
Take flight in a seaplane flight simulator through a rugged world where you are responsible for the care and maintenance of your plane. Deliver cargo between far-flung communities in a flooded landscape that challenges your piloting skills! Fix your plane and keep flying!
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About
Challenge your piloting skills in a seaplane focused flight simulator that takes place in a persistent world where you are responsible for the care and maintenance of your plane. Parts wear out and must be replaced. Otherwise, you risk in-flight failures. At its heart, Lakehopper is a flight simulator, with a physics-based flight model that aims to be realistic and challenging.
Fly between isolated communities in a flooded, rugged landscape that only seaplanes can serve. Deliver cargo and help connect towns separated by huge distances of nothing but mountains and open stretches of water. Use your skills as a pilot, and the navigational tools at your disposal, to hop between far-flung destinations. Keep your deliveries safe in unforgiving terrain and treacherous waters. Learn intricately simulated plane systems that are a mix of the familiar and the near-future.

Assemble your twin engine flying boat seaplane from 100+ parts.
Walk around inside your plane! Being in a vehicle doesn't simply lock you into the pilot's seat, even while flying. Roam around the plane, do in-flight repairs, and reconfigure systems. Just watch your step and keep the door closed!
Refuel your plane and deliver cargo to isolated communities around the region.
Detailed plane subsystems with start-up sequences that require attention to detail.
Complex water physics for seaplanes that float, take off, and land like real seaplanes!

Fly across and explore a mountainous, flooded 360,000 square km (140,000 square mi) map.
Realistic terrain based on real world landscapes.

The game doesn't end just because your flight does. Each flight informs the next!
Check the condition of individual plane parts and replace them before they cause in-flight failures... or don't!
Track jobs, run checklists, look up navigational info, and reference assembly instructions with the in-game reference binder.
Support for gamepads, joysticks, yokes, throttle quadrants, and many common flight sim peripherals with detailed control rebinding options.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]I would love to love it, but right now it's a waiting simulator[/h1] I really hate to write a negative review for a single-person project that sounds like it has so much potential - but in the current state of the "game", I can't recommend it yet (as of version 0.4, 01. Aug 2026). I would love for it to shape up well, and will gladly change my verdict as soon as I can. The thing is: at this point, I really don't see who this is for. It's a game without rewards or punishments. Crashed your plane? Well don't worry, you'll just bounce off from the cliff. Arrived quickly and smoothly at the destination? Well, don't worry, you don't get a reward anyway. [h2]"My Summer Car with planes!"[/h2] This is how this game is advertised, if not by the dev, then at least by "everybody else", and I fully understand why. I think it's pretty clear that that's what the dev is envisioning. MSC is proof that technologically complex, janky and at times very frustrating simulators can work. MSC also made a bunch of decisions that essentially boil down to "it's frustrating because the dev tries to be as unfair as possible", something that this game here does not suffer from yet. [h1]Building a plane[/h1] I loved MSC for the building aspects, but only because I already know how an engine works. MSC is not accessible to "most" people. Lakehopper is: the decision to use fantasy propulsion and a manual levels the playing field, since it's equally difficult for everyone. Unfortunately, currently, it is not a challenge to anybody. The build process currently consists of taking a part, pointing it very generously in the approximate direction of where it has to go (it will snap into place), and then click on the clearly marked screws. This makes building the plane not a satisfying challenge, but rather a chore. It took me maybe 20 min (if that) to build the plane. [h1]Flying a plane[/h1] Taking off is genuinely difficult. I haven't flown a flying boat and can't say if it is comparable to real life, but I have flown planes both in real life and in simulators, and getting into the air was a challenge. Unfortunately, that's where the challenge ends. At this point, you can't crash, there's no wind, no turbulence, apparently no day/night cycle, no bad visibilty weather. The autopilot is primitive (it's literally one button), but the flight is essentially "take off, point the plane in the right direction, press the autopilot button, wait". "Wait", here, is "wait very long". I haven't measured, but I would guess it takes about 45 min in real time (!) of flying to get to the other airfields. That is, 45 minutes of doing absolutely nothing while the plane flies itself. [h2]Navigation[/h2] Navigation is a weird one. It's simultaneously too easy and too hard. If you know how radionavigation works, then the magic "VOR-like" system that exists in this world makes navigation trivial. It'll tell you where to go by literally turning one button. Every POI has a VOR, and the VORs are magic in the sense that they work through mountains just fine. Adjust your settings before takeoff, stop worrying. Now, if you don't want to use the magic VORs, it suddenly becomes very difficult. Visual navigation is possible, but the current "small mountainous islands with deep fjords"-theme is so self-similar that it's very difficult to identify where you are unless you're following the path with a finger on the map. There are no discernible features like roads, rivers, antennas on mountain tops, valleys, towns, -- you name it -- that make visual flying approachable or enjoyable. If you're into flying long, straight lines while watching the autopilot and scenery, you're better of with MSFS. [h2]Cargo[/h2] Cargo management is clicking on a box. That's it. Cargo has no weight, no value, no shape. You don't have to think about if you have the space, where to load it to keep the Center Of Gravity in limits. You don't appear to climb slower when you're heavy. When you arrive, you dump the box, and as a reward the list entry is moved from "ongoing" to "finished" tasks. That's it. [h2]Maintainance and failures[/h2] This is something I can't say much about, I didn't encounter a failure in the ~2h of air time I had -- granted, I flew like I would in real live, that is at low power and without doing stupd stuff like overspeeding. However, inspections and repairs seem to be rather primitive at this point - from what I can gather, you look at the parts and if they look funny, you replace them. As part of a resource-constraint economy simulation like Deadstick promises to be, this could be fine. In the current task-devoid sandbox, I can't be bothered to wait for something funny to happen. [h1]Summary[/h1] I wish the developer all the best and hope they can churn out a fantastic game, eventually. Currently, I don't think it's enough even for early access, more like pre-alpha.
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Languages: English**languages with full audio support
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I enjoyed the premise of the game. It felt like My Summer Car, but for seaplanes. I also really enjoyed having to use VOR navigation, as this is what I primarily used when I got my PPL. However, the game just feels very devoid of features currently. There's no real storyline or anything of the sort, so you're basically left on your own to pick up parcels and deliver them to random locations. I was able to navigate to the southernmost seaport (forgot the name), but from there, I was unable to actually locate the dock. There aren't really any features on the sectional besides the basic shape of the terrain to help you discern location on a smaller scale than what the VORs provide. Adding discernable features such as beacons, lighthouses, buildings, etc. would significantly improve the findability of these seaports once you're in the nearby environment. As for performance, I have no complaints. It runs very smoothly. However, it does suffer from floating point errors at great distances from the origin. By this, I mean that when you fly to another seaport, the textures and meshes begin to suffer from visual irregularities. More information on this particular issue can be found by googling floating point errors, but the most common way games with large maps correct for this is by periodically moving the player back to the origin and moving the rest of the map around them to compensate for this. This really wouldn't cause me to review a game negatively, but I felt like it was worth mentioning in case the developer reads this. The flight model is also decent. I wasn't expecting something that was study-level by any means, but it was a little annoying how it seemed to suffer with poor dynamic stability. I could be trimmed perfectly for straight-and-level flight, then the plane would pitch down rather harshly, seemingly at complete random. Correcting for this merely just got the plane into various oscillations. Adding autopilot to the game was a good move for convenience, but the implementation leaves much to be desired. Currently, there's only a toggle on/off button, and it only attempts to maintain straight-and-level flight when engaged. You cannot tell it to climb, descend, hold a heading, follow a course/radial, etc.. Adding this would be a significant improvement. Overall, the game has a lot of potential, but I think it currently needs too many improvements to be recommendable. Maybe it will be worth revisiting in the future.
This game has tremendous potential. The physics in it are solid. I love choice to essentially "build" your plane at the start. The addition of more locations, airplane parts (upgrades possibly) would be huge. One gripe that I do have with it is that the only way to steer on the water at low speeds is differential thrust, there is no water rudder. The addition of a water rudder would be amazing. Overall, great game with huge amounts of potential. Definitely keep a close eye on this one.
The game is off to a great start. But the world feels dead, Weather isn't implemented so its just sorta boring. You can't crash, you sorta just bounce. I can't control pressure or mess with breakers. This is very bare bones project. Because little has happened since March to majorly step up the game. I worry this game is moving to be abandoned. which is becoming quite a trend on Steam.
A content free experience, at least at the moment. I refunded it. Also, there is no way the map is anywhere near the claimed 140,000 square miles. Even if it is, it is filled with absolutely nothing. Definitely don't get this during early access, maybe get it after the full release, but from what I've seen so far I don't have high hopes.
Game is okay. but it is severely lacking in substance in its current state. Need more to do. perhaps some other towns to stop in.
This game is NOT READY! I love what the game is trying to do, it seems like a great time and I'd love to play it. BUT Midway through my play, about 30 min. in, the game suddenly bugged out and my whole computer froze. After I restarted the computer I saw that for some reason my computer no longer recognized my GPU. I had to do a ton of troubleshooting to figure it out, and I figured it had to be this game running because nothing else or unusual was running at that time and it worked flawlessly all day. So in short, I tried it, I loved it, but I can't recommend it because it seems to mess with my PC and I don't need a game THAT much in early development.
absolutely horrendous. Every time I attempt to fly my plane it for some reason starts spinning like a Beyblade despite how both engines are at the same rpm.
Concept idea of a game, 20 minutes to do all you can do right now. dont see the point of any company releasing this right now, foresee this will be a half arsed cash grab game.
game is incredible! however... i couldnt save at nest lake to be done for the night. edit. turns out i had a weird bug but now i can save and deliver packages! very good game
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