
A third-person action RPG that brings to life the world of Gaia from the Anima: Beyond Fantasy RPG table-top books. Explore a deep and multifaceted story where your choices and actions directly impact the journey and decide the fate of the characters.
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Anima Gate of Memories I&II Remaster brings together two acclaimed action RPGs in one enhanced game!
Anima is a third-person action RPG that weaves together two fates—one of a legendary monster and a mysterious girl with no memory of her past, the other of an immortal soul cursed to wander the world forever.

Their existence will take an unexpected turn when they discover that all of them have been involved in something sinister, a war in the shadows in which they will have an involuntary leading role in opposing sides of the table.
Experience the original Anima: Gate of Memories and its companion story Anima: The Nameless Chronicles — both fully remastered with improved visuals and gameplay.
Explore a rich fantasy universe inspired by the Anima Beyond Fantasy tabletop RPG saga, filled with deep lore, fast-paced combat, and branching storylines shaped by your choices.
Whether you're new to the saga or returning, this is the ultimate way to discover the world of Anima.

A deep story. Uncover the secrets of the Tower of Arcane in a mysterious tale where nothing is as it seems. Your choices shape the journey, and your actions determine the fate of those within.
A combat system which combines RPG elements with fast paced action.
Unleash spectacular and dynamic move chains with the Dual System — seamlessly switch between characters with a single button to create thrilling combos.
An interconnected world full of unique locations made of memories. Travel through the tower of Arcane discovering its secrets.
Each character has a large set of special skills that you will be able to develop and customize as in a traditional RPG.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Simplified Chinese, Hungarian, Japanese, Portuguese - Brazil, Portuguese - Portugal*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
《Anima Gate of Memories: I&II Remaster》是一部第三人称动作冒险游戏,游戏为重置版,画面和玩法进行了全面升级,我们将操控两位能自由切换的角色,在游戏中进行冒险,战胜各种敌人。 游戏的动作机制比较丰富,跳跃,冲刺,闪避,轻攻击,追踪重攻击,远程魔法,制动技能,远程技能,各种机制配合起来,可以将敌人短暂悬置空中,进行短暂的空中战斗,还是相当爽快的。 而两位角色可以进行自由切换,一套技能打完以后,换一个人,又是一套爽快的连招。 游戏的建模偏为古典,画面也很经典,各种怪物,又是那种中世纪的骑士类型,勾建出了一个剑与魔法的世界,还是比较有乐趣的。 虽然游戏动作偏向于速攻,但是可能是因为重置优化不大好的原因,切换技能点击太快,容易出现二技能打断一技能,反制技能打断跳跃的情况,类似于左脑右脑互搏,强行取消自己技能。所以在进行技能速切的时候,需要略微停顿一下,不要点击太快,不然容易衔接被打断,不能体验速攻动作了。 角色的剧情演绎视觉效果偏为古美,朴实的技能特效,搭配振奋的战斗音乐,加上优美的动作,还是有种上世纪的美感的。 [h1]总结[/h1] 游戏大体来看问题不是很大,算是一个及格的动作游戏,不过平台跳跃判定有点奇怪,容易卡脚。剧情探索指引也比较迷茫,地图可识别度有点低,并且没有小地图,有点难跑图跑剧情。希望能对跳跃判定,动作连贯判定进行优化一下,方便玩家更好体验游戏的魅力。 [quote] 闲暇时光,不妨试试游戏。 欢迎关注[url=store.steampowered.com/curator/45653622/] 闲暇時光鉴赏组 [/url] [/quote]
Comparado com os 2 jogos originais, foi um grande avanço, o jogo tá consideravelmente mais bonito, as habilidades novas foram bem legais,e algumas mudanças de qualidade de vida fizeram muito bem. Sobre o Nameless Chronicles (Gate of Memories já fiz review), é um claro upgrade quanto ao primeiro jogo, a gameplay é mais fluida, a história me pareceu mais interessante, vale a pena. Se você der uma chance pra esse jogo, ele te cativa, ele tem seu charme.
《Anima Gate of Memories: I&II Remaster》中文译名为“阿尼玛:回忆之门 I&II 重置版”,这是一款距今有10多年的复古动作游戏。如今时隔多年后,Anima Project工作室将这一动作经典翻新成新作,再次搬上大众视野当中。 在玩法上,阿尼玛系列其实是一个开放世界外加 + 鬼泣式的动作连招的结合。战斗系统上有着独特双角色无缝切换战斗玩法,养成方面还有着一颗足够多分支的技能树来进行组合连击,但还是得吐槽这游戏在手感上的稀碎。 无论是音乐还是美术,阿尼玛系列两部曲都有着对西方玄幻独到地诠释与演绎,虽然受限于当时的技术力地图的模型还是动作放到现代来看都显得不够能打,但这并不妨碍我们能够直接感受到制作组的艺术制作力。作为一款独立工作室出品的欧美式ARPG游戏,能够做到如此水准已经非常优秀了。 [h2]关于重置[/h2] 既然提到了本作是重置版,那么本作具体重置了哪里呢?Anima Project工作室首先是将《Anima: Gate of Memories》与《Anima: Gate of Memories - The Nameless Chronicles》两部进行了二合一整合,然后将画面贴图进行了翻新,场景的色调变得更加暖了一些外,就基本再无任何的新内容加入到其中了、什么新机制新关卡更是几乎没有的事情。看着游戏那频繁切换的视角与那颇具年代感的中文字体和UI,几乎让人想象不到这是25年新出的作品,依然可以窥见那种十足的陈旧感。 纸上得来终觉浅,如果你正踌躇是否要入手本作,关于游戏中内容的具体对比还有人在网上特地制作了视频,详情可见↓ https://www.bilibili.com/video/BV1WX1mBHEH9/ [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
[h1]我们应该选择拯救世界?亦或救赎自己?[/h1] [hr][/hr] [h3]我为什么非要去闯荡这座高塔?[/h3] 曾在16和18年发售的《阿尼玛:回忆之门》第一部、第二部终于迎来了重置!不知道你是否还记得曾经沉浸体验《阿尼玛:回忆之门》的那段时光?是否还记得初次看见大平原和教堂的赞叹,反复尝试最终击败boss的欢愉,四处探索结果找到了隐藏装备的惊喜,最终通关游戏后的感动?现在,你完全可以在《阿尼玛:回忆之门》重置版中找回这些熟悉的记忆! [h3]我为什么非要跟这本书待在一起?[/h3] 在《阿尼玛:回忆之门》重置版中,你可以分别游玩第一、第二部的内容,去扮演厄戈和宿主,或者扮演无名去体验游戏的剧情内容。游戏内具有一定深度的成长战斗系统,有限的升级资源让你不得不开始考虑应该如何权衡;同时众多的隐藏内容和收集品让整个游戏不只限于线性剧情,你完全可以在前往下一个大厅之前将前面的内容重新探索和收集;而游戏的多结局让你能够体验到不同抉择所带来的不同结果。 [h3]我为什么要重新踏上这趟征程?[/h3] 重制版的《阿尼玛:回忆之门》在光影和画质上做出了翻新和升级,虽然建模并没有更新,但只有“故意的保留一些原味”,才能让你知道你玩的是《阿尼玛》。游戏的剧情不论是在当年亦或者现在而言,都可以称得上一句合格甚至优秀,而里面的解密内容也并不难到让你头秃,也不会简单到让你觉得完全是在浪费时间。 [h3]我为什么总是打不过boss?[/h3] 《阿尼玛:回忆之门》中人物没有强制中断技能的办法,同时也没有自带霸体的招式,这就代表着你不得不仔细地斟酌自己技能的释放。而角色的闪避技能又拥有较长的后摇和较短的无敌帧,让你必须等到角色马上就要吃伤害的时候再进行闪避。不同敌人和boss所拥有的不同机制又使得你必须按照机制给出对策。以上这些要素都让你处于一旦失误就要掉血的高压环境,加上有限的恢复资源,就让想要通关的你不得不去谨慎使用技能,还要背板敌人机制和招式。所以为了打通游戏,你往往需要在一个boss面前反复挑战好多次。 [h3]我们既要拯救世界,也要救赎自己[/h3] 在一个闲暇的午后时光,打开《阿尼玛:回忆之门》重置版,在努力与汗水过后,终于迎来了游戏的真结局。这时,看看窗外,夜幕降临,点上一些美食,配上酒水饮料,回想一下boss的背景故事与这一路的经历,感叹一下最终的结局,在记忆之中留下一些美好的印记。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
[h1]《Anima Gate of Memories: I&II Remaster》[/h1] 刚进游戏,一种复古的质感扑面而来——建模和贴图像是十年前的遗物,画面黯淡里透着一股粗糙。但很快,那种属于独立游戏的执着气质就浮现出来,光照被仔细重调过,色彩也明亮了不少,虽不惊艳,但至少还能看。 [h3]玩法[/h3] 游戏最核心的设计是双角色实时切换战斗。女主擅长远程魔法,书灵厄戈则偏向近战劈砍。理论上你可以打出华丽的连招。比如用魔法将敌人浮空,瞬间切换厄戈追击,但实际体验却有些割裂。厄戈的打击感偏软,后摇明显,经常打不出硬直,久而久之我就懒得切他,全程用女主放魔法了。好在魔法对轰时有法球抵消的机制,堆技能,找死角输出竟也成了一种应对策略。 [h3]短板[/h3] 地图是典型的类银河城设计,一部分区域需要解锁能力或打败BOSS才逐步开放。本该很有趣,但游戏内的指引几乎为零,玩家常常在空旷的场景里乱转,不知道接下来该干嘛。更折磨的是跳跃环节。视角会随着镜头突然切换,距离难以判断,经常莫名其妙摔死。这些设计上的问题,看来不是一次Remaster就能解决的。 第二部玩家扮演的是前作的反派无名之氏,战斗风格截然不同,技能更凶狠,还能主动燃血换取爆发。虽然风险高,但一刀清屏的快感直接拉满。剧情上也补完了前作的谜团,从敌人视角重新审视这个世界观,有种拼图终于完整的满足感。 [h3]总结[/h3] 这是一部优缺点都写在外面的作品。画面落后,引导缺失,跳跃手感诡异……但如果你能忍受这些粗糙,它的战斗系统的爽快和双线叙事方式一定会让你眼前一亮。 [quote] 闲暇时光,不妨试试游戏。 欢迎关注[url=store.steampowered.com/curator/45653622/] 闲暇時光鉴赏组 [/url] [/quote]
Really good gem, hope Dev success in their next project
I've played the previous two games before this Remaster and love them both. I highly recommend this verson if you've never played Anima before, but if you have then this isn't really worth playing.
When I heard this game was getting a remaster, I was thrilled. Not because I was a fan of the original, but because I tried to play the OG, got a game breaking bug 6 hrs in, gave up, but never let it slip from my mind. Thankfully, this version doesn't seem to have that original issue, so I played it through cover to cover! I was initially enchanted by this game's lore-- it's some really interesting and unique stuff; very dark and grim. It reminds me a lot of the Weapon Stories from Nier and Drakengard, which makes sense, as Nier is listed as one of the dev's influences in an article about the game I read. It's obvious in more than one way-- the main character of game 1 is a warrior who carries around a sassy magical grimoire who helps them in combat. The combat is also quite similar to Nier, but with a distinctive DMC flavor over the top. It's faster (especially in the 2nd game), with bonuses depending on how good you're doing. The graphics, given this game is a remaster, are what you'd expect. Flashy, stylized, and overall a pleasure to look at. Some of the characters aren't designed exactly to my taste (the bosses specifically seem out of place in an otherwise dark and grungy world), but the environs are pretty and the general enemy design is satisfactory at minimum. The changes in gameplay are also unique, with lots of camera angle shifts, oscillations between platformer and combat, and even a stealth level-- all of which performed well and didn't overstay their welcome. The puzzles were creative and not to difficult, and none of them were repeated enough times for me to get bored. I spoke about the combat before. I said it was fast and had bonuses. I didn't say it was good. The combat in this game can be... frustrating. The second game has it better, as the character moves faster and has a more synergized move-set, but the combat feels unbalanced and somehow sluggish in a lot of places. Some of the encounters also strike me as not well thought out, as the timing of their attacks aren't synced well and can lead to things like unavoidable stun-locks, being pushed off edges, and other such nonsense. There's a particular battle in game 1 near the end where two large enemies are in a room with you... the mechanic of this enemy is that if it runs into a wall, you get an opening to an attack as it gets dizzy. The bounds of the room do not reach the walls... so you can make them crash into each other, but once one is down... well... just handle it, I suppose. The first game also has what I can only describe as the Worst boss battle I have played in a game so far. It has an inverted controls move while also being a bit of a bullet hell (with those unsynced enemies I mentioned)-- there's probably an accessory that nullifies statuses, but I managed to kill it on my first try regardless. It's not about the difficulty, it's about the amount of annoyance I felt while playing. The English dub of this game is Horrific. Play with the voices muted. The second game is slightly better but even so, it's clearly an amateur job. The story is intriguing and I would like to know more about the world, and I am looking forward to the next game in this universe. I might even try to get my hands on the TTRPG, though I think it might be hard to come across in the wild. Look up the dev's story about this game... it's a bit heartbreaking, and it's a miracle that this project exists at all. I wish massive success upon the team-- they've been through it!
リマスター前の方では書いた日本語希望ですが、今回のリマスター版で対応してますよー。つたないけどね… 日本人の方はぜひ! ps4版をやってたんで懐かしがりながら楽しんでる、難易度で超簡単っぽいのが追加されてたんでオレみたいなヌルゲーマーにもおすすめっす。 あと曲もいいね、クラシックやらシンフォニーやらが好きな方はサントラもおすすめしますぜ
Amo anima beyond fantasy, me tenia que pillar este juego si o si. Merece la pena totalmente
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