
An RTS base builder with huge battles, constant production, and autonomous ships. The Spance approaches, a vast and mysterious storm at the edge of humanity. Who shall claim its riches? Brave the perils of the depths in a story-rich singleplayer campaign with numerous distinct factions and bosses.
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Constant endless unit production from your shipyards. Each ship is autonomous, they seek your opponents and prioritize what they are best suited to fight. Witness vast battles. Though you cannot directly control your units in the interference of the Spance, you can create waypoint chains to direct where shipyards send your fleets.
Inspired by the gameplay of Obliterate Everything by CWWallis.
A fast-paced singleplayer campaign with over 40 missions where you fight both with and against each of the main factions. Delve the secrets of the Spance, and annihilate your opposition. Overcome the horrors of the storm and wield the might of interstellar armadas.
Annihilate The Spance is a real-time strategy game focused on a singleplayer campaign that sees you handle base building, economy, and armadas of autonomous starships. In ATS your units cannot be commanded individually, but you have many solutions to direct them towards your goals. Each ship has its own intelligent AI, and will attempt to do its best alongside its brethren in the heat of battle.
Test your ability to respond to situations as they change and shift in the chaotic tide of a 3D battlefield. ATS features an unlocked height plane, allowing starships to fly up, down, and around their enemies. Battles are multiple stories high, and can bend and shift as new vessels with unique capabilities arrive upon the battlefield. ATS has a greatly varied unit scale, ranging from tiny drones to kilometers-long capital ships that can level entire bases multiple times over.
Each ship in ATS is autonomous, targeting and attacking on its own initiative while you focus on making higher-level strategic decisions. Plan your fleet composition carefully. Calculate build cycles. Make tactical positioning decisions. There is no single ship that can win this battle. Compose a mixture of ships from across your entire selection of blueprints. Exploit your enemies' weaknesses and capitalize on your strengths to annihilate the enemy.
The Story
ATS is set in a future embroiled in conflict following the discovery of a mysterious, ultra-dense nebula-like anomaly known as the Spance. An ancient, roiling storm of matter and energy, the Spance has roamed the galaxy for eons and dragged hundreds of solar systems into its depths. Extreme and inexplicable phenomena make navigation of the Spance treacherous, but the unfathomable riches contained within offer a lucrative new frontier full of promise. However, not all is as it seems.
Four interlinked campaigns will take you through the depths of the Spance. Encounter each of the major factions as they struggle toward their goals for the Spance and its treasures, all the while gaining access to new units and technologies. Learn the unique doctrines needed to command the military might of the Kontaalen Armada, the united fleets of the Vaalkorei Coalition mercantile guilds, and the experimental technologies of Emar's Tychon Division. Delve ever deeper into the impenetrable abyss of the Spance and unlock its secrets.
Skirmish, Custom Maps, and the Level Editor
Beyond the main campaign, you can jump directly into Skirmishes against AI opponents in custom maps and levels.
Additionally, our game features a full in-game level editor that can be used to create and share your own scenarios.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
great game... different and addictive with tons of synergy with different types of units and factions. great progressing story line great job devs!
>Be me. >Wishlist game. >Find out it has a demo. >Play demo. >Addicted, buy game. >Best space game to ever space game.
Nothing I've played before now has scratched that itch for watching huge amount of spaceships blow each other to smithereens like a space opera admiral. I'm looking forward to the 3rd faction and more of the campaign to release.
Honestly I'm not very good at finding the right words for reviews like this so I'll just keep it simple, if you are a fan of base-building RTS games or Auto-Battler's I highly recommend at the very least checking out the free demo for this game because I have been having an absolute blast in it's skirmish mode. Sincerest congratulations to the Dev team because I cannot wait to see what they have in store for future updates and greatly hope for online multiplayer to be eventually added so I can enjoy this game with my friends.
Early stages of the game, please provide options controlling and directing capital ships otherwise it is a great game.
w game
Worth a buy Currently in early access however you can play this and get a satisfying thirty mins of play from it. Updates are a bit slow but substantial and consistent. I look forward to seeing where this ends up, hopefully in a very good itch. So far it scratches a certain itch.
Amazing Game
its fun chilll ! i love it
Solid base concept, interesting gameplay, but given it's beta status, only a sort of demo level content is available and all the rest is locked as "under development", and secondly there are severe balance issues, in the Kreydell campaign, at least two of the missions is impossible to play/win even at the relaxed difficulty and rest of missions tend to be extremely difficult and challanging, instead of being 'relaxed' difficulty level.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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