
A relaxing evolution simulation where AI-driven block creatures move in unexpected ways. There are no complex ecosystems—just pure movement learning through a physics engine. Watch as these creatures scurry, stumble, and evolve in their own unique, unpredictable ways.
Modeled estimate, not a reported figure. How we estimate →
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About
ANLIFE is an evolution simulator featuring block creatures that shuffle around awkwardly under a physics engine. There’s no complex ecosystem like in typical life sims. Take the role of a god—lend a hand to these creatures or call down meteors—and calmly watch their evolution unfold, as if peering into a miniature sandbox.
All they do is chase after food, yet their simplicity is oddly charming. Like a baby learning to crawl, these block creatures fumble and flail as they learn to move. Cheer them on as they grow more adept through the physics engine.
As a god, you can help them out, summon meteors, or even play a little mischievous. Shape the world however you like, guided by your own whim.
No story, no complex ecosystem, no goals. Simply relax in a soothing atmosphere and watch these creatures do their best to live.
Creatures that learn to move effectively toward food will survive, reproduce, and pass on their traits. Through each generation, their bodies gradually evolve.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, German, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese, Korean, Italian +17 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i can't save but still let me play
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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