
A first-person horror adventure. Uncover your past and survive the Algerian desert. Fear is your enemy; stay calm to not succumb to an illness threatening you and your loved one. Avoid darkness, hide from monsters and solve puzzles. Adventure Mode available for a less scary experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−80% | 9.3Kreviews | 77% | — | $738.5K |
| $29.99 | 1.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I found this much more of a puzzle-walking-sim than an immersive horror-hide-and-seek-sim. From that, you're probably better off watching a playthrough of this game rather than playing it yourself - you'd feel the same vibes watching someone else play than playing it yourself, if you catch my meaning. It was decent, yet a bit forgettable and slightly disinteresting in parts, and acted more of a foundation for universe-building for my beloved Amnesia: The Bunker. I can't say I'd recommend you to play this game, but I would say watch a playthrough, with a rating of 5.5/10
Severely underrated game. It felt a lot more like SOMA than any other Amnesia game in my opinion, which is in no way a bad thing.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 10 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.4Kratings |
| 74% |
| — |
| not modelled |
| $29.99 | 208ratings | 68% | — | not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 863 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dans cet opus nous jouons le rôle de Tasi, dessinatrice ingénieure partie en expédition accompagnée de ses collègues qui vous l'aurez deviné ne se déroulera hélas pas comme elle l'avait prévu… De nombreux retournements de situation rallongeront sa survie face aux différentes failles de ces mondes parallèles mystérieux, pour la plupart présentant des décors spectaculaires. Il est clair que nous ressentons l'inspiration lovecraftienne, à travers la folie, l'horreur, les passages vers des mondes inconnus... C'est clairement ce qui m'a séduite. Passer d'un paysage désertique classique, à une grotte puis voyager dans d'autres dimensions pour atterrir vers des terres inconnues hétéroclites. Découvrir ce qui aurait pu être une civilisation bien plus ancienne et qui aurait pu être à l'origine de la création humaine ? Amnesia Rebirth est l'un des rares jeux qui a réussi à m'emporter dans l'horreur et l'inconnu tout en me procurant cette envie d'avancer pour voir ce que réserve la suite.
🎮 Игра Amnesia: Rebirth — это психологический хоррор от первого лица, разработанный студией Frictional Games, которая подарила миру оригинальную Amnesia: The Dark Descent. Вышедшая в 2020 году, игра стала достойным продолжением серии, превзойдя по многим параметрам даже Amnesia: A Machine for Pigs. Мы играем за Таси Трианон, которая приходит в себя после авиакатастрофы в алжирской пустыне с частичной амнезией. История быстро превращается из квеста на выживание в очень личное и эмоционально тяжелое путешествие, где ставки невероятно высоки. Игра мастерски затрагивает темы материнства, потери, вины и неизбежности, делая переживания Таси понятными и близкими игроку. Это не просто набор пугающих сцен, это завораживающая, проработанная история, что редкость для жанра. Как и в оригинале, механика страха играет ключевую роль. Нахождение в темноте, наблюдение за ужасающими событиями или встреча с монстрами повышает уровень страха Таси, что приводит к галлюцинациям и в итоге к гибели. Наш мир (Алжирская пустыня): Путешествие через заброшенные форты и пещеры в Алжире создает ощущение безнадежности и изоляции. Это грязный, пыльный, но реалистичный мир, который готовит нас к главному. Таси попадает в параллельное, инопланетное измерение, которое кардинально отличается от нашего: Мир представляет собой причудливую смесь органики, странных технологий и потусторонних структур, создавая невероятное чувство отчуждения. Находиться там интересно, хоть и страшно. Эта уникальная, жуткая эстетика, наполненная пугающими существами, отличает Rebirth от всех прочих хорроров. Frictional Games успешно создали атмосферу, где сам мир ощущается враждебным. 🔊 Визуальное оформление, особенно дизайн второго мира и работа со светом и тенью, выполнено замечательно. Игра прекрасно использует освещение (или его отсутствие) для создания напряжения. Музыка и звуковое оформление на высоте. Тихие шорохи, отдаленные крики, учащенное дыхание Таси — все это работает на усиление паранойи и напряжения, заставляя игрока постоянно быть начеку. 🔊 Amnesia: Rebirth — это пример того, как современный хоррор должен работать. Он не просто пугает "скримерами", а использует глубокую психологию, личную драму и уникальный сеттинг для создания поистине незабываемого опыта. «Могу смело рекомендовать эту замечательною игру всем любителям ужастиков и тем, кому нравится серия "Амнезия"». Amnesia: Rebirth — это обязательный к прохождению хоррор, который не только пугает, но и оставляет после себя много пищи для размышлений.
Great game. Received undeserved hate/disappointment from horror fans. Very strange criticisms. I would recommend this game. Especially if it is on sale. Just be warned: It is *very* spooky to the average person. Especially since it is relatively modern, and a lot more immersive as a result of the much more modern graphics compared to the older more legendary Amnesia games. It is as a whole a lot more than it seems. It took me 15 hours to finish the game - but it felt much longer, and if you are like me: You *literally feel like you are there*. 15 hours of being inside of an awesome and very very thrilling horror movie while being pregnant and not knowing if you're going to make it. Spoilers below to justify my opinion: [SPOILER WARNING; HEAVY SPOILER WARNING; ENDING SPOILER WARNING] [EVERYTHING BELOW IS SPOILER] [.....................] Right so I saw some people (with plenty of upvotes) criticize the story as being not memorable and boring or not scary. ... You start off as a pregnant woman in a plane crash in the desert, you go looking for your mates, enter a cave, fall deeper into a space-twisting cave, enter the other world (desolate dark windy place), relive memories as if you were there (interactable and spooky) and encounter cool clues, then you enter a fairly realistic moroccan/north african fortress, encounter a nasty, large, and mysterious monster that seems like it won't hurt you - but it will..... You enter cool mysterious laboratory places and have to do some puzzle solving (with the constant horror element around you) to proceed; and you at one point enter an archeological site. In the endng parts you enter the otherworld and find that it is being used a place to tortured people endlessly (thousands of people) in brutal fashion for a life-essence juice to keep a goddess alive. Something you are forced to do at some point to proceed, and learn about the process. (Accompanied with the screams of the person being tortured). And this goddess who runs this world wants your baby - and says you have to give her your baby if you want the baby to survive, and you are forced to make a choice of sacrificing yourself and the baby for the greater good (take the goddess out), escape with the baby, or leave the baby with the goddess. ... Throughout this you gather clues and learn about the pretty wellmade "mechanics" of the evil around you. (e.g. that the monsters are themselves people who have been twisted into harvesting people to bring them there to be tortured for life-essence juice. Something you are becoming yourself. The ending changes depending on how often you "die" (when you die, you become a monster for a few seconds before regaining your conscious and continuing from where you "died". Very creative solution to immersively dying in a game - instead of respawning, you succumb to the monster in you and recover). The amazing voice acting etc. all add to the immersion very well. Cute French accent protagonist who is horrified and pregnant and just wants to get out of the nightmare she is in. Darkness (which is always an effective - and cheap - way to make things more immersive and realistic) is almost always present. Soo... What I'm trying to get at is that if you have even a sliver of immersion, and don't play games as if they are games (meaning: you try actually to immerse yourself into the story and pretend it is real), you are in for a hell of a ride. Maybe it doesn't have a fortnite experience or anything like that which modern gamers crave. There's no L dancing unfortunately after you escape the monsters - you just have to proceed quickly because your baby is about to be born and die a horrible death (which if you don't immerse yourself, of course doesn't matter). There is some reading which *feels necessary* for you to understand what the hell is going on. And the game does sometimes take control of your character (which feels like bliss - because it is like a mini safe zone, knowing that you are safe for the duration of the scene - and it gives you a chance to immerse further as you hear some talking and your protagonist's thoughts out loud). The monsters are "easy" to beat. But this doesn't make them any less scary. Unless you are cringe and literally test them (and die on purpose) multiple times to understand their mechanics. Which is the dumbest imaginable thing a person can do in my opinion when playing a horror game. (What's the point if you are not pretending to be there, and don't avoid danger? If you were there with one life and didn't know if you would survive if you touched the monsters, and you were pregnant, would you really be acting the way you are right now saying *it's not that scary*?). The story is in my opinion really good (definitely not bad like people say), and the visuals and environment is straight up 10/10. It set out to tell a story, and it did. And it set out to scare me, it did. And it involved horror elements, gore, and "amnesia" - it did those things very well. And it surprised me multiple times (pleasantly and unpleasantly - in good ways). Even had messed up moral dilemmas you have to answer and think about. (Is torturing thousands of people good to keep yourself alive for eternity?) Sorry for repeating myself a few times but to conclude: I would recommend this game. The best part to me was the scope of the story. Which I spoiled above. Kinda like Subnautica is where you have no idea [One Sentence Spoiler warning:] that you are about to enter thousand feet deep caves and alien buildings. In Amnesia Rebirth: You start off thinking you're going to be in a plane crash or maybe a cave, or maybe escape some zombies chasing you, or try to sneak around during night in a castle - but towards the end you enter a literal castle of hell and defeat a goddess. Immersing yourself into this story is a very cool feeling. If you are capable of that, and can handle horror, I highly recommend this game.
Buenas lolas chiqui
I do not play horror games, I do not like horror games, and yet here I am recommending a horror game. Amnesia Rebirth somehow made me care enough about the story to push through every moment of me wanting to close the app and never open it again. The writing is genuinely good, the atmosphere is the kind that makes you paranoid even when nothing is happening, and the puzzles will humble you if you are not used to this type of game. The characters are okay, nothing that will blow you away, but the story they are wrapped around is worth seeing through to the end. Recommended, just do not expect an easy ride in or out of the horror.
A miserable, annoying experience across the board. Watered down gameplay mechanics, jarring screen effects, linear levels, a WAY to chatty protagonist with no one to talk to, terrible puzzle design, the WORST death system I've ever seen in a game, and a performative male ass story that tries every cheap trick in the book to hit you in the "feels". I honestly do not now how anyone could like this game. Its decently polished, sure, and made by a beloved dev studio, but the only thing nice I can even find to say about it is that the Baja Blast dimension had some neat looking environments. Its like at most a 4/10.
Thanks to the guys and gals at Frictional Games I now know the exact pitch and intonation of the primal and authentic scream I would do when faced off with a flesh-eating, bone-crunching monster in the dark. I think so do my neighbors. I'm not sure if the game is even fun. It's absolutely, hysterically terrifying. I had to take breaks. It made me sweat like a pig. It gave me a dense, anxious feeling in the chest - repeatedly I raised a rhetorical question "why am I even subjecting myself to this?"; playing through was absolutely miserable and unpleasant and it is that exact reason why I think this game is brilliant and I will - without irony - recommend it to anyone, ever. If you play games to make you feel [i]something[/i], this one [i]will make you feel[/i].. whatever that will be. Frictional shows competence with how they employ (very) subtle tricks to set the stage and handcraft the horror that then thrills your eyeballs out of your sockets. I could yap long about it, but it's best you subject yourself to it. It's a meaningful game that ought to be well worth your time.
Amnesia: Rebirth é o terceiro jogo da franquia principal e foi lançado em 2020 pela Frictional Games. Depois do impacto enorme que The Dark Descent causou e da recepção mais morna de A Machine for Pigs, eu fiquei curioso para saber qual seria o caminho que a série tomaria. Será que voltaria às origens do terror psicológico? Ou seguiria algo mais narrativo e diferente? Como estou jogando um Amnesia após o outro, consigo perceber bem as diferenças entre eles. Depois de jogar, dá pra dizer que Rebirth tenta equilibrar essas duas coisas: manter o terror clássico da franquia, mas contar uma história muito mais emocional, pessoal e pesada do que qualquer outro Amnesia até então. Aqui controlamos Tasi Trianon, uma mulher. Sim, a primeira protagonista feminina da franquia que acorda no meio do deserto da Argélia após um acidente de avião. Assim como nos outros jogos, ela desperta confusa, sem lembrar exatamente do que aconteceu. Aos poucos, conforme exploramos ruínas, cavernas e locais completamente hostis, a história vai se revelando, e posso dizer que é uma das narrativas mais densas e tristes da série. O jogo aborda temas bem pesados, como perda, culpa, maternidade, trauma e desespero, o que deixa tudo ainda mais impactante emocionalmente. Logo de início, o jogo já avisa: Não jogue apenas para vencer. Mergulhe no mundo e na história. Então já dar pra ver o que pode te esperar né ? Bom, eu achei o jogo bom em vários pontos e nem tanto em outros, então vamos por partes. Mas já posso adiantar que gostei mais desse amnesia do que do a machine for pigs, que até então segue como o menos bom da franquia em minha opinião. Pontos positivos 1 – História A Frictional sabe contar histórias, e aqui isso fica bem claro. Diferente dos outros jogos, Rebirth foca muito mais no lado humano da protagonista. A narrativa é mais direta, com diálogos, memórias e cenas que realmente fazem você se importar com a personagem. É uma história pesada, triste e, em vários momentos, angustiante. Sem dúvida, o ponto mais forte do jogo. Diferente de The Dark Descent, que é mais misterioso e aberto, Rebirth aposta em uma narrativa mais guiada. Há mais cenas, mais diálogos e momentos dramáticos, o que deixa tudo mais fácil de acompanhar, principalmente para quem gosta de histórias bem contadas. 2 – Atmosfera e ambientação O jogo mantém aquela sensação constante de tensão. Os ambientes são opressivos, escuros e muitas vezes claustrofóbicos. O som ambiente continua sendo um dos grandes destaques: passos, respirações e ruídos distantes ajudam a manter o clima pesado o tempo todo. Eu ainda prefiro a ambientação do castelo do primeiro Amnesia, mas os cenários do deserto e das ruínas também funcionam bem. Já aquelas partes em um “outro mundo”, mais alienígena, confesso que não me agradaram tanto, mas no geral a ambientação do jogo é bacana. 3 – Gráficos Houve uma evolução gráfica clara, o que é esperado, já que o jogo saiu anos depois dos anteriores. Visualmente é bonito, e logo no começo, quando você sai do avião, já dá pra ter aquela sensação de “caramba, isso aqui tá bonito”. Existem vários momentos em que você para só para observar o cenário. 4 – Trilha sonora e som Assim como nos outros jogos, o som é usado de forma muito inteligente. Ele não exagera, mas sabe exatamente quando entrar para aumentar a tensão. O silêncio também é muito bem utilizado. Levei menos sustos do que nos jogos anteriores, talvez por já estar mais acostumado com o estilo da franquia, mas ainda assim funciona muito bem. 5 – Legendas em PT-BR Ter tradução oficial faz toda a diferença. Li todas as anotações, documentos e diálogos, e isso ajudou muito a entender a história e me envolver mais com o que estava acontecendo. 6 – Interação e controles Aqui senti uma melhora clara. Nos outros jogos eu sempre reclamava da interação com objetos, mas em Rebirth isso está bem mais fluido. Não sei exatamente o que mudaram, mas ficou muito mais agradável de jogar. 7 – Duração Levei cerca de 10 horas para terminar. Acho um tempo ok, embora em alguns momentos o jogo se alongue mais do que deveria. Tem uma parte específica em que parece que o jogo não quer te deixar avançar para chegar em um certo local, ele vai jogando vários obstáculos seguidos, o que pode cansar um pouco. Pontos negativos 1 – Menos terror Apesar de ainda ser um jogo de terror, Rebirth não causa o mesmo nível de tensão que The Dark Descent. O medo aqui é mais emocional do que psicológico. Dá pra contar nos dedos os momentos em que realmente senti medo de verdade. Em algumas partes, as perseguições se estendem tanto que você acaba mais irritado do que tenso. Por outro lado, voltou o sistema de sanidade e o gerenciamento de recursos, o que ajuda a manter um pouco da tensão clássica da franquia. 2 – Puzzles Alguns puzzles são legais, mas outros são confusos e pouco intuitivos. Em certos momentos eu fiquei andando de um lado para o outro sem entender exatamente o que o jogo queria que eu fizesse. Não chega a estragar a experiência, mas poderia ser melhor trabalhado. 3 – Variedade de inimigos Isso já é um problema recorrente da franquia. A variedade de inimigos é pequena, e com o tempo você acaba se acostumando demais com eles, o que diminui o impacto do terror. Um pouco mais de variedade faria bastante diferença. Conclusão Amnesia: Rebirth é um jogo corajoso. Ele não tenta simplesmente copiar o sucesso de The Dark Descent, mas sim expandir o universo da série de uma forma mais madura e emocional. É uma experiência mais focada em história, sentimentos e narrativa do que em sustos constantes. No fim das contas terminei o terceiro jogo e estou indo para o último agora que é o the bunker que já ouvi falar que é o mais tenso de todos, vamos ver! No geral Rebirth não substitui The Dark Descent, mas complementa a franquia de uma forma interessante e mostra que Amnesia ainda tem muito a oferecer e pode contar novas histórias de maneiras variadas. Se você espera o mesmo tipo de medo opressor e constante do primeiro jogo, talvez sinta falta daquela tensão mais crua. Porém se você busca um terror psicológico profundo, com uma história forte e reflexiva, vale muito a pena e recomendo.
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