
A classic voxel sandbox combined with in-depth progression through exploration, dungeon crawling and boss battles. Spend every minute discovering new weapons, abilities, resources, enemies, structures, mechanics and tools. With a strong focus on discovery, variety and creativity, the world is yours.
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About
Allumeria takes a classic voxel sandbox and combines it with in-depth progression through exploration, dungeon crawling and boss battles. You will constantly be discovering new weapons, abilities, resources, enemies, structures, mechanics and tools. The game has a strong focus on discovery and creative freedom.
Allumeria provides advanced building tools not present in other games. You can change the shape of any block on the fly. Want glass stairs? Want a dirt fence? You can do it! Allumeria has a full RGB light engine. Create dimly lit cozy cabins, or bright neon cities. Monsters only spawn on natural blocks, so you are free to experiment with dark and light! The Paint Roller allows you to paint ANY block in the game, with no limitations. Want to use bricks, but grey isn't your style? Just paint them blue! Multiple palettes are available, from colourful, to earthy, to pastel.
Allumeria focuses on providing an in-depth experience for every biome. Your story starts in the forest biome, and you will travel to other biomes in a quest to become more powerful. Each biome has brand new resources, enemies, mechanics, dungeons and bosses, top to bottom. A single biome represents an entire new chapter of your story, not just a new grass colour.
Allumeria has a simple but diverse combat system. As you progress, more abilities and weapons open up. Start with simple swords and crossbows, then expand your arsenal with explosive bombs, shock arrows, fart guns, snowball cannons, boomerangs, shuriken launchers, frying pans, baguettes, and a myriad of other wacky items. You will uncover equippable trinkets that expand your movement abilities, allowing you to sprint, granting regeneration, gliding, flying, jumping and climbing.
Allumeria is an Early Access game. This means the game is going to continue being updated with new content and fixes to improve it even more, with community feedback in mind. The game has already been shaped by many peoples ideas, suggestions and bug reports, and it will continue to improve with your help. The game is already packed full of content, but there is so, so much room to grow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 446 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Неплохо, уютно но нужно поработать над анимациями, добавить музыку а так насик
great game, played the demo and now the real thing :D
So, first and foremost, I really enjoyed this game. If you enjoy the terraria-style progression loop, if you enjoy building things, I believe you will also have a great time with it. For me it recaptures the feeling of playing Minecraft for the first time and building things without agonizing over the color palette, or filling every space with immense detail - choices are a bit limited here, but it makes it far easier to just build and have fun with it. That said, I really hope to see more updates come to this game in the future. For one person's work, this is genuinely incredible and I think the dev did an amazing job. There are a few things that could really use improving, however. The AI, for mobs and NPCs alike, is dumb as rocks, and I hate to say it because I know AI behavior is hard but yeah... I set my base up on a small mountain and the NPCs just constantly wander off the edge, leaving the town empty while they just wander in the valley. It leaves the world feeling empty, which isn't helped by how few surface mobs spawn, and the fact there are only two kinds. Additionally, the recipe system is somewhat unhelpful at this time. Looking in the compendium shows you what the block you have on you can make, and so does the crafting table... but there's nowhere that tells the player ALL that they can make even if they don't have the resources for it. I'm sure I'm missing out on recipes just because I don't happen to have the unknowable combination of items in my inventory to make it. I only figured out how to make glass because I know 99% of survival games use sand, but if someone who isn't super familiar with the genre was to play, they might never even know. I don't say these things to take any wind out of the dev's sail or whatever, I say them because I have really enjoyed my time with this game and I hope to see it grow and evolve over time, because what's already present is amazing! It's just worth knowing, if you're thinking of purchasing this game, that there are a few rough edges that you may not enjoy. If you, like me, are someone willing to support (not just invest) an independent developer and are understanding of all that entails, I would absolutely recommend you purchase this game. My time in it has been an absolute joy.
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Languages: English
Hours played at review time, across 449 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i love this game
Game is pretty cool. Just a fair warning that it's kind of bare bones atm. It's like mine cart and terraria made a child.
Incredible! such a great game! Discovering all the systems in the game genuinely feels like playing Minecraft and Terraria for the first time, and it is such a blast to explore and become immersed. It combines the best aspects of all the games it took inspiration from, and improves on things that often feel too grindy or even boring in other games. Of course it is early access, of course there is room for content and improvement. The Dev started development in Jan 2025 I believe? And for that, there is already so much content in the game that it is well worth the price. Now that the big hurdle of the release is done, and the dev can focus on adding content I do not doubt this game will become a huge thing. If you are playing with the thought of buying it, DO IT!
I played 49 minutes and the entire time felt like I was playing an endless 7 Days to Die horde night; except during the daytime too. The mobs are very tanky for the starting weapons damage and killing them means clicking at least 20 times per mob....and now I got 15 tumbleweeds and 15 mummies running at me and I gotta click how many times?! ♥♥♥♥ that, why are they spawning in broad daylight!!!!
very good building. fun beautiful video game
Bought this game because of game development and its cool feature reels, and surprisingly my first minutes of playing this is very satisfied. Would reccommended to buy (and also don't forget to gift tour friends, too!)
Loving what I'm seeing so far! Building customization is awesome. I love the style and little things like the humor in item descriptions. It runs better than any other game I've ever played (I have no frame lag at all and I can launch the game and load into my save in ~3 seconds). It's not a perfect game, but of course it's in early access. Very excited to see where this game goes.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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