
"The Incredible Machine: A classic DOS puzzle game with creative problem-solving, where players build Rube Goldberg-style contraptions using various objects to accomplish specific tasks. The game uses a recursive backtracking search algorithm to generate unpredictable mazes for endless challenges."
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
AMaze DOS is a deliberately minimalist puzzle game that wears its retro inspiration openly, aiming to recreate the feeling of early PC logic titles through stripped-down presentation and pure maze-based problem solving. Developed and published by AMaze DOS’s creator kazakovstudios, the game positions itself less as a modern reinvention and more as a tribute to an era when games relied almost entirely on mechanics and player thinking rather than audiovisual flair. From the moment it launches, it makes its intentions clear: this is an experience designed for players who enjoy quiet, methodical challenges and who find satisfaction in navigating complexity built from simple rules. The visual style is intentionally austere, echoing classic DOS-era aesthetics with a monochrome, pixel-heavy look that prioritizes clarity over decoration. This approach strips away distractions and places full focus on the maze itself, making every turn, dead end, and branching path easy to read at a glance. While this retro presentation may feel bare or even crude to players used to modern puzzle games with polished effects and animations, it serves a clear purpose by reinforcing the game’s old-school identity. The visuals function as a framework rather than a spectacle, creating a space where logic and spatial awareness take center stage. At its core, AMaze DOS revolves around procedurally generated mazes, ensuring that no two runs feel exactly the same. The use of algorithmic generation introduces unpredictability and replay value, as players cannot rely on memorization alone to succeed. Each maze challenges players to think ahead, recognize patterns, and adapt their approach based on the structure unfolding before them. Movement is straightforward and intuitive, allowing players to focus entirely on navigation and planning rather than wrestling with complex controls or layered systems. This simplicity gives the game a very pure puzzle loop, one where progress feels earned through observation and careful decision-making. As the mazes grow more intricate, the game quietly tests patience and discipline. Success often depends on resisting the urge to rush forward and instead taking the time to mentally map out paths and anticipate potential traps. There are no elaborate mechanics layered on top of the maze-solving itself, which can be both a strength and a limitation. On one hand, this design choice keeps the experience clean and intellectually focused, appealing strongly to players who enjoy traditional logic puzzles. On the other hand, the lack of additional gameplay systems means that the experience changes very little over time, relying almost entirely on maze complexity to sustain interest. This design philosophy also extends to the game’s pacing and structure. AMaze DOS does not attempt to guide players with story elements, character development, or evolving themes. Instead, it trusts that the act of solving mazes is compelling enough on its own. For short play sessions, this works particularly well, as the game lends itself to quick bursts of focused problem-solving. Over longer periods, however, some players may begin to feel the repetition inherent in its narrow scope, even with procedural generation working to vary layouts. Overall, AMaze DOS is a niche but earnest puzzle experience that prioritizes logic, repetition, and mental engagement over presentation or narrative depth. It is best suited for players who appreciate retro design, algorithm-driven challenges, and a no-frills approach to puzzle gameplay. While it may not offer the variety or progression systems found in more expansive modern puzzle titles, it succeeds in delivering a focused, thoughtful experience that stays true to its inspirations. For fans of classic maze games and minimalist puzzle design, AMaze DOS offers a quiet but satisfying journey into old-school problem solving. Rating: 6/10
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
Hours played at review time, across 36 reviews with recorded playtime.
Хороший лабиринт, но не стоит 210 рублей. Купил за 21 рубль и это идеальная цена для игры
bem daorinha, e facil tmb
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:(
when in a scanword one recalls the times when similar problems of tasks are solved in a scanword with a pen, the times are recalled.
peak game mazin if you could say that 10/10 would maze again
Я считаю стоит своих денег. Прошел Hard за 5 минут. Расслабляет. 10/10 Всем рекомендую.
A great game for lovers of puzzles and mazes. As a child, I really loved these games! When I saw this game, I was very pleasantly surprised and immediately bought it! Cool game! Recommend)
I liked this game, it's pretty simple and interesting. Good time killer, puzzles aren't too hard, I'll play more next time!!
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Players by region
Where this game's players are, estimated from review languages.
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| $0 | 0 | — | $1.99 | |
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| $2.8K | 82 | 79% | $1.99 | |
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