
A 2D platforming adventure featuring fireworks
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you've never heard of Ameagari no Hanaby ("Hanaby After the Rain"), I don't blame you. This fireworks-themed indie platformer is buried so deep in the Steam store that it's practically invisible, and I came across it by chance on the soundtrack composer's Bandcamp page. It's a shame Ameagari is so overlooked because while it's nothing revolutionary, it's a pleasant and charming way to spend a few hours. You're Hanaby, squirrel girl and amateur pyrotechnician, on a quest to find what's causing endless rain to fall. (And also become an adult, I guess?) Your weapon of choice is a variety of fireworks, which you'll use to not only defeat enemies but also glide through the air. Levels are linear, but most have side paths with extra health and energy upgrades, as well as different types of fireworks to buy with [strike]coins[/strike] [strike]gems[/strike] "Rains" scattered throughout each level. Controlling Hanaby feels good. Gliding while holding a sparkler underneath you is both fun and practical, since you can't just Goomba-stomp on enemies. Launching a skyrocket into a crowd of enemies and watching them disintegrate is satisfying, as is racing through a level holding a bottle rocket as everything in front of you melts. Hanaby's momentum after jumping off a moving platform can be a little finicky, but it's something you can get used to. The biggest make-or-break point about Ameagari is its low difficulty. With frequent checkpoints and infinite lives, your first playthrough will be a breeze and won't take you more than two hours, even if you're thorough or a platforming beginner. The real difficulty lies in subsequent playthroughs, where you keep all your unlocked upgrades but take more damage with every loop you complete (to the point where by Round 15 everything is a one-hit kill). Take this as a warning: if you only plan on playing through Ameagari once, you might want to look elsewhere. I love Ameagari's level design, but not in the way you'd expect. The platforming on its own didn't impress me much -- there's nothing inherently [i]bad[/i] about it, but it's very simple and doesn't evolve much after the halfway point. There's very little enemy type diversity, and I didn't find any of the boss fights interesting or challenging (aside from the final boss, which rocks). But where the level design shines is in its personality. Every level is designed like a little micro-world with its own history, amenities and landmarks, and unique NPC species. Platforming challenges are interspersed with towns and shops where you can take a breather and talk to the inhabitants. All of the environments are designed to be memorable and not just your stereotypical 2D platformer biomes. The desert world is home to a performing acrobatics troupe. The snow world has you facing off against a group of unruly students throwing snowballs. The sky world is run by dragon-like creatures that control the weather. The slippery "ice" world is actually a soapy bathhouse, which is so bonkers that the devs put a warning about it on the store page. The store page also highlights the game's "fantastic musics" -- and [i]damn[/i], man, they ain't kidding. All eight worlds have a unique track that brings each locale to life, from the tropical steel drums in Wooden Walls, to the cozy Christmassy Snowy School, to the bubbly, dreamlike theme of Candy Clouds. Like Hirokazu Ando's excellent Kirby soundtracks, Ameagari's OST is fun and catchy and playful, but isn't afraid to get serious in the later levels. I wouldn't have liked the game nearly as much if it weren't for AAAA's fantastic composing, and shelling out the extra $6 for the OST is highly recommended. I've got a soft spot for Ameagari no Hanaby. It's clearly a product of love, one with a very small fanbase and an even smaller English-speaking fanbase, and it got a 2019 sequel (Hanaby the Witch) which is also quite good. It's not going to set your world on fire -- ;) -- but its charming characters and worlds make it worth a look if you're in the mood for video-game comfort food.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wanted to enjoy this game, but I cannot. Why you may ask? Well it's simple, when launching the game, a window opens, showing the game runs on Unity, then fades to white. The OST and sound can be heard, but there's just a white screen, nothing else. Strangely enough pressing keys gives an auditory response and I *could* play the game, but I can't see anything. I asked for help around, people told me to use a Japanese Locale, reinstall my drivers, run the game on compatibility mode, reinstall the game... The only thing that worked was to remove all graphical drivers, and somehow the game could run, but barely. Being unviable to play that way, I cannot recommend this game, but being the only one visibly having this problem, I am sure others will enjoy it without issue. As such, this review is a fair warning to fellow gamers that they may encounter the same problem. And if the developer manages to find a fix to this, I'll gladly repurchase the game and leave a positive review. EDIT : Game finally works!! The fix was rather simple, if you're using a NVIDIA graphic card, use (or download) NVIDIA Control Panel, and there go open "Adjust desktop size and position", then enable "Aspect ratio" AND check the option that allows the setting to override scaling modes from any program or game. Save, and then launch the game!
아는 사람들은 아는 konza의 하나비 시리즈중 1편 입니다. 주인공 하나비가 최고의 폭탄마 아니 폭죽마가 되기 위해 마을밖을 나가면서 모험을 하는 매우 잛은 게임이고 아기자기한 캐릭터 , 배경 , 배경음악 타마 , 여우교장선생 말끝나고 귀 쫑긋거리는게 꽤 볼만한 게임입니다. 본래 konza가 야겜도 만들다보니 월드7은 대놓고 함정들이 대놓고 그쪽 계열입니다. 대화도 중간중간 이상한 부분이 있죠. 어른의 시련이라든가, 카쿠야가 촉촉함만으로는 안돼 건조함을 돌려줘 라던가... 단점: 매우 짧은 게임 트레이딩 카드가 없습니다. 하나비 배경이라든가 타마 배경이라든가 여우교장선생 배경이라든가...
선정적인 내용이 있다고 했는데 아주 건-전합니다 특정맵에 사람에따라 좀 그렇다고 생각할수있지만 정말 재밋게했어요 토론장에서 한패 찾아서 설치폴더에다 넣는거 잊지마세요
This game is the definition of "hidden gem" It's a cute platformer with kemono-styled characters, where you play as a squirrel girl that wields fireworks. The commands are simple, the scenery is pleasant to look at, and the challenge is fair (that is to say, if you die, it's 100% your fault). Unfortunately, I wouldn't recommend this to children, because one of the levels has a VERY suggestive theme. It's still one of the cutest and most colorful platformers on Steam, and I wish it had more visibility for more people to find out about it.
Esse jogo, na real a trilogia inteira, mas esse jogo é maravilhoso, é engraçadinho ver a protagonista ameaçando a extinção de uma raça inteira porque eles não tavam deixando ela soltar fogos de artificio, um jogo de plataforma bem simples e divertido no geral, esse primeiro não tem muito de especial comparado as sequencias, única parada estranha é a fase dos vibradores mas não comentarei, trilha sonora braba também
What a nice little game
敵のカビすら可愛くて倒しにくいんよ [h1]よいとこ[/h1] ・かわいい。全部かわいい ・(アレな7面を含めて)なんかカオスな世界観 ・音楽も良い。四方スキがない [h1]わるいとこ[/h1] ・周回要素で補ってるっぽいが、ボリュームは薄い ・7面から難易度急上昇、7面自体子供に見せられない ・Unity製の宿命か、2DゲーなのにPC負荷は高め かわいくてブッ飛んだ世界観のアクションゲーム。 ミスっても即チェックポイントで復活する良心設計な上、 「7面までは」誰でもサクサク進めるはず。 (7面が難しいと感じたら、一度1面に戻って、 ハートの残量を増やしてくと抜けられる可能性が上がります) 成人要素になっちゃった7面がやっぱりこの作品の問題で、 この面が人を選ぶ&難易度のターニングポイントになってる。 個人的にはここが実に勿体ないなーと思った所。 まあ、作者がゴーしたんだから作者の望み通りなんだろうけど、 これなかったらメジャーでも名を残しただろうに。 一番良かったのがエンディング。 まさかこんな仕掛けがあったなんてね…お見事としか。 局地的な成人要素で人を選んでしまうものの、 それが惜しまれるほど総合的にハイレベルな作品でした。
簡単目アクションが好きな人におススメ ・かわいらしい世界観のアクションゲーム ・アクション難易度的にはHPやMP、武器をそろえていけば楽になっていくバランス ・1週目では全武器集めるのはむずかしく、死に戻り回収や周回で溜めて2週目ぐらいで揃う感じ ・後半武器は性能や攻撃力もだいぶあがるのでボス戦はだいぶ楽になる ・道中のコイン集めたり、隠しルート探したりで楽しめる ・1週あたりは1~2時間ぐらいで周回するたびに周回数分ダメージ倍率があがる ・実績自体は10週が必要だが特に2週目以降でダメージ以外に変化は無し? プレイ時間に対して値段は高めだがキャラや背景が丁寧につくられてるし 花火アクションも楽しいのでPVみて気になったらどうぞ
Cute and short game thats about fireworks. This is the first part in the game.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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