
From commanding the battle standing on the bridge of your flagship all the way down to tactical infantry firefights - AFF brings together all the combat you ever loved in a rich science fiction setting. Boarding, pilotable capital ships, deep weapon customization and full Bot support included!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 674 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As a Homeworld veteran this is how I envisaged an updated version might look and feel. Still very early days for me but looking forward to the learning journey.
[b]9/10. [i]Angels Fall First[/i] is a perfect throwback sci-fi FPS for fans of Battlefield ground combat and Battlefront space combat, with the customization to put either to shame.[/b] The developers aimed to create the ultimate 2000s battle shooter with the perfect blends of combined arms ground combat, frigates-and-fighters space combat, and remarkably deep loadout customization. They nailed it. My favorite part is the space combat. Check the moments at the end for details. [b]Visuals[/b] are quite detailed and pure BF2142 (not 2042) chunky sci-fi vibes. Fake guns, spaceships shaped a little like bugs, all fun and cool. The game's [b]player base[/b] is a mix of fresh newbies and early-access veterans of up to 10 years, all of whom seem to be in the game for the fun. I have encountered many teachers and no griefers. Multiplayer is quick and easy, with an instant action button and a server browser. Some servers are all maps, some are space only, et cetera. Oh, and if you don't like them? [b]There are AI bots to fill servers at your whim.[/b] Battles are a combo of three factors: [b]setting, format, and scale.[/b] Setting can be space or ground combat. Format can be attack/defense or territory control. Scale on the ground ranges from infantry only battles to combined arms with recon vehicles, personnel carriers and infantry fighters, main battle tanks, and even small mechs. Scale in space varies between fighters only, corvettes only, carriers only, and mixed ships. Gameplay is tweaked most effectively by loadout customization. [b]Customization[/b] is a huge boon for this game. Loadouts are quite flexible, but roles are quite important on the battlefield and budgeting them properly takes practice and progress. One of my favorite aspects of this game is that pretty much any tool can be used from the get-go, but your progress levels determine your loadout budgets. Cosmetics involve camo patterns and HSV color selection, and I haven't messed with them much yet. I've spent the most of my time in this game by playing a variety of maps, focusing on combined arms both in space and on ground. My [b]three favorite moments[/b] have been as follows: - When fighting in urban streets over territory points, I took an elevated position as a sniper and supported two different objective firefights while holding my own objective against a nearby squad. I escaped via rooftop access as they took my objective. I then used a sensor grenade and my close-quarters backup SMG to support our retake effort. - When fighting over territories in mixed capital-fighter combat, I noticed that our corvette had been spawned, but was unmanned. I helmed the ship, and as I piloted the corvette toward an objective, a handful of other teammates spawned aboard and began manning or repairing our various systems, until we had ourselves a functional capital ship! We then captured and held multiple objectives against fighter and bomber pickets, and even a ship-to-ship broadside exchange. - When defending in a space battle, I manned the starboard gun of a dropship with a squad of marines in cargo. I then shot down an interceptor on our way to board an enemy capital ship, where we spread out and wrought havoc upon the enemy ship's systems, forcing them onto the defensive to allow our team to retake our defense points. I even stole a weapon out of the enemy armory when I ran out of ammo. Why are you still reading this? This game is sick. Buy it and find me on a US-AllMaps server.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 675 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't write reviews for games, but this isn't a game to me anymore. This is a story of how developers PAINFULLY grinded through 10 years of their life whenever they could for passion and a few cents on the dollar. I want everyone who thinks about this game to remember, we've seen triple A titles produce Star Wars Battlefront II, Battlefield 5, Battlefield 1, Battlefield 6, Battlefield 2042, Squad, ARMA 3, ARMA Reforger in those ten years. NONE of those titles gave me hope on release whether it be with microtransactions, unfinished products, bugs, countless errors, processing issues, having to upgrade my PC, the list continues. My point is, THIS game has been in the oven for TEN YEARS, because the developer wanted to do right by everyone standing behind them. I bought this game and put it away because it delivered something no other game does, and no other game seemingly will. We can fight on capital ships, you can fight in space, you can do a bombing run, boarding parties, ODST fantasies to the infinitum, heavy guns, heavy armor, big shields, stealth, explosions, Michael Bay's probably in this I wouldn't be surprised. The game has everything, so try it out. Now that it is getting the population it deserves I couldn't be happier with where this game landed. So Strangely Interactive, as a shadow fan I just wanted to say thanks for not giving up and abandoning your game, I can tell you all love it just as much as I love playing it.
A long life is a hard-fought prize in this game, but it is a supremely rewarding one.
Pretty damn cool. I'm impressed!
An excellent ambitious FPS in the old style. This is what battlefield wishes it was. Come play!
ITS SO GOOOOOOD.
welcome back og battlefront 3 (goated indie game for real)
finally star wars battlefront 3 but seriously this right here is a true successor to battlefront
Love this game, shame player count was low but wiht 1.0 it looks like its coming back! its giving old school Battlefield 2042, MAG, Planetside vibes, from space to ground combat in one map is crazy, how is this not a top 50 game??
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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