
Ancestors Legacy is a squad-based real time strategy with a strong focus on tactics. Inspired by medieval European history, it brings to life four different nations and their conflicts, usually solved by war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 27 → 0.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 8.7Kreviews | 79% | — | $7.5M |
| $34.99 | 1.3Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
molto bello, tattico e cruento... una sorta di battaglie di total war in misura ridotta ma ben curato
Great game for people who like strategy games but i didnt like it and had some issues with it. ill still give it thumbs up tho to keep it positive
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 571.8/day in the week to Jul 16 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Czech, Simplified Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 831ratings |
| 82% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
买了7年,今天才好好玩了下,居然库里有这么优秀的RTS,真是耽误了玩耍,打算购入萨拉丁DLC,历史游戏里难得的好游戏。。
:D
嚎丸
Jogo incrível, decididamente difícil. Missões desafiadoras, táticas precisam ser estudadas antes de começar este game, pois a coisa é bem séria e realista.
Ce jeu m’a accroché bien plus vite que je ne l’imaginais. Dès les premières missions, j’ai senti ce mélange de brutalité et de tactique qui donne envie d’enchaîner les batailles. Les escouades sont peu nombreuses, mais chaque unité compte vraiment, et ça crée une tension que j’aime beaucoup dans un RTS. L’ambiance historique fonctionne très bien : villages en flammes, cris de guerre, on a vraiment l’impression d’être au cœur d’un raid viking ou d’une escarmouche slave. Les campagnes sont suffisamment scénarisées pour donner du contexte, sans alourdir le rythme. Ce que j’apprécie surtout, c’est la façon dont le jeu pousse à réfléchir : flancs, embuscades, contrôle de points… on ne gagne pas juste en produisant plus d’unités, mais en jouant intelligemment. Et visuellement, les combats ont un impact qui rend chaque affrontement satisfaisant. Bref un gros +1.
一部从维京觉得还行,玩到后面有点疲倦,有点bug,再到后面发现开了power都不一定打得过对面的无限资源和兵种数量,有些时候人家一上来就是5级+超过上限兵数(这个叼游戏只能编辑10个部队,外加不一定能撤退)。 有一关你还没安排好,他直接给你切换部队然后之前那些全死了因为你没操控他就傻傻的挨打,有的时候是投石机卡住不动有的时候是你有兵了都没办法去控制操作投石机。还有很多很多越玩越坐牢的后续。 越打越希望直接power通关看剧情,而剧情要么很写实要么很野蛮。 比如有些直接想偷家结果全家被嘎,有些很强力的私生子角色最后死不足惜,有些很正义的角色最后只能被砍头而鞋教就显得很正义实际上很野蛮 只有部分角色后面过得比较好一些(维京人也有一个结局是打到发癫发疯了一个劲的只想当疯子进入瓦哈拉(英灵殿)) 总得来说:可以尝试但是你后期你不power一下真的太难太BT了有些设定有些剧情,也可以说后期枯燥乏味,后面的DLC比较能又尝鲜(掷弹兵我是真的服了跟卡嘣一样丢丢丢可惜不能自爆)这游戏偶尔power玩一下慢慢玩还行,像我这样每天推的真的跟坐牢似得。现在终于可以卸载了。 至于联机嘛。这游戏太冷门也没什么人玩还是过过剧情的瘾就行了
ist nicht besonderes dran
i fell in love with this game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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