
The curse wove your fates together. Now their thoughts and feelings influence you and your actions determine their fates. Will you be able to break the curse? Or will their dark pasts drag you into an inescapable despair? And can a fresh start really erase the past?
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About
A curse wove their fates together: Blake, the mysterious musician; Ryan, the angry outsider; and Grayson, the babbling bookworm.
Now their thoughts and feelings influence you and your actions determine their fates. Will you be able to break the curse? Or will their dark pasts drag you into an inescapable despair? And can a fresh start really erase the past?
The Lattice Grimoire is a visual novel about empathy, magic, and consequences.
Features
- 5 paths with 11 total different endings
- Replay is rewarded with additional content on every playthrough
- Choices are reflected in future dialogue and future playthroughs
Content warning:
Mild descriptions of violence and self-harm
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
The Lattice Grimoire has a compelling narrative and beautiful artwork. I was pleasantly surprised by how much more there is to explore with each run-through of the game.
I always love a good time loop game and this one is pretty nice. There are several different variant possible though the various choices and ending. And the notes and map that show the information you've acquired through the timelines are a nice touch. However there is a bit of a downside in the choice of game engine. Not so much a bug as what it doesn't have compared to other visual novels. Basically you have to click a button to advance the dialogue every time. You can't skip things you've seen before, and you can't go backwards without jumping all the way to a specific map checkpoint. It's not bad exactly. You can click the button very quickly if you know it's old information. But that also makes it possible to miss the occasional new bit of dialogue that pops up as you gather more timelines. On the whole though I would say that isn't enough to keep me from recommending it to any other fan of time loop games. Though perhaps not people who are new to visual novels.
This was my second time trying a graphic novel game - very cool idea! I love the setting, music, and character styles. Beautifully made game. It's always exciting when I figure out something else that changes the course of the story. I have still not figured out how to get Grayson's good ending haha. But I've gone through the story, tweaking things probably 12 times so far and it's still fun. Unfortunately I can't play it anymore since I updated to Mac OS Catalina, but if you make a 64 bit version I'd jump back into the game in a heartbeat! I think my favorite character right now is Marcellus. Totally did not see that twist coming... I like the backstories behind all of the characters as well. I wish I knew more about the king, but maybe I've not gotten far enough.
Really enjoyed this visual novel, time-loop story with new story every time you go through it again. Charming art style, interesting setting and characters, lots of romance options. I'd recommend for fans of visual novels and story-focused choose your own adventure style narrative.
The artwork drew me into a distinct world, I immediately felt immersed. Then the intrigue of the mystery drew me along, while I felt excitement to unfold more information about the characters and solve the puzzle.
I love the art and story of this game. It's creative and has great momentum. The various endings surprise. I'm pretty sure I haven't gotten them all, and I'm not at all sure what specific choices triggered which endings, so I have to go through and try every possible option. Which I'm totally looking forward to! I completely recommend it to anyone who loves magical storytelling.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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