
Stuck in the Underworld without the slightest clue why, a young fiend has a bit of a mystery to solve in this action/adventure platformer. With a world to explore, a past to uncover, and quite the task to complete, players must embark on a quest filled with monsters, towns, dungeons, bosses, and various platforming challenges.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tries to appeal to emotions but just falls flat and feels outdated.
нет
see the video: https://www.youtube.com/watch?v=ufa73rLccB8 Its good, if you're interested in this sort of thing. An imp a fiend is a blaze epic game... you know what I mean. All, except for blaze's first magnam opus have been 2d, side view, room based, wall jump platformers, withdifferent controls or mechanics each time. This one, however, is a stand out. It combines the dashing and jumping mechanics of "shin_samurai jazz" with the the open room based free explore game play of "castlevania". You play as some kind of part demon child in its early teens. Instead of following the deranged ghost of what may or may not be your father, you instead go in search of a bunch of gems that are blocking the underworld from rising up to conquer the mortal realm. (SPOILERS) it transpires that the gems are guarded by the Spirits of the loyal servants of some mortal king who sacrificed all of them to the underworld ages ago. and you were made from some evil experiment to stave off you or your mother from death. SO you, being only part imp or something, can destroy the gems. But when the final boss needs YOU to die in order to take his leave, you end up fixing the world more than anything else. (maybe thats how the universe reset itself after those 3 gangster demons in "shin_samurai jazz" split the earth in half) (/SPOILERS) As for the game play, its kind of a rudimentary castlevania game. enemies are everywhere, and they respawn when you come back. And there are even parts where there are two turrets, one stacked on top of the other, pointing in opposite directions. More over, there are keys to find in each area, the screens are well layed out, and navigation is a brieze thanks to NO impossible geometry, and no characters telling you to "go east", when what they really mean is "over an obstacle course to the left, dodging total pricks and ♥♥♥♥♥♥♥♥ that give no info at all. and then left some more, then climb up the buildings untill you reach a door that may have been locked". Each part of the world, including gem dungeons, has its own feel and biome and NPC'S have interesting, if repetitive, dialogue. The game has no map, but the split up "regions" and town based mission hints in the game make navagation a breeze. Some imps are even helpful or toss out hints for you and ye doomed ass. And best of all its not a retarded fighter where ALL PUNCHES are blocked by pressing up and nearly ALL KICKS are blocked by pushing down. its actually good! I do wish you could interact with more things, more tools and power ups that reward players for exploring and MAYBE open up the game ORGANICLY and maybe quest for purification OR genocide of the realms... but still... If you like exploration as well as tense walljump platformers, then i highly recamend! If you are triggered by demonic imagery, or have had quite enough of the wall based platform action lately then give it a pass
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
И я уйду под фонари Закроются двери, погаснут все свечи Искать меня ты не спеши Ведь я рядом и ты слышишь как пою эту песню..
Really tight controls and god gameplay controller and keyboard. If you can get it for $1 then do it game is really short/seems incomplete spoiler [spoiler]ending doesnt exist which is a little upsetting[/spoiler]
Cool platformer. Like Blaze Epic's style. As a fan of platformers I easily had my moneys worth in fun. Not sure what the negative revues are about. I'd pay a dollar to jump an Imp around and have some fun. And when I'm done I can keep playing and having fun, unlike a can of coke for a dollar. When its done thats it. All gone nothing more. But for a dollar you have a nice fun platformer you can play off and on and add to your collection. Like Bixby's character from Robocop. 'Id buy that for a dollar' Fits perfectley with An Imp? A Fiend!
Bir Imp mi? A Fiend! Blaze Epic tarafından geliştirilen ve yayınlanan bir aksiyon/macera platform oyunudur. Oyun, oyuncuları oraya nasıl geldiklerine dair hiçbir bilgileri olmadan kendilerini Yeraltı Dünyası'nda kapana kısılmış bulan genç bir şeytanın yerine koyar. Çözülmesi gereken zorlayıcı bir gizemle, oyuncular keşif, savaş ve platform zorluklarıyla dolu bir maceraya atılmak zorundadır. Oyun, platform zorlukları ve canavarlarla dolu çeşitli odalarla keşfedilecek çeşitli bir dünyaya sahiptir. Oyuncular kasabalarda gezinecek, zindanlara baskın yapacak ve Yeraltı Dünyası'nın derinliklerinde gizlenmiş güçlü patronlarla karşı karşıya gelecekler. Her alan kendine özgü zorluklar ve düşmanlar sunarak tatmin edici bir oyun deneyimi sağlar. Oyuncular oyunda ilerledikçe, genç şeytanın geçmişini ortaya çıkaracak ve Yeraltı Dünyasındaki amaçlarını yavaş yavaş keşfedecekler. Anlatı, genel deneyime derinlik katarak oyunculara arayışlarına devam etmeleri için bir amaç ve motivasyon duygusu veriyor. An Imp? A Fiend! oyununun dikkat çekici bir yönü de Xbox 360 Controller'ı desteklemesi ve oyuncuların tanıdık ve rahat bir kontrol şemasıyla oyunun keyfini çıkarmalarına olanak sağlamasıdır. Genel olarak, An Imp? A Fiend! gizemli hikayesi, zorlu platform sekansları ve heyecan verici boss savaşları ile ilgi çekici bir aksiyon-macera platform deneyimi sunuyor. Oyun karışık eleştiriler almış olsa da, Underworld ortamında benzersiz bir bükülme ile bir platform oyunu arayan oyuncular için keyifli bir macera sunuyor.
"An Imp? A Fiend!" isn't perfect by any stretch of the imagination, but I was surprised by what a solid little platformer this turned out to be. This game can be rather aptly described as a cross between Castlevania and Super Meat Boy, with jumping puzzles spread out between areas where the focus is heavily on exploration. The controls in this game are remarkably responsive, which is a good thing, because there's a few tough rooms where you'll need to use that to your full advantage. The story, to the extent it exists, wasn't great, but it did provide the incentive necessary to play to the end. While tight controls form the backbone of a good platformer, I'd say just about every other element of this game could have done with a lot more work. Early on, when the flow of the game isn't quite established, it can be difficult to figure out that this game is open-ended, with no set path or order by which is needs to be completed. Boss battles are simple and the rest of the enemies are fish in a barrel, meaning that this is a short, easy game that quickly reaches an unsatisfying conclusion: In one of my least-favorite indie game tropes, this game ends by teasing a sequel that will never come. Still, I finished this one up in just under 3 hours, and I had a decent time, so I would say I got my 99 cents worth.
More of a mixed review rather a fully negative one. To start with the positives, I was pleasantly surprised that the platforming controls are very well made. You have a double jump, wall jump, and a dash that all felt tight and responsive to control. Same goes for the combat. The animations are well done. There is decent enemy variety to encounter along with a variety of areas. However, it is terribly boring and repetitive. It's a metroidvania game with no map and rooms that look very similar. While some of the rooms were fun to navigate, it's incredibly easy to get lost - and not in the fun way. You have to collect various keys and backtrack in a confusingly laid out map. There are no upgrades or progression whatsoever. You just have your one attack the whole game. There is also no consequence to dying, you'll just respawn in the current room. Just ignore all the enemies in a room and run until you find a key. My last complaint is the audio - some of the sound effects are ear piercing and the music, while not too bad, is very repetitive. So, while it did control rather well it fell short in actual gameplay and so I'd say it's probably not worth the time.
Поиграть немножко можно, меня лично игра на немножко затянула своей сложностью.
Players by region
Where this game's players are, estimated from review languages.
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