
AN IOU is the debut visual novel by Davey Cadaver. The music, backgrounds, & characters work together to create a world that is the stage of a novel for the user to read. The user takes the POV of the protagonist to experience a memorable story with an incredible soundtrack and multiple endings.
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About


Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
A beautiful gloomy love story between two interesting characters. This visual novel has a gorgeous soundtrack and amazing artwork to accompany it! Recommended for artists alike. Unique interactive features. If you enjoy the Twin Peaks series or anything David Lynch, you'll find this one worth playing!
I really enjoyed my first playthrough of the game! The art style, music, and characters make for an enjoyable and compelling atmosphere that has me wanting to get all of the endings :)
A game that hit close to home. With dialogue well designed to be fluid and followed nicely. The main characters (especially Trevor) I found highly relatable from their points of view in relation to my own life and certain points I found myself stopping for a moment to recall a memory or rather being reminded of things in the past While some might not see this as horror. For me it seems that the games I find the most special have absolutely been in this dark and honest style. The kind that makes you think about or feel misery or fear from things that can and do happen in real life. Most people do not think about things this way. The true horror I would call it. Davey must be hell of a chad to hit that mark. The art as well is quite lovely and I feel certainly cooperated well with the writing. I normally do not play visual novels myself. I am an avid reader of book books however. The ones with that amazing bookish scent. And well. as a reader normally your own brain determines the setting and how the characters all look. In this case it was done for me and it could not have been more perfect. Especially with the little cinematic scenes and transitions. The music! Also perfect. Done by Micamic! I am a huge fan of his work in the games made my Rem so of course to hear his stuff here It definitely brought me a smile. As always it helps the mood be well set. The other guest artists as well were perfect. The song at the credits also so good. Good taste! As I am writing this I have only had a chance to get one of the endings. But only 5 more achievements left! So I will be finishing the other playthroughs as I can. Seeing as how I am addicted to being sad and crying you see. Looking forward to see more games or work like this! Including other collabs as well. Will be waiting! 10/10
I absolutely enjoyed playing this game. The story telling, the soundtrack, the artwork and the atmosphere it´s truly amazing and so close to reality. I think adding the unlockables and especially the fourth wall break into this game was also a very interesting and creative thing to do. Short and sweet that´s for sure. I come back once in a while to appreciate the artwork and to get inspired. I don´t usually play visual novels that often but this one was amazing I can definitely recommend.
This is my first time playing a graphic novel styled game. That said as someone without experience, the gameplay, writing and artwork especially reminded me of the game Rusty Lake- which I absolutely loved. The art and animations seem heavily inspired by Twin Peaks/ David Lynch- another huge plus for me. The length was perfect and I really enjoyed unlocking in-game extras and Steam achievements. I loved the multimedia aspect and the soundtrack was stellar! These characters are relatable, mimicking the intricacies and oddities of being human; the unexpected alternate endings mirror the craziness we face in our sometimes chaotic lives. I would especially recommend this game to artists and lovers of art, dark humor enthusiasts, anyone that loves The Smiths, and hopeless romantics. I only wish I could play as any female characters to further their POV, and I’ll be anticipating a sequel!
A story that anyone who has ever fallen in love can relate to. Moved to tears. x
I've only played this through once and I'm going to play it again. Wonderful game, plot was interesting, I loved the artwork, and the soundtrack..Oh my. Very good job Davey, I hope you'll release more games in the future.
This is a really atmospheric game. I like the art style and the music. I literally love these characters, they are so alive. Although the English in the game is not difficult, I still really hope that the game will have a Russian localization so that more people can enjoy it.
Davey was kind enough to gift a promotional key to me, but please know that this review is unbiased. AN IOU is a great visual novel. The art direction stands out as it gives the game an uneasy feeling--perfect for its narrative conceit. The visuals are mainly in black and white, but colour is reserved for specific moments to give more emotional weight. What really engaged me was its story and characters. I found the protagonist's motivations to be very believable and the game's dramatic question kept me playing to unlock all three endings. A fantastic experience for an evening read!
AN IOU é um estilo de jogo que me faz muito bem. Sinto falta de jogos como esse, com temáticas tão profundas e sombrias, nos colocando em posição de escolhas complexas que afetam diretamente a trajetória e o relacionamento dos personagens. Eu preciso citar que o jogo é simples no gameplay, mas os visuais e a soundtrack é incrível. Outro ponto muito interessante é a sensibilidade na abordagem da história que me faz perceber que existe uma relação muito pessoal e intima com a vida do criador e desenvolvedor do jogo. Eu pretendo jogar novamente o game e ver outros caminhos possíveis nesse jornada, e volto aqui para elaborar ainda mais minha crítica.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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