
Ancestors Legacy is a squad-based real time strategy with a strong focus on tactics. Inspired by medieval European history, it brings to life four different nations and their conflicts, usually solved by war.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Czech, Simplified Chinese, Japanese, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
"EXCELLENT - ATTACK." -Boleslav, Campaign #8, the resident scenery-chewer It's not a good game in my book (read: too much repetition and grinding), though it is slightly closer to Recommended, so that is what it is. Not terrible, though not good either. Real talk - playing the game requires constant focus and is super draining, so playing it is not exactly fun for the most parts. CAVEAT EMPTOR Tl;dr - it is barely good enough for a try mostly due to the campaign and scenario design content. The downsides include atrocious unit AI that often picks outright wrong path and the reliance on spawning more troops out of nowhere and relying on superior numbers in the scenario design. It is quite well optimized and runs well on a potato. If you are wondering if the DLC is worth it: HELL NO. The DLC campaigns tend to be all about dealing with massive amounts of enemy troops that is all kinds of awful. Having your sparse 10 units distributed to where they are needed does not always work and the traversing the map takes a long time in case you predicted the enemy spawning location wrong. The worst part of the single player content is the Saladin campaign. The later levels are prone to crashing and there are tons of glitches such as the critical objective building not taking damage from catapults as intended, forcing you to restart the scenario. Also they expect you you to use the Grenadier unit that can mow down the whole enemy army in about 30 seconds and is impossible to beat if it throws the grenades from a bush (read: bushed troops cannot be targeted unless you are in the same bush yourself). That last campaign in general feels rushed and undertested to the max. They even gave Saladin the same "EXCELLENT" voice lines as Boleslav in the previous campaign. I am fed up with the battle system (read: Total War lite with the stiffness and a lot of glitches such as the unit turning canceling the enemy troop's charge effect on it). There is some rear-attack and flanking in the game, though the implementation is a bit suspect. It is best explained by: "rock paper scissors and archers beat everything." In practice, if you are facing a lot of archers, your only way to beat them is to have your archers beat their archers, preferably by baiting the enemy ones into attacking your super tanky hero while your archers target theirs. The fog of war system is extremely annoying. It means that your units cannot see two feet in front of them unless you tell them to light a torch... that they will immediately drop if they feel like attacking the enemy without asking you. Most of the game is irritating babysitting of your units and their trashy useless-tier AI and braindead pathfinding ability. At the same time the enemy units separately and routinely do constant movement changes as reactions to your movement commands. This means that if the enemy is anywhere close to yours and you need to do range maintenance, you will be spending like five minutes in the slow-down mode just to kill one unit and trying to not get caught by the enemy. It is either that or your dumb troops getting caught and one-sidedly slain, setting you back with their loss and making the game take even longer to beat to the point it is faster to load a save and try again. The resource accumulation is quite slow in this game and it gets ridiculously slow during some of the Saladin missions. You will be spending some missions without adequate food, cutting your troops attack power by about a half. I could go on for quite a while how frustrating the game is to play, how some of the achievements are tied to the DLC campaigns (read: don't go for the DLC or achievements) and how universe-breaking the Saracen Grenadier unit is. This game is far from polished and the main gameplay never stops feeling rough. It also takes a long time to get anything done in it. It seems Saladin DLC is the only one out there, though the Konrad campaign (about Templar Knights' pagan purges in Europe) have similar issues and it is marked with the same exclamation point in the campaign menu. The usual gameplay experience is better done in other games. All this game has going for it are the campaign storylines. Keep in mind the DLC storylines are quite weak and not worth the money in general. I got this game from a Fanatical Mystery Bundle.
Достойный представитель жанра. Очень порадовали исторические компании, получил от них огромное удовольствие. С оптимизацией всё в норме, ИИ даёт прикурить и заставляет думать, расставлять приоритеты между экономикой и войсками. Забирайте по скидке вместе с DLC, если любите исторические стратегии.
Задумка прикольная, но в итоге получится типичный кал с нулевой логикой в игре. Разработчики решили сделать сложность игры в том, что враг постоянно тебя атакует, даже когда у него отбиваешь поселения, и логично что у него ресурсов должно быть минимум для обучения отрядов, но противник продолжает их обучать как ни в чем не бывало. Особенно рассмешила последняя миссия в кампании про Гарольда. Когда у тебя в начале есть стрельбище, но в середине миссии, король берет на себя армию и у тебя забирают стрельбище : D и ты не можешь обучать лучников. Видать у разработчиков IQ как у канарейки, и решили таким образом усложнить миссию. А и еще с едой прикола не понял, практически всегда отрицательный баланс, даже когда на карте захвачены точки с едой. В общем к игре много вопросов. Игра просто проходной кал. Прошел, удалил, забыл. А так не рекомендую к покупке.
great
中世纪版英雄连,部分战役的节奏把控严重失衡,流程拖沓且缺乏策略深度,极大地消磨了玩家的游玩热情
Lejos lo mejor la camara en "primera persona" donde puedes ver en detalle como se masacran , buenas las peleas, las tacticas en general, la historia y el arte muy bueno la verdad, la grafica quizas no es de las mejores pero lo conpensa con creces el resto.
感觉还不错7.5/10,我很乐意把单机的所有战役打完,我记得之前是买的key,还是相当便宜的,可以买来试试。 47小时后,我通关了此游戏全部单机战役,并未体验多人游戏和遭遇战, 不过我稍微看了遭遇战相关内容,认为游戏还是很良心的,一共是给了十张多全新的大图,多人游戏maybe也是在上面进行的, 优点就是轻量化的策略,除了部分关卡设计的有些阴,这游戏还是蛮简单的(普通难度),大地图的关卡爽感来的也蛮快,弓箭手一个齐射,对面被蒸发的爽感。剧情和关卡设计可以说是优秀吧,有潜入搞破坏,扫雷,守城墙,绑架,给国王造机械啥啥的。这也是能让我一直玩到通关的动力。 缺点很明显就是兵种太少,前三个国家兵种高度相似,不过细讲的话维京人没有骑士,特色是斧头兵。 其它国家都有骑士,有的额外有弩手(攻击范围太小,感觉不如普通弓箭手) 后两个国家倒是多了骑射手(半神,遛狗很爽),最后一个国家则有刺客(废物),炸弹兵(神) 兵种多了但是这后两章的自动保存做的很差,经常开局好久了都没自动存档。 游玩建议就是招募两三个长矛兵(英雄角色也在内),三个或两个骑士,一个攻城器械,其它全招募远程 打架的时候技巧就是第一队先顶上去,然后第二队绕屁股,之后让第一队撤退,远程直接对着射,这样就可以很大程度避免友伤,英雄单位倒是无所谓,打完回个血就行。 可以先玩第二个国家,体验感可能会更好
Love it the sound track is Fire
Great Game, love the History
Very nice Game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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