
Stuck in the Underworld without the slightest clue why, a young fiend has a bit of a mystery to solve in this action/adventure platformer. With a world to explore, a past to uncover, and quite the task to complete, players must embark on a quest filled with monsters, towns, dungeons, bosses, and various platforming challenges.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
4/10. Well true to Blaze Epic form, he releases another dud. This feels the exact same as ninjahtic games and is basically a copy with different visuals. Let me start by saying the controls are EXCELLENT. The platforming and everything are perfect. Unfortunately its lost to a game where there are 3 paths in 1 area, and then 4 paths off of the path you took, meaning its this huge confusing map with a poor layout. Theres no map or direction at all. You just wander one way and pick random paths that all look the same. That usually leads to a locked door so you backtrack entire way and choose next path, rinse and repeat. There are no powers or anything. Super boring. If there would have been directions and not just door key fetching (copy off all his games) and been better level layout this game would have been enjoyable. It stands as just an example of great platforming mechanics with terrible game design behind it.
"An Imp? A Fiend!" ist kleiner oldschooliger Plattformer. Irgendwo in den tiefen der Unterwelt haben wir als kleiner Unhold Hüpfpassagen zu meistern und Schlüssel zu finden, weil... ja warum eigentlich. Weil ein Hologramm uns dazu angehalten hat. Egal, die Story ist ziemlich abwegig und auch ziemlich wumpe. "An Imp? A Fiend!" hat, neben einem der schlechtesten Titel aller Zeiten, recht gutes klassisches Plattforming. Dabei können wir in den zahlreichen Screens von einer Wandseite, an der wir nur langsam abrutschen, zur anderen hüpfen und so auch in obere Etagen gelangen. Im Wege stehen uns dabei diverse Stachel und drehende Kreissägen, sowie eine überschaubare Anzahl recht berechenbarer Gegner. Um die zu vernichten können wir auch so etwas wie schießen, auch wenn sich das Plattforming als deutlich besser und ausgereifter erweist. Nervig sind die nicht bezwingbaren Laternen. Einige dieser Standgesellen schießen nämlich auf uns. Auch Bossgegner können eher anstrengend als gut designet ausfallen. Das Leveldesign ist sehr altmodisch, oft wenig variantenreich und die Welt ist recht unübersichtlich aufgebaut, so daß Backtracking immer wieder vorkommt. Lang ist das Game auch nicht gerade, je nach Skill kann man in ein bis zwei Stunden durch sein. Grafik und Sounds sind simpelst altmodisch und nicht durchwegs geschmackvoll, dadurch aber irgendwie passend. Dennoch einen Daumen hoch? Ja, denn der Kern, das Plattforming, funktioniert, ist nostalgisch präzise (zumindest mit Controller) und unterhält eine gewisse Zeit. [h1]Wertung:[/h1] 5/10 Atmosphäre 3/10 Story 6/10 Grafik 6/10 Sound 7/10 Spielmechanik 5/10 Balancing 6/10 Spielspass [h1]Fazit:[/h1] Altmodisches Plattforming. [h1][b]6/10 Gesamtwertung
[h1]Описание:[/h1] Платформер, с открытым миром. Сюжета как такого нет, пара строчек и в бой. Бегаем туда сюда, ищем ключи от дверей, чтобы пройти дальше. Карты нет, заблудиться очень легко... Монстров бить вообще не обязательно, жизней хватает пропрыгать уровень сразу до следующей комнаты, а чекпойнты идут на каждую комнату... Трешовенько получилось и сыро... Не понравилось и уж точно не рекомендую в такое гонять. [h1]Оценка: 2/10[/h1] [h1]Послесловие:[/h1] Если вам понравился этот обзор добро пожаловать в группу http://steamcommunity.com/groups/uojer - тут вы сможете увидеть рекомендованные мною игры, другие обзоры, а также просто пообщаться в хорошей компании
This game is crying desperately for an option to make that annoying music stop.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Yet another retro indy 2d platformer, without much appeal or differentiation. A mediocre entry in a vast, wide sea of low effort "indy" shovelware.
keep this game open around 3 to 4 hours depends on the drop cards thats how long i had to wait for my but it might be much early for u so around hour or 2 very recommend if your collecting Cards for selling or keeping
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нет
Cool platformer. Like Blaze Epic's style. As a fan of platformers I easily had my moneys worth in fun. Not sure what the negative revues are about. I'd pay a dollar to jump an Imp around and have some fun. And when I'm done I can keep playing and having fun, unlike a can of coke for a dollar. When its done thats it. All gone nothing more. But for a dollar you have a nice fun platformer you can play off and on and add to your collection. Like Bixby's character from Robocop. 'Id buy that for a dollar' Fits perfectley with An Imp? A Fiend!
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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