
Build massive ocean cities and lead your people to prosperity in this post-apocalyptic survival colony sim. Featuring a physics-based 3D construction system, complex resource management, exploration, difficult political decisions, supply chains, and a robust sandbox mode.
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In a dying world overtaken by the endless ocean, your goal is to grow a small settlement into a sprawling vertical city of your dreams. Master a deep, innovative 3D construction system that uses real-world physics simulation and keep the city thriving as you manage resources, logistics, production chains, societal needs, random events, and world exploration. Complete 8 handcrafted Scenarios with unique challenges, or create custom adventures using a robust level editor, and share your creations with the world.

Design and build massive, intricate vertical cities using a unique physics-based 3D construction system that requires you to consider real-world construction aspects and allows growing the city in all three dimensions.
The city building mechanic in All Will Fall utilizes a realistic physics simulation model, which means every structure can crumble and cause catastrophic damage if weight distribution, tension, and the strength of materials are not taken into account.
From rusty favelas and dystopian military bases to concrete towers and tropical resorts – create the megastructure to be proud of, and customize it to your heart’s content with a powerful painting & decorations tool.
Progress through the research tree and unlock dozens of building types essential for survival: rain catchers, smelters, radio towers, lighthouses, or even dynamo ‘hamster wheels’ to generate electricity and cannibal huts to quickly solve hunger.

As the colony grows, so do your responsibilities as its leader. Establish steady resource harvesting, logistics & production chains, manage the economy and societal requests. Go down in history as a kind shepherd or strong-hand tyrant – as long as the city prevails.
Three factions – Workers, Sailors, and Engineers – have unique traits, like access to boats or cranes. Use their strengths and navigate their often clashing needs for housing, water, food, and leisure, so the city works like a well-oiled machine.
Send the survivors to scavenge the long-lost world, overtaken by the ocean, for precious resources and building space. Receding tides uncover new areas and resource nodes, reachable with machinery, ladders, explosives, and other means.
Random events can force you to make difficult yet necessary decisions. Will you accept newcomers begging for shelter when your people are starving? Will you solve this hunger by suddenly giving out tons of meat of unknown origin? Your call.

Become a true survivalist by completing the campaign, split into 8 Scenarios, offering up to 100+ hours of content depending on playstyle. Each Scenario presents a distinct underlying narrative, atmosphere, goals, challenges, map layout, and gameplay conditions.
Turn an abandoned oil rig into a fortified base. Build on top of a tanker and sail across the ocean in search of land. Or race against the clock to prepare the city for the incoming tornado.
You will need to adapt to a slew of challenges presented by each Scenario. Don’t hesitate to change the city layout, relocate resources, and tweak your strategy to succeed.
Want to add roguelike progression into your tropical island run by Moon-worshipping cultists? Mix multiple gameplay mechanics in surprising ways using the Custom Scenario mode, which drastically increases the campaign’s replayability.

All Will Fall features an extensive sandbox toolkit for creating and sharing your own levels with the community via Steam Workshop. If you want to just focus on city-building with no stressful survival challenges, this mode is for you.
Create custom Scenarios using the extensive level editor that allows you to tweak map layouts, weather conditions, available resources, city foundations, and more, unlocking hundreds of hours of gameplay beyond the campaign.
Modify gameplay conditions such as progression difficulty, society growth rate, and types of random events. Make a nail-biting survival experience or a level that’s all about chill vibes and creativity with no pressure at all.
Share your sandbox creations with the world via Steam Workshop. Join the growing, active All Will Fall community on Discord and build survival colony sim adventures together with thousands of players around the globe.
Physics-based 3D city building system
Colony simulation with several factions
Survival mechanics & resource management
Changing water levels that unveil new explorable areas
Random events forcing you to make difficult decisions
Visual customization options to make each city stand out
8 Scenarios with unique challenges and gameplay
Robust sandbox mode and Steam Workshop integration
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Thai, Ukrainian +1 more
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Started playing back in the demo and got completely hooked. Ended up finishing it after release and then played through several more levels. The building physics are really satisfying, and every successful tower feels earned. It's simple to learn but surprisingly hard to master. Definitely one of those games where you think "just one more level" and suddenly an hour is gone. Highly recommended
在城市建得很大之后很卡顿 其他都还好 希望能够解决
Ich weiß nicht was hier manche gespielt haben und finde es unnötig eine negative Rezession zu schreiben, wenn es doch die ganze Zeit eine Demo gibt, über die kann man dann kotzen und muss das Spiel nicht kaufen, um sich zu ärgern. Das Spiel ist absolute Geschmackssache bezüglich Steuerung, Grafik oder Gameplay. Ist eben kein typisches Standardspiel und irgendwie süß gemacht. Ich hab das Gefühl man könnte genau spüren,was sich der Entwickler beim Spiel gedacht hat und dies auch weiterhin noch tut. Ich glaube mich zu erinnern, dass es zuvor auch im early accsess war und einige bugs schon manchmal nervig waren. (Demo) Jene Bugs hab ich nun beim fertigen Spiel nicht mehr festgestellt, mir ist aufgefallen, dass die Textur im Vergleich zur Demo aufgehübscht wurde. Das Spiel läuft flüssig auf hohen Einstellungen, frames laufen recht stabil, auch dort spürt man Optimierungen. Mit etwas Geduld fummelt man sich rein und interessant ist einfach der Aspekt, realistisch betrachtet ,dort auch abhauen zu wollen, um mit dem Schiff wirklich irgendwo zu stranden? Und dann auf Land in Verbindung mit dem Schiff weiterbauen? Na mal schauen, ich bin gespannt wie es dann wohl weitergeht. Es wäre cool, wenn es Schwangerschaften gäbe, halt ganz minutiös, wäre schon irgendwie realistisch, demnach natürlich auch ein paar Kinder, könnte noch ein bisschen mehr Flair reinbringen. Die derzeitige Bewertung ist jedenfalls meiner Meinung nach viel zu niedrig und wird dem Spiel nicht gerecht.
been playing this game since early access had a few bugs but there gone now this game is amazing and the idea once u start playing this game you get hooked like a trance it always surprises me every scnerio i recommend this game its worth the money you won't regret it
There's an aussie brown-nosing me every few seconds
很不错的建筑游戏,他的地基建造系统也是很有特色,不过有些地方的汉化有点问题,新手教程一般,主要还是自己来探索。对于两个楼层之间的资源遮挡的比较厉害,我拉到最近转着圈看才能看到里面有啥。价格稍微高了点,对于这个价格来说的话可以再添加一些漂浮类建筑增加游戏的可玩性。
蓋九龍城寨頗爽的...
Le jeu est bien mais j'ai arrêté car des fois des parties de choses complexes qu'on construit disparaissent sans raison et c'est relou de tout refaire sans cesse.
very cool
Entretiene aunque tiene mucho margen para mejorar
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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