
Ancestors Legacy is a squad-based real time strategy with a strong focus on tactics. Inspired by medieval European history, it brings to life four different nations and their conflicts, usually solved by war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 27 → 0.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 8.7Kreviews | 79% | — | $7.5M |
| $34.99 | 1.3Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 833 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一个并不算新的RTS,买了一直没玩所以不清楚评价为何不好。趁周末打了维京第一个战役,建议是如果没买过也不用考虑买了。 - 操作稀烂,寻路傻的不行,还有寻路bug导致兵卡住,被迫重开。刚才英雄撤退往敌人家里撤直接给射死。 - 只要进入交战状态,就完全拉不走,不管兵模是不是在对战,前面无数人挡着接战不了你也拉不走。 - 经济系统迷的不行,套路就是前期紧巴巴防守反击,等铁匠铺出了升级减维护和加收入科技。 - 战役里不管多有钱,就10队兵。 - 战役里没有什么精妙的关卡设计。
很多年前免费周末的时候玩过一次,印象还不错,这回又重玩了一次,发现玩不下去了:画面粗糙、小队战斗不如全战,英雄技能比较鸡肋,打起来就是一窝蜂。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 571.8/day in the week to Jul 16 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Czech, Simplified Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 831ratings |
| 82% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gra bardzo fajna świetny klimacik, dobry system walki i zarządzania jednak pojawiają się też minusy. Niektóre misje w kampaniach są naprawdę bardzo trudne bo możesz mieć trzy bazy wroga a każda ma swoje osobne limity żołnierzy co może powodować duży problem bo ma się maks 10 oddziałów w momencie kiedy wróg ma maks 30. Jednak poza tym bardzo dużym poziomem trudności w niektórych misjach gra jest świetna oferuje też bardzo fajne zbliżenia tak że można widzieć walkę żołnierzy z bliska (sama walka wygląda świetnie i nie jest drętwa tak jak w niektórych grach że żołnierze potrafią machać mieczem na zmianę) godna uznania jest też muzyka która jest bardzo klimatyczna a każda frakcja ma swoją własną. Gra bardzo fajna sprawia dużo przyjemności (po za tym jak masz rage kolejny raz po nie udanej misji w kampanii) polecam gra 9/10
god
只玩了剧情模型,模型很精致,缩小了能看到每个小兵的动作,击杀时还有处决动作,血腥,爽 但是节奏有点慢啊,有时候十个砍一个都要砍半天,没有爆兵碾压的快感,技能的效果也不明显,英雄单位很多时候就是个血条很厚的小兵,没有存在感
Buen juego con trama narrativa a lo largo de las campañas bélicas, combinando batallas con escaramuzas y momentos de infiltrarse sin ser visto. Lo malo es que se puede volver un poco repetitiva la mecánica de conseguir recursos y 9 de cada 10 veces te vas a encontrar colocando atalayas desde el inicio porque la IA tratará de retomar las aldeas perdidas más tarde que temprano, por lo que tardarás más en armar un ejército en condiciones. También te quita un poco del contexto que los regimientos que reclutas sean de 10 soldados cada uno, excepto los de caballería que cuenta con 5 soldados, pero he visto un mod que puede llegar a resolver esto y hasta colocar 50 unidades por regimiento, lo cual debe estar bien.
la idea esta buena, pero el sistema multijugador es malisimo. no se pueden agregar jugadores, es un sistema complejo y la ia esta rota, juega mal y no se entiende. las campañas safan, no es algo waw, pero sistema multijugador es pesimo, al equilibrado y mapas chicos.
Gerçek zamanlı strateji oyunu için çok yüzeysel kalmış. 10 taneden fazla birim bile basamıyorsunuz ve birim çeşitliliği çok az ayrıca birimler arasındaki denge taş-kağıt-makas sisteminden ibaret. yani bir strateji oyunu için çok basit kalmış ayrıca base kurmayı da çok yüzeysel yapmışlar binaları nereye yapacağınızı bile siz seçemiyorsunuz sade tıklıyorsunuz oyun kendisi kuracağı yere kuruyor ve her binadan bir tane kurabiliyorsunuz. ama hikaye görevleri güzel yapılmış sinematikler de çok iyi her birim gerçekten de savaştığını hissettiriyor sırf bunun için bile oynanacak bir oyun olmuş.
ii bun de jucat
唯一的不足就是兵种太少了,期待下一部作品。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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