours to decide.
Build your provinces with unmatched detail, flexibility, and scale. Watch kids chase dogs through the streets or thousands cheer in the arena. Build upon the land that you see, from the beautiful heartland of Latium to the mysterious Celtic wetlands of Albion… where no civilized Roman wants to be.
Design the cities of your dreams at the peak of the Roman Empire as you balance your people's needs with the relentless demands of the emperor. Forge alliances across the empire or showcase your might with strategic land battles and naval combat. You may even defy the emperor himself – but not without consequences.
Every decision you make as governor matters. Will you honor local Celtic culture or enforce Roman traditions? Grow your provinces through diplomacy and commerce or conquer through military strength. Your choices will shape not only the future of your citizens and your provinces, but your own story as well.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $38.99−35% | 12.1Kreviews | 69% | — | $31.3M |
| $62.99−30% | 2.4Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1009 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
anno 117 pax romana me parece un gran juego, pero considero inacceptable que no incluya doblaje en castellano. El español es uno de los idiomas mas hablado del mundo y hay millones de jugadores ispanohablantes . En un juego con campaña y voces constantes tener solo subtitulos empeora mucho la experiencia . No pedimos un favor pedimos respeto y el mismo trato que reciben otros mercados ubisoft deberia añadir castellano mediante una actualizacion, por este motivo no puedo recomendar este juego en su estado actual
Le jeu est bien mais il est impossible de le lancer sans être connecté à internet alors qu'il est indiqué que ce n'est pas nécessaire. Insupportable.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $31.1M | 30K | 87% | $49.99 | |
| $31.5M | 85.8K | 87% | $19.99 | |
| $31.6M | 40.8K | 79% | $24.99 | |
| $30.9M | 97.3K | 93% | $19.99 | |
| $31.6M | 35.7K | 94% | $34.99 | |
| $31.7M | 71.3K | 97% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $527.2K | 730 | 89% | $19.99 | |
| $1.5M | 11.6K | 59% | $4.99 | |
| — | 0 | — | — | |
| $20.1M | 19.8K | 88% | $39.99 | |
| $1.9M | 2.1K | 80% | $20.99 | |
| $359.9K | 3.6K | 82% | $4.49 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 5: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best DE #12, worst MX #94 · 7 markets collected
Reviews, worldwide (the counter carries no country): 4.67/day in the week to Jul 21 → 6.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*languages with full audio support
| $38.99−35% |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bin noch in der ersten Kampagne, bisher gutes Spiel aus der Annoserie. Im Tutorial sollten nur manche Sachen etwas besser erklärt werden, da musste ich schon einige Male auf KI zurückgreifen. Ergänzung: Bin mittlerweile fast durch, mir gefällt es weiter sehr gut. Es ist nicht so komplex wie 1800, aber dafür auch nicht so anstrengend. Hat trotzdem für meinen Geschmack genug Tiefe. Nur dass manches sich einfach nicht logisch erklärt, nervt eben manchmal etwas.
Nach 62 Stunden Absturz. Spiel lässt sich nicht mehr starten. PC, Steam, Ubisoftmühl neu gestartet. Nichts. Spiel löschen und neu laden. Wenn's auch nicht bringt. Fi... Euch Ubisoft und Anno!!!
I am so confused the game is loveling made but the content is just NOT THERE. If you can get it on DEEP discount sure. But go play 1800
honestly kinda boring i do though like the way you can add different production building around and in your city to gain different bonuses. other than that anno 1800 is still more fun and better in most cases but hey to each their own
I've been playing for a little over a week and i love it. I just hit my first crash after 31 hours by trying to load a game while in the game. I keep restarting because i love to build from scratch so i cant speak too much on the endgame, but the building tools and systems are awesome and fun to use. Learning curve took a couple hours but it's a smooth play now.
boring af
Politique de licence de Ubisoft lamentable. Le partage famille sur ce jeux est verrouiller, donc toutes la famille doit utiliser la même sessions pour pouvoir y jouer. Résultat, des confie entre les enfant car des sauvegarde sont écrasé par erreurs et des partie perdu. Vraiment cette approche de vampire qui cherche a vidéo le moindre centime de notre compte en banque motive surtouts a piraté le jeux.
The Fall of AAA Gaming The Anno series used to feel immersive, polished and complete. Anno 117 feels like a mobile game awkwardly ported to PC simplified, bare-bones and designed around selling DLC rather than delivering a finished experience. Instead of building on everything Anno 1800 achieved, this feels like an undercooked reskin with less depth. You can already see where content has been stripped away and reserved for future DLC. DLC that will likely be overpriced and lacking substance. Ancient Rome was the perfect setting for Anno to deliver a genuine masterpiece. Instead, Ubisoft played it safe and produced another unfinished AAA framework for consumers to complete at their own expense. A massive missed opportunity.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.