
Ancient Mind is a puzzle-action-adventure game about discovering the remains of an ancient civilization. Explore dungeons, fight monsters, solve puzzles, and discover the truth about ancient mysteries.
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About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, German
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
The main reason I recommend against this game isn't the bevy of other options for dungeon-heavy Zelda clones, be they Link to the Past randomizers or games like Pipistrello or Fountains. It's not the stiff combat with sword swings that are easily punished, few i-frames when hit, and against respawning enemies with janky hitboxes. It's not the puzzle design that's deliberately a laborious maze of switches and sluggish backtracking (and god help you if you have to walk with a torch) rather than actual puzzles. It's not even the fact dungeons are structured like levels so if you miss a chest and don't get the gem you need to progress or if you need to take an alternate exit for a second path, you can't just go back in and grab what you missed, you have to redo the entire dungeon; every puzzle, every chest, every fight, top to bottom. No, the main reason I recommend against this game is that in the level summary it describes the number of times you ran out of health and had to respawn as "Times Unalived". How utterly capitulatory and craven. There is absolutely no place for that insipid newspeak driven by paranoid alignment with a social media algorithm. You have endless words to spare for the generic dialogue and plodding lore of this game, whether it's in text boxes I have to slowly plink through the map back to camp to read or in a nauseatingly rote english-letter cipher. You can use the correct one to tell the player when they DIED.
+: Красивый пиксель-арт Медитативный исследовательский геймплей с решением несложных головоломок и сражениями с обитающей в руинах живностью. Автор прислушивается к аудитории в хорошем смысле - с обновлениями многие механики становятся приятнее. +/-: Игра чуть сильнее притворяется старой игрой для консолей, чем нужно. Я про ограничение слотов инвентаря, регулярно приходится менять местами крюк,факел, бомбы... -: Я хотел поныть, что каждый раз на каждой локации у персонажа конфискуют компас и карту, но это уже не актуально в 1.1 Итого: Если кто хочет инди-бродику в стиле зельды с фуррями - вот она. P.S. Я ещё не прошёл её до конца, просто раздражает, что одного отзыва игре до 10 не хватает)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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