
It was a morning like all others, until she realized her dad wasn't home. In his place, a stranger who speaks nonsense and insists she "takes her medicine". Who is he? Where is dad?
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 11 → 5.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

and Roger is an interactive novel that lets you see through the protagonist's eyes—whether what she sees makes sense or not. It is comprised of three chapters and can be played in its entirety in about one hour.
It's just another morning for this young girl. She wakes up and starts getting herself ready while shaking off the sleepiness like always. Except something, somehow, feels off.
When she steps into the living room, she expects to find her dad preparing for work. Instead, she finds a stranger sleeping on the couch.
The man wakes up, looks at the girl, and sighs. Ignoring her confusion, he mumbles to himself with a hint of sadness in his voice.
Scared, the girl runs. She must leave the house.


She doesn't know who this man is or where her father has gone.
Walk alongside her on this twisting, twisted path and see where it will lead her.

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.49−30% | 2.8Kreviews | 95% | — | $455.5K |
| $3.49−30% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 268 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
치매는 멈출 순 없어도 늦출 순 있다. 이 말이 가장 와닿으면서도 현실이라는게 참... 씁쓸하네요
作品の出来とは別に存在する、日中でのゲーム世界観の翻訳不可能性について 他の言語でのタイトルが“and Roger”なのは、プロテスタント的倫理構造を象徴する「誓約(covenant)おけるand列挙構造」 を埋め込んでいるから。 結婚式での場面での誓約 [b]In sickness[/b] and in health, (中略) [b][and]I pledge to you my faithfulness[/b], [b]and[/b] take thee to be my wedded wife/husband. ゲームの要諦は当然プロテスタント的な“無条件の献身(faithfulness)” だが…… 日本語では、どうしても「病気の時も」という条件規定と相互扶助契約(民法がそうだと明快に規定)に流れてしまう。タイトルも「ダレカレ」と曖昧化。 中国語でも、プロテスタント的faithfulness(献身)・truthful(真実)・sincere(誠意)が全部“誠(诚)”に収束し、忠誠儀礼か誠意かに割れる(この部分の実績獲得上、実際に诚語彙同士が衝突する)。タイトルも「誓言」ではなく(文語では逆の悪しき意味を持っても)言葉遊びの「折言」になっている(深読みすれば[spoiler]宗教用語を何でも検閲・排除する当局[/spoiler]へのプロテストか?)。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Indonesian, Ukrainian, Dutch +17 more
Hours played at review time, across 269 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ㅠㅠㅠ
Really interesting and captivating story.
我并没有仔细看商店界面的图,所以在打第一章的时候我以为这个游戏是一款披着较为温馨的画风的悬疑故事,开头的meta让我对它产生了误解,不过设计确实好,把悬念拉满了,也让我十分好奇后续的发展。但第二章直接换了个色调让我有点懵,但游戏性真的不错,巧妙的解密让我还是继续玩下去,打到后面才知道主角患有阿尔兹海默症,回收了前面为什么做动作的点很混乱,一会多出一些要么到处乱飘。一个感人小故事打之前根本没想到会是这种题材,新颖的叙述手法,好玩。以及我觉得作者应该做个恐怖推理游戏之类的,单看第一章挺有那味。
[h1] テーマが賛否両論あるというだけで、ゲームシステムのコンセプトは想像力誘発的・芸術的 [/h1] そのテーマについてはあえてここでは触れない。 ゲームシステムは、最初から与えられるプロンプトが "感覚的"、"手探り"で進める方向性で一貫しており、 そのレスポンスにあたる表現力は独創性・幻想性・芸術性に秀でている。 演出 ★★★★☆ バランス ★★★☆☆ BGM ★★★★☆ UI ★★★☆☆ やり込み度 ★☆☆☆☆ 独創性 ★★★★★ ワンコインで1時間程度で得られるお手軽さと、 このゲーム性がひっぱるストーリーの重みとのバランスで考えたとき、 総じて、平均的コストクオリティの感覚基準を大きく超越しており、良。
[i] my memory is diffusing along side time. reality is discoherent. where is my dad? who is this strange man in our home? roger, are you coming back? [/i]
La historia de fondo es interesante pero no me ha gustado mucho las formas de avance, algunas son originales pero acaban haciendose pesadas y largas, rompen totalmente el desarrollo de la historia. Entiendo que quieren transmitir la atmosfera pero a mi entender se han pasado haciendo que la historia vaya a trompicones y den ganas de dejar el juego a medias.
心にグサッと刺さりました
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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