
100 pilots battle with lasers, plasma, and missiles in Allspace.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has a lot of potential and I'm looking forward to how it turns out. I've always wanted some kind of game that involves spaceships and multiplayer battles, and this seems like it could be the one. While very early and bare bones at the moment, I look forward to it's development and release and hope the player count rises.
First of all, I just want to say that this is a gorgeous game. It is super fun to play. It is basically a FPS / space combat shooter game in a 100 person max deathmatch lobby. The laser/plasma beams that you shoot from your space fighter jet are awesome and have cool sounding effects. The explosions you see when planes blow up are super cool and detailed. I honestly can't find a single thing negative about this game. My partner and I tested the game out literally minutes after it came out, so it was only us and on other person in the 100 person lobby. However, it was still fun. I am very exited about checking it out again in a few days when more people discover the game. There isn't a lot of depth to the game, but they are planning on adding more content in the future. In the meantime, it is great for causal fun if you can get some people in the lobby with you.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty cool! Looks good just need to get some players in here. I get motion sick on ground based FPS, this didnt bother me at all. If you use a gamepad or flight stick you have to invert the right x setting.
0 players
played once servers where empty not much to do
every time i load this up, hoping for one small glimpse of another player in the distance all i get is endless space.....and nothing more the servers are sadly empty (also side note: i have read the dev reviews and its the same thing "i have added bots to allspace, check it out, thanks" bots are fine....but i would prefer either teaming up with or shooting down other players.)
I played this game for a very short time, probably around the time it came out. It was late at night, I had the F-it's, and gave it a shot. I found what was probably the only lobby available, stocked with two other players who were mid-combat. Scoreboard was giving free-for-all vibes, so I kept my distance for a bit to learn how to control my vessel, and then I attacked! ...and after 10 or so minutes of absolutely garbage canning both other players, I was banned. I assumed it was two devs that I just wiped my shiny metal cheeks with, and maybe they were trying to test something(in a publicly accessible lobby) and I miffed them. Kinda felt bad if that was the case, but uninstalled and never gave a single other rat's turd until tonight. I saw the name, reminisced, and then realized other reviewers seemed unsure why this game never made it off the flight deck. Similar experiences to mine perhaps!
Pretty sure this game is abandoned, sad, could have been interesting.
unable to try the game out cause apparently no one is playing online and this seems to be an online only game with no single player which is a shame. looks really fun and wish i were able to try it out, but it just sits at a connecting/ loading screen since no one is playing and it's impossible to actually see any gameplay now. major bummer, refund requested.
This has so much potential. the combat is fun but it would be much better if the ships had mass and inertia, being able to spin 180 or 360 on the spot while boosting just seems off.... The last thing this needs is to become another fps in space. I have high hopes for this. Awesome work. Highly recommended.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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