
Anamnesis is a roguelike card battler with a unique combo system, limit cards, elemental affinities, and strategic opportunities around every corner. With the option to keep one 'memory' after each run, get ready to customize your starter deck and experience deck building like never before.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
The game is what you expect from the pictures and videos. Slay the Spire clone with small changes in between here and there. Has lot of replayability to it and you could spend lots of time playing it. What I find bad is that there is no support for 3440x1440 in my case, and the settings of the game can't be changed that much so you are pretty much stuck with same resolution overall. If you want to see my full review check it out on Youtube.
I was one of the testers for this game for a couple of different builds until release. I've never played this kind of game before so I had no idea what the hell I was doing at first but got the hang of it pretty quick. 1. COMBO SYSTEM: The combo system works really well and is one of my favorite things. You can build either defensive combo or offensive combo. Higher D combos lead to damage reduction buffs, self heals, ect. Higher O combos lead to increased damage buffs, elemental fire sword buff(which can eliminate the need for any elemental cards if played right), to a stun at 9 combo(I think). The offensive combo system really rewards aggressive play especially with the multi hit cards(duo,trio, tetrad) which all build combo points per hit. Then when health gets low, I switch it up and stack up those D cards to get that self heal(assuming your deck allows it). There's also cards that allow you to maintain your current combo while using a different type of card that would usually result in dropping combo. Everything I just mentioned is just ONE way to play and is focused on having mostly defense cards and multi hit cards. A true physical sword & board kind of deck/build. No magic/fire cards. Just my play style. 2. CLASS SYSTEM: Right now there's only the knight class who uses a sword and shield. Her memories(cards) work exactly the way you would expect a knight class to play. A nice mix of heavy defense and good physical offense plus fire magic. It sounds to me additional classes down the road will have significantly different memories and play styles(looking forward to the archer and warrior classes)
Anamnesis is a card deck-building battler in the vein of Slay the Spire that boldly shows its indieness on its sleeves, particularly in its simple but effective cartoon-y graphics. It also the very definition of an EARLY early access title. Why do I say that? At this point there is only one class in the game, the lady knight, however three more classes are planned: the Sorceress, Archer, and Warrior. Instead of rampant RNG, the potential "plague" of other CCGs, it proclaims "interesting and balanced game design where RNG is not the defining factor." Of course, there is always the natural RNG you get from each hand, but not RNG in its effects." You build your deck to exploit various strategies like armor and elemental magic. I've had mostly (predictable) fun in this game, but at this point the lack of content may make some stay away until more is added. However, it's a tricky balance right? If you want to support development and this type of game I would recommend a buy to make sure that roadmap is completed. So does this have promise - definitely! Will it deliver? I'll leave that up to you.
I'm the voice actor for all characters in this game, and I was generously allowed to play it for free. Honestly, it's quite fun! I'm sure more content will be added as time goes on, but overall it's simply a dungeon crawler to kill the time by kicking the asses of the enemies that stand in your way.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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