
Stuck in the Underworld without the slightest clue why, a young fiend has a bit of a mystery to solve in this action/adventure platformer. With a world to explore, a past to uncover, and quite the task to complete, players must embark on a quest filled with monsters, towns, dungeons, bosses, and various platforming challenges.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really tight controls and god gameplay controller and keyboard. If you can get it for $1 then do it game is really short/seems incomplete spoiler [spoiler]ending doesnt exist which is a little upsetting[/spoiler]
More of a mixed review rather a fully negative one. To start with the positives, I was pleasantly surprised that the platforming controls are very well made. You have a double jump, wall jump, and a dash that all felt tight and responsive to control. Same goes for the combat. The animations are well done. There is decent enemy variety to encounter along with a variety of areas. However, it is terribly boring and repetitive. It's a metroidvania game with no map and rooms that look very similar. While some of the rooms were fun to navigate, it's incredibly easy to get lost - and not in the fun way. You have to collect various keys and backtrack in a confusingly laid out map. There are no upgrades or progression whatsoever. You just have your one attack the whole game. There is also no consequence to dying, you'll just respawn in the current room. Just ignore all the enemies in a room and run until you find a key. My last complaint is the audio - some of the sound effects are ear piercing and the music, while not too bad, is very repetitive. So, while it did control rather well it fell short in actual gameplay and so I'd say it's probably not worth the time.
Поиграть немножко можно, меня лично игра на немножко затянула своей сложностью.
И я уйду под фонари Закроются двери, погаснут все свечи Искать меня ты не спеши Ведь я рядом и ты слышишь как пою эту песню..
Bir Imp mi? A Fiend! Blaze Epic tarafından geliştirilen ve yayınlanan bir aksiyon/macera platform oyunudur. Oyun, oyuncuları oraya nasıl geldiklerine dair hiçbir bilgileri olmadan kendilerini Yeraltı Dünyası'nda kapana kısılmış bulan genç bir şeytanın yerine koyar. Çözülmesi gereken zorlayıcı bir gizemle, oyuncular keşif, savaş ve platform zorluklarıyla dolu bir maceraya atılmak zorundadır. Oyun, platform zorlukları ve canavarlarla dolu çeşitli odalarla keşfedilecek çeşitli bir dünyaya sahiptir. Oyuncular kasabalarda gezinecek, zindanlara baskın yapacak ve Yeraltı Dünyası'nın derinliklerinde gizlenmiş güçlü patronlarla karşı karşıya gelecekler. Her alan kendine özgü zorluklar ve düşmanlar sunarak tatmin edici bir oyun deneyimi sağlar. Oyuncular oyunda ilerledikçe, genç şeytanın geçmişini ortaya çıkaracak ve Yeraltı Dünyasındaki amaçlarını yavaş yavaş keşfedecekler. Anlatı, genel deneyime derinlik katarak oyunculara arayışlarına devam etmeleri için bir amaç ve motivasyon duygusu veriyor. An Imp? A Fiend! oyununun dikkat çekici bir yönü de Xbox 360 Controller'ı desteklemesi ve oyuncuların tanıdık ve rahat bir kontrol şemasıyla oyunun keyfini çıkarmalarına olanak sağlamasıdır. Genel olarak, An Imp? A Fiend! gizemli hikayesi, zorlu platform sekansları ve heyecan verici boss savaşları ile ilgi çekici bir aksiyon-macera platform deneyimi sunuyor. Oyun karışık eleştiriler almış olsa da, Underworld ortamında benzersiz bir bükülme ile bir platform oyunu arayan oyuncular için keyifli bir macera sunuyor.
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see the video: https://www.youtube.com/watch?v=ufa73rLccB8 Its good, if you're interested in this sort of thing. An imp a fiend is a blaze epic game... you know what I mean. All, except for blaze's first magnam opus have been 2d, side view, room based, wall jump platformers, withdifferent controls or mechanics each time. This one, however, is a stand out. It combines the dashing and jumping mechanics of "shin_samurai jazz" with the the open room based free explore game play of "castlevania". You play as some kind of part demon child in its early teens. Instead of following the deranged ghost of what may or may not be your father, you instead go in search of a bunch of gems that are blocking the underworld from rising up to conquer the mortal realm. (SPOILERS) it transpires that the gems are guarded by the Spirits of the loyal servants of some mortal king who sacrificed all of them to the underworld ages ago. and you were made from some evil experiment to stave off you or your mother from death. SO you, being only part imp or something, can destroy the gems. But when the final boss needs YOU to die in order to take his leave, you end up fixing the world more than anything else. (maybe thats how the universe reset itself after those 3 gangster demons in "shin_samurai jazz" split the earth in half) (/SPOILERS) As for the game play, its kind of a rudimentary castlevania game. enemies are everywhere, and they respawn when you come back. And there are even parts where there are two turrets, one stacked on top of the other, pointing in opposite directions. More over, there are keys to find in each area, the screens are well layed out, and navigation is a brieze thanks to NO impossible geometry, and no characters telling you to "go east", when what they really mean is "over an obstacle course to the left, dodging total pricks and ♥♥♥♥♥♥♥♥ that give no info at all. and then left some more, then climb up the buildings untill you reach a door that may have been locked". Each part of the world, including gem dungeons, has its own feel and biome and NPC'S have interesting, if repetitive, dialogue. The game has no map, but the split up "regions" and town based mission hints in the game make navagation a breeze. Some imps are even helpful or toss out hints for you and ye doomed ass. And best of all its not a retarded fighter where ALL PUNCHES are blocked by pressing up and nearly ALL KICKS are blocked by pushing down. its actually good! I do wish you could interact with more things, more tools and power ups that reward players for exploring and MAYBE open up the game ORGANICLY and maybe quest for purification OR genocide of the realms... but still... If you like exploration as well as tense walljump platformers, then i highly recamend! If you are triggered by demonic imagery, or have had quite enough of the wall based platform action lately then give it a pass
Tags: Platformer Addtional Tags: Delete Local Content & Remove from Library TLDR: Tight margins parkour action in puzzle-like screens even for simple area to area navigation. Restrictive level design despite large moveset. A rather audiovisually unappealing 8 bit platformer. Xbox360 controls work great, control scheme makes sense and is responsive, the way the game handles wall gripping and dashes makes the movement rather unrestrictive. Death is handled very graciously as you are simply spawned back at the beginning of your current screen with full health and respawned foes. While a great deal of freedom of movement is possible, the array of solution to get from point A to point B is not. Unless you have a keen eye to map your way out expect a fair portion of trial and error. I kept this game due to odd vampire, demonic theme that was emerging early game, but ultimately the core gameplay kept me from revisiting it in depth, and now the saturation of high quality platformers makes this a no-go.
An Imp? A Fiend!, developed and published by Blaze Epic, is an indie action-adventure platformer that blends exploration, combat, and puzzle-solving within a nostalgic pixel-art world. The game follows the story of a young fiend who wakes up trapped in the Underworld with no memory of how he arrived, immediately thrusting players into a journey of discovery and survival. The narrative serves as a simple yet effective backdrop, motivating players to explore the interconnected environments, overcome obstacles, and uncover the protagonist’s forgotten past, all while engaging in classic platforming challenges reminiscent of retro titles. The gameplay of An Imp? A Fiend! centers on navigating through diverse levels filled with platforms, enemies, and hidden items. Players control the titular fiend as they jump, dodge, and attack their way through various rooms, each presenting unique obstacles and monster encounters. Combat is straightforward, relying on timing and positioning to defeat foes, while exploration encourages attention to detail as secret paths and collectibles are scattered throughout the levels. While the lack of a map system can initially make navigation confusing, this design choice adds an element of trial and error that rewards patience and memorization, encouraging players to become intimately familiar with the game’s layouts. Visually, the game embraces a pixel-art style that evokes a sense of nostalgia for classic 8- and 16-bit platformers. Each environment, from dark and foreboding dungeons to quaint towns, is distinct and carefully designed to reflect its thematic elements. The character sprites are expressive, and enemy designs are creative, adding charm and personality to the world. While some areas may feel repetitive after extended play, the cohesive art direction maintains a consistent aesthetic that enhances the game’s atmosphere and immerses players in its Underworld setting. The audio design complements the visual and gameplay experience, with a chiptune soundtrack that reinforces the retro feel. Melodic and upbeat tracks play across different areas, setting the tone for exploration, tension, or combat. Although the music can become repetitive during long sessions, it effectively supports the game’s nostalgic theme and adds a layer of engagement that enhances the overall experience. Sound effects for actions like attacks, jumps, and enemy interactions are appropriately tuned, contributing to the tactile feedback and making the platforming feel responsive. Replayability in An Imp? A Fiend! is supported through its exploration-focused design. Players are encouraged to revisit levels to discover missed items, uncover secrets, and improve their mastery of challenging sections. The initial frustration caused by the absence of a map transforms into a rewarding sense of accomplishment as players learn the intricacies of each area. Coupled with the game’s modest length and approachable difficulty, this makes it suitable for both casual play sessions and more dedicated, completionist attempts. Overall, An Imp? A Fiend! is a charming indie platformer that successfully channels the essence of classic action-adventure games. Its combination of exploration, combat, and nostalgic pixel-art visuals creates an engaging world that invites players to immerse themselves in the Underworld alongside the young fiend. While it may not introduce groundbreaking mechanics or modern innovations, it provides a satisfying experience for fans of retro-style platformers, delivering both challenge and charm. The game’s design choices, including its focus on discovery and lack of a navigational map, may not appeal to everyone, but for those willing to embrace its old-school sensibilities, An Imp? A Fiend! offers a rewarding and memorable journey. Rating: 6/10
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