
Take flight in a seaplane flight simulator through a rugged world where you are responsible for the care and maintenance of your plane. Deliver cargo between far-flung communities in a flooded landscape that challenges your piloting skills! Fix your plane and keep flying!
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About
Challenge your piloting skills in a seaplane focused flight simulator that takes place in a persistent world where you are responsible for the care and maintenance of your plane. Parts wear out and must be replaced. Otherwise, you risk in-flight failures. At its heart, Lakehopper is a flight simulator, with a physics-based flight model that aims to be realistic and challenging.
Fly between isolated communities in a flooded, rugged landscape that only seaplanes can serve. Deliver cargo and help connect towns separated by huge distances of nothing but mountains and open stretches of water. Use your skills as a pilot, and the navigational tools at your disposal, to hop between far-flung destinations. Keep your deliveries safe in unforgiving terrain and treacherous waters. Learn intricately simulated plane systems that are a mix of the familiar and the near-future.

Assemble your twin engine flying boat seaplane from 100+ parts.
Walk around inside your plane! Being in a vehicle doesn't simply lock you into the pilot's seat, even while flying. Roam around the plane, do in-flight repairs, and reconfigure systems. Just watch your step and keep the door closed!
Refuel your plane and deliver cargo to isolated communities around the region.
Detailed plane subsystems with start-up sequences that require attention to detail.
Complex water physics for seaplanes that float, take off, and land like real seaplanes!

Fly across and explore a mountainous, flooded 360,000 square km (140,000 square mi) map.
Realistic terrain based on real world landscapes.

The game doesn't end just because your flight does. Each flight informs the next!
Check the condition of individual plane parts and replace them before they cause in-flight failures... or don't!
Track jobs, run checklists, look up navigational info, and reference assembly instructions with the in-game reference binder.
Support for gamepads, joysticks, yokes, throttle quadrants, and many common flight sim peripherals with detailed control rebinding options.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I enjoyed the premise of the game. It felt like My Summer Car, but for seaplanes. I also really enjoyed having to use VOR navigation, as this is what I primarily used when I got my PPL. However, the game just feels very devoid of features currently. There's no real storyline or anything of the sort, so you're basically left on your own to pick up parcels and deliver them to random locations. I was able to navigate to the southernmost seaport (forgot the name), but from there, I was unable to actually locate the dock. There aren't really any features on the sectional besides the basic shape of the terrain to help you discern location on a smaller scale than what the VORs provide. Adding discernable features such as beacons, lighthouses, buildings, etc. would significantly improve the findability of these seaports once you're in the nearby environment. As for performance, I have no complaints. It runs very smoothly. However, it does suffer from floating point errors at great distances from the origin. By this, I mean that when you fly to another seaport, the textures and meshes begin to suffer from visual irregularities. More information on this particular issue can be found by googling floating point errors, but the most common way games with large maps correct for this is by periodically moving the player back to the origin and moving the rest of the map around them to compensate for this. This really wouldn't cause me to review a game negatively, but I felt like it was worth mentioning in case the developer reads this. The flight model is also decent. I wasn't expecting something that was study-level by any means, but it was a little annoying how it seemed to suffer with poor dynamic stability. I could be trimmed perfectly for straight-and-level flight, then the plane would pitch down rather harshly, seemingly at complete random. Correcting for this merely just got the plane into various oscillations. Adding autopilot to the game was a good move for convenience, but the implementation leaves much to be desired. Currently, there's only a toggle on/off button, and it only attempts to maintain straight-and-level flight when engaged. You cannot tell it to climb, descend, hold a heading, follow a course/radial, etc.. Adding this would be a significant improvement. Overall, the game has a lot of potential, but I think it currently needs too many improvements to be recommendable. Maybe it will be worth revisiting in the future.
This game has tremendous potential. The physics in it are solid. I love choice to essentially "build" your plane at the start. The addition of more locations, airplane parts (upgrades possibly) would be huge. One gripe that I do have with it is that the only way to steer on the water at low speeds is differential thrust, there is no water rudder. The addition of a water rudder would be amazing. Overall, great game with huge amounts of potential. Definitely keep a close eye on this one.
absolutely horrendous. Every time I attempt to fly my plane it for some reason starts spinning like a Beyblade despite how both engines are at the same rpm.
Game is okay. but it is severely lacking in substance in its current state. Need more to do. perhaps some other towns to stop in.
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game is incredible! however... i couldnt save at nest lake to be done for the night. edit. turns out i had a weird bug but now i can save and deliver packages! very good game
There's not a lot to do right now but build one singular airplane and fly it around between 3-4 locations delivering what amounts to the same thing (filing boxes filled with "stuff") and I imagine the developers will add more wild and wacky things for you to do down the road. I bought it to support the project and fool around as a real world Pilot myself. The bones are there but that's about it right now. For a $10 investment to support an indie dev, why not!
So much potential! The game loop is very empty at this moment BUT the mechanics alone are worth it. As a pilot this game was clearly made by a pilot. The prop sync sounds caught me by surprise with the realism. 100% recommend and cant wait to see where it goes. Also DONT ADD GPS. The nav system is PERFECT just the way it is. For new players: there are guides on VOR systems. They are confusing at first but they're very easy to use once you get the hang of it. This game is pilot approved.
open game, go into default thinking you know what to do. realize you arent cut out for this, quit, move to quick play, struggle to fuel up because you dont know how to open the fuel cutoff switch. Realize where it is and then fuel up before taking off, forget to remove mooring lines, wonder why you cant lift off without swinging to the left, realize you're an idiot and then think you have solved everything. You then dont bother to go through the checklist because its too long, take off after drifting to one side and bouncing on the water, you then cant figure out how to get the right heading, realize its in the book, then crash into a mountain because you didnt have the flaps at a sharp enough angle, walk for an hour to make it to water again, take off again, have an engine fall off because you forgot to screw it on, land my crashing into the water, deliver, repeat... fun game. I would highly reccomend it
I can't recommend this currently, this feels more like a testing phase than a playable early access game. There is no game here, just a big empty world with "test island" deliveries to make and many times while trying to take off, the yoke was unresponsive or fuel just didnt want to work, even while full or before i sit down the fuel runs out. Very little in the way of explanation. Building the plane is simple enough but all the gameplay systems feel very "testing phase", unfinished and outright non functional currently.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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