
Sprint between saw blades while dodging homing missiles. Duck under lasers while the floor crumbles beneath you. Almost There was designed specifically for fans of the hardcore platforming genre - you've been warned.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 486reviews | 64% | — | $109.6K |
| $1.89−81% | 63ratings | 59% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There are lots of better platformers out there that will scratch the same itch.
just get super meat boy, very bare bones.
carpal tunnel simulator
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Hungarian, Japanese, Korean +11 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Almost There: The Platformer es un plataformas minimalista centrado en superar niveles extremadamente precisos, pero con una estética y sensación general que recuerdan bastante a esos juegos de Java de mediados de los 2000: simple, directo y algo tosco. No es un juego profundo ni especialmente variado, y aunque puede ofrecer algo de reto, no termina de destacar demasiado dentro del género. En mi caso, lo compré principalmente para farmear cromos y sacar logros, aprovechando que suele estar barato.
G
Perrsonally good in you enjoy sudden death or hitless runs in your games but to me kind of got stale pretty quick. did keep me on my toes alot
frustrating
One more spike to clear Neon walls demand precision Almost, try again
I am not good enough to play this kind of games. I rage too much.
Almost There: The Platformer, developed by Bony Yousuf and published by The Quantum Astrophysicists Guild, is a stripped-down precision platformer that commits completely to mechanical challenge over presentation or narrative. It doesn’t try to charm you with characters or immerse you in a story; instead, it focuses entirely on execution, asking players to master movement through a series of tightly designed obstacle courses. From the outset, it’s clear that this is a game built for players who enjoy testing their reflexes and patience rather than exploring or experimenting. The core mechanics are deceptively simple. You run, jump, and occasionally interact with walls or momentum-based movement, guiding a small geometric avatar through levels packed with hazards. The simplicity is intentional, as it allows the game to build difficulty purely through level design rather than introducing an overwhelming number of mechanics. Early stages act as training grounds, gradually teaching players how to handle timing, spacing, and rhythm. As the game progresses, these elements are layered together into increasingly demanding sequences that require near-perfect execution. What makes the experience work is the reliability of its controls. Movement feels consistent and responsive, which is essential in a game where success often comes down to fractions of a second. Failures rarely feel unfair; instead, they push the player to refine their timing and approach. This creates a loop that can be both satisfying and exhausting, where each attempt brings you slightly closer to success. The frequent checkpoints and instant restarts help maintain momentum, encouraging players to keep trying rather than becoming discouraged by repeated failure. Level design is the driving force behind the game’s appeal. With a large number of stages divided across multiple worlds, the game offers a steady stream of challenges that are quick to attempt but difficult to master. Each level is compact, often taking only seconds to complete, which makes progress feel immediate even when failure is frequent. However, while the difficulty increases, the overall structure remains consistent. Over time, this can lead to a sense of repetition, as many levels rely on similar patterns of hazards and timing challenges. Visually, the game adopts a minimalist style that prioritizes clarity over flair. Bold colors and simple shapes make it easy to distinguish between safe surfaces and deadly obstacles, which is crucial for a precision-based platformer. While this approach is functional, it also means the game lacks a strong visual identity. There’s little variation in themes or environments, and the presentation rarely evolves alongside the gameplay. As a result, the experience can feel somewhat sterile, especially during longer sessions. One of the more noticeable limitations is the lack of progression beyond completing levels. There are no meaningful upgrades, narrative incentives, or significant rewards to motivate continued play. The primary drive comes from personal improvement and the satisfaction of overcoming difficult challenges. For players who enjoy honing their skills and chasing perfection, this is enough. For others, the absence of external rewards may make the experience feel less engaging over time. Despite its narrow focus, Almost There: The Platformer succeeds in delivering exactly what it promises. It’s a game about precision, persistence, and incremental improvement, offering a steady challenge that rewards dedication. It doesn’t attempt to broaden its appeal, and that clarity of purpose works in its favor, even if it limits its reach. In the end, Almost There: The Platformer is a solid but specialized experience. Its tight controls and challenging level design make it appealing to fans of difficult platformers, but its lack of variety and progression systems prevent it from standing out among the genre’s best. It’s a game that knows what it is and sticks to it, for better and for worse. Rating: 7/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 2 | 100% | Free | |
| $828 | 5 | 100% | $7.99 | |
| $152 | 3 | 100% | $2.99 | |
| $390 | 7 | 71% | $2.99 | |
| $24 | 1 | 0% | $0.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $109.6K | 396 | 73% | $9.99 | |
| $109.7K | 881 | 47% | $4.99 | |
| $109.6K | 295 | 65% | $12.99 | |
| $109.6K | 277 | 90% | $19.99 | |
| $109.7K | 1K | 92% | $4.99 | |
| $109.7K | 294 | 85% | $10.49 |