
Rise up in a search for immortality in this strategy sim and management game based on Chinese mythology. Rebuild your sect and train new disciples through the path of cultivation. Research magic and gather mystical artifacts, face ancient dangers and other sects in your path to spiritual ascension.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English**languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 606 reviews with recorded playtime.
Reviews
Themes across 604 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
My favorite part of ACS is that all the mods are strictly written in chinese
半成品游戏,缝合内容多但不深,教程几乎没有,学习成本高但是游戏性不强, 导致学习收益低,200h入门没毛病,能接受的可以玩玩
Very complicated game Amazing to learn and play tho. I am still obsessed and trying to learn slowly things I do not yet understand... Playing 100h is not even enough to see tip of the iceberg You either are sweating and reading tens of guides and some obscure knowledge or mess up everything like Me and try to learn by Yourself (after seeing some tutorial series on YT what took 15h XD) Thing is. Eventually u will have to read those boring Excel files, but I prefer to do It after I test all things I want Myself and only to min-max everything when I have solid decent game knowledge :) I think I'll need to play another few thousand hours to say I truly get game mechanics & cleared all difficulties etc. (y)
This game is NOT like Rimworld. Rimworld allows you to make a story however you want. This game makes you read a wiki that is so well maintained and curated that it is actually horrifying. Its a great game that will eat your time and filter you at the first boss fight (♥♥♥♥ you flood dragon)
Basically Rimworld with a cultivation mythology overhaul. I didnt care much for Rimworld but the mythos was enough to engage me. Pros: Its a game that can be both active and passive, you can sit up and be fully engaged microing everything, or you can play more passively, set things up and leave it running in the background while you do other things, just looking over when a notification pops up It is honestly incredibly indepth on how far it goes down the cultivation development. Cons: All that indepth is pretty poorly explained. I know is pretty much a meme that strategy games have sucky tutorials, but they dont do a good job of explaining even what they do cover, and some of them dont even work in the english language it gets stuck. Had to switch to Chinese use one of those translate camera apps, which is kinda ridiculous. Again, its a problem with the genre as a whole, but having to go through a fan made 100 page guide on a topic the game doesnt even touch is ridiculous (plants awakening intelligence in this specific case) Also, the game is missing a couple convience mechanics Rimworld has. You can prolly find mods to add them in, but I nvr saw them. Setting a 'maintain order' on keeping food in stock, you couldnt tell them "make 100 if meals is less than 100" for example
This is by far the most complex game I’ve ever played. Even after 100+ hours, I still don’t fully understand it and haven’t managed to finish a single save. I’ve played other complex games like Stellaris, Crusader Kings, and RimWorld, and I could grasp those within a few days, but this one is on another level. It stands out with its incredibly rich wuxia world and depth. If you’re looking for a game where you can build and manage a highly detailed sect—and especially if you enjoy martial arts or wuxia stories you’ll definitely love this.
我勒个修仙,你幻想的所有修仙元素,都能在这游戏里找到。唯一的缺点就是元素太多,太耗时间了,一般人玩某一方面能玩明白就不错了,硬核
一般,修仙最重要的是寿命,这个游戏完全没有,就是套了个修仙皮的环世界,还有心境系统导致操作量太大,一会儿又得调心一会儿又得入定修炼。而且其他门派的实力都太高了,等你可以去攻打别的门派的时候游戏也差不多结束了。
游戏还是有很多可玩性,就是开了外挂就忽然觉得索然无味了,不开玩起来又觉得累,应该是所有游戏的通病吧!
finally did the first boss
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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