
Ancient Space is a story driven single player real time strategy game where you take command of a fleet embarking on a scientific mission to chart undiscovered reaches of space called ‘The Black Zone’. Overcome overwhelming odds and fight for your life and the survival of your ship and its crew.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game really stinks. It's a mix of a mobile game & some kid RTS. The camera and unit movement is terrible. You are just rushing from one point of the map to the other, trying to complete objective before you are overrun. Don't touch.
Stuff decades prior was done better. Terrible path-finding ruins the whole experience. I was done when my ship b lined to the wormhole jump gate, and clipped through the structure before jumping to the next sector with 0 fanfare. Just lazy. I'm guessing things only go downhill from there. Not worth trying to deal with when a game made in 2014 cant even be bothered to have scalable ui a necessity for a RTS.
nops, it seems that steam do not like those who review games in a row, too bad!
This HomeWorld wanna be has the worst interface. Managing your ships is such a pain in the behind. If you've been tempted to buy this title as I have, do wait for a REALLY good sale because... YUCK!
Aside from a few gimmick stealth missions ( not fun ) each mission is a slow push across the map vs endless respawning units. You build up to supply cap push to next objective , rebuild and go next. Sometimes you can't make it to the next objective before all your ships are destroyed so it could take multiple resupplies to take a objective. Your resources unlimited so it comes down to how much time you want to spend per mission , me i gave up about halfway through the game.
Totaler Mist
нет
You know what they say - only Normal difficulty is HARDCORE difficulty. Want to know the True game - go hard. And thats where game turns into micro-rng chaos. Either you baby-sitting every little unit and barely random through - or entire fleet wiped in 5 sec timeframe. Another issue is UI scaling. Not looking good in 4k. Best way - unit behave orders from Homeworld 2. Here - more like downgraded hegemony. Overall - 40% for hardcore game joy. Almost good to play. Skirmish may be enjoyable.
Bottom line: not enjoyable. It would seem that the bones of a good game are here, but the execution fails to step up to the task. Just playing the game is difficult, from pathfinding of individual units, to selection of groups and units, to making sense of the HUD and menus. This difficulty seems a result of poor design, rather than challenges with hardware or even simply shifting perspective on the battlefield. What's more is the games story and characters do not seem to help provide the player with a reason to really enjoy even the first parts of the game; there is almost no context provided for the setting and world, and the initial presentation of characters lacks spark.
Temu-Homeworld
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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