
Alruna is a compact and high-density Metroidvania, with a focus on sequence-breaking and playing things out of order.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Welcome to a compact, tightly packed Metroidvania, where the Square Aspect Ratio and Single Screen Level Design allows every one of the 200+ rooms to slot into the larger puzzle-box of the world; where secrets, exploits and sequence-breaking are built into the very foundation of the game; and where the overarching story doesn’t care too much which path you happen to take through the game.

Play the bosses out of order, why don’t you? Spawn your own Climbing Vines and sneak past difficult puzzles. Find a fifth secret temple in the east. Skip picking up any weapon and get by using only special abilities. Is it possible? Who knows!
Alruna is a dryad in a dying world – a spirit of life in the land of the dead. The earth is sucked dry. There is only The Sprawl. Poor, bedraggled skele-men dot the Wasteland of the Necro-Industrialists and shuffle endlessly back and forth in a toiling mockery of life. But are they the real enemy? Or do the skeletons suffer just as much as the dryads under the domination of the Necro-Industrialists?
And salvation? Is it possible? Dead men yearn for Heaven. But the dead can only dig...

An overworld that connects all areas of the game.
Four large “temples”, each one with a powerful upgrade and a formidable boss.
Maybe a secret fifth temple? There are rumors…
A star-crossed enemies-to-lovers romance with a rival adventurer. No spoilers!
Multiple endings, let’s call them the “combat ending” and the “exploration ending”.
Hidden mini-games, power-ups, shortcuts and secrets behind every wall.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good game, lots of small interesting puzzle that require you to understand the game mechanics, pretty short but condensed. My only grip with the game is that reaching an ending lock the savefile, wich, I get it, symbolism and all, but F that ♥♥♥♥, player comfort should come first and gatting your whole save locked cause you wanted to see the bad ending before looking for that very last % is just demoralizing, I still enjoyed my time with the game but I just don't feel like making a whole new savefile, get EVERYTHING back, just because I have been punished for missing a single dewdrop and was curious about the bad ending before hunting for it. Or at least make it CRISTAL CLEAR that it's what will happen, the NPC in front of the final boss door pretty much telling you it's the bad choice only make you want to see it first before the good one... I had a few bug here and there but they are manageable, even when one happen to softlock me I could go back into action pretty fast without losing much progress so it's not that big of a deal to me, I was too focused enjoying the game.
M&K controls are horrible and you can't change them, cloud saves are not working.
A really fun MV that had me scratching my head at times. It took me a couple of restarts to get into it. I initially thought this looked and plaued like a highschool project, but the more you unlock the more it becomes great. The mechanics are really solid! I particularly like how healing and return home was a mechanic of the seeds that you needed to figure out. The writing is very cringe. I assume its deliberate?? But it kinda fits nymphs fighting mecha undead.
Just like most of the other negative reviews, it's the controls that I can't stand in this game. I used an XBONEX controller and keyboard and mouse both to try and find a way to make the controls at least passable, and couldn't do so. You're too tall for some jumps and don't have headroom. You have no I-frames and become stunlocked when you get hit, so you just wind up dying whenever an enemy moves over you, even if you started with full health. It just feels clunky. Pretty good music though!
gud n hard
short, but good. snappy controls
i love this game . this is my first 8 bit game i played on steam but movement is bit tank please fix it. most areas music are same with bit changes felt bit boring. story is fun and felt good.
airuna my girl
Simple and short metroidvania that most fans of the genre will enjoy. Controls could be a little tighter, and I wish it would let you reload after beating it to get the rest of the stuff. 7/10.
Plants vs Zombies if the plants were sexy and the zombies were also robots. Love it. Beautiful art, atmospheric, thematic, good pacing. Fun to control in a classic castlevania way that some people are going to have to get used to. It does feel very retro. I love the dialog and story and all the NPCs, it's over the top and cartoonish, but do you want a game like this to be subtle? I don't find it so jank as some have said, got stuck in a wall one time because I was screwing around with crouch dashing into places I wasn't supposed to. Sometimes you'll die because you get caught in a stunlock and an enemy will hit you over and over, but who cares. Games like this usually have some kind of awkward collisions at some point. There is no penalty for dying. You lose maximum 10 seconds of your life since save points are everywhere. I haven't finished but I'm about halfway through the map so I assume it'll take about three hours to beat assuming it gets harder at the end. I'm happy with that length, but I like it enough I'd play all the way through if it were three times as long. I'll be getting the next one when it releases! And it opens with a mad max fury road quote. I'm all in.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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