
Build massive ocean cities and lead your people to prosperity in this post-apocalyptic survival colony sim. Featuring a physics-based 3D construction system, complex resource management, exploration, difficult political decisions, supply chains, and a robust sandbox mode.
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In a dying world overtaken by the endless ocean, your goal is to grow a small settlement into a sprawling vertical city of your dreams. Master a deep, innovative 3D construction system that uses real-world physics simulation and keep the city thriving as you manage resources, logistics, production chains, societal needs, random events, and world exploration. Complete 8 handcrafted Scenarios with unique challenges, or create custom adventures using a robust level editor, and share your creations with the world.

Design and build massive, intricate vertical cities using a unique physics-based 3D construction system that requires you to consider real-world construction aspects and allows growing the city in all three dimensions.
The city building mechanic in All Will Fall utilizes a realistic physics simulation model, which means every structure can crumble and cause catastrophic damage if weight distribution, tension, and the strength of materials are not taken into account.
From rusty favelas and dystopian military bases to concrete towers and tropical resorts – create the megastructure to be proud of, and customize it to your heart’s content with a powerful painting & decorations tool.
Progress through the research tree and unlock dozens of building types essential for survival: rain catchers, smelters, radio towers, lighthouses, or even dynamo ‘hamster wheels’ to generate electricity and cannibal huts to quickly solve hunger.

As the colony grows, so do your responsibilities as its leader. Establish steady resource harvesting, logistics & production chains, manage the economy and societal requests. Go down in history as a kind shepherd or strong-hand tyrant – as long as the city prevails.
Three factions – Workers, Sailors, and Engineers – have unique traits, like access to boats or cranes. Use their strengths and navigate their often clashing needs for housing, water, food, and leisure, so the city works like a well-oiled machine.
Send the survivors to scavenge the long-lost world, overtaken by the ocean, for precious resources and building space. Receding tides uncover new areas and resource nodes, reachable with machinery, ladders, explosives, and other means.
Random events can force you to make difficult yet necessary decisions. Will you accept newcomers begging for shelter when your people are starving? Will you solve this hunger by suddenly giving out tons of meat of unknown origin? Your call.

Become a true survivalist by completing the campaign, split into 8 Scenarios, offering up to 100+ hours of content depending on playstyle. Each Scenario presents a distinct underlying narrative, atmosphere, goals, challenges, map layout, and gameplay conditions.
Turn an abandoned oil rig into a fortified base. Build on top of a tanker and sail across the ocean in search of land. Or race against the clock to prepare the city for the incoming tornado.
You will need to adapt to a slew of challenges presented by each Scenario. Don’t hesitate to change the city layout, relocate resources, and tweak your strategy to succeed.
Want to add roguelike progression into your tropical island run by Moon-worshipping cultists? Mix multiple gameplay mechanics in surprising ways using the Custom Scenario mode, which drastically increases the campaign’s replayability.

All Will Fall features an extensive sandbox toolkit for creating and sharing your own levels with the community via Steam Workshop. If you want to just focus on city-building with no stressful survival challenges, this mode is for you.
Create custom Scenarios using the extensive level editor that allows you to tweak map layouts, weather conditions, available resources, city foundations, and more, unlocking hundreds of hours of gameplay beyond the campaign.
Modify gameplay conditions such as progression difficulty, society growth rate, and types of random events. Make a nail-biting survival experience or a level that’s all about chill vibes and creativity with no pressure at all.
Share your sandbox creations with the world via Steam Workshop. Join the growing, active All Will Fall community on Discord and build survival colony sim adventures together with thousands of players around the globe.
Physics-based 3D city building system
Colony simulation with several factions
Survival mechanics & resource management
Changing water levels that unveil new explorable areas
Random events forcing you to make difficult decisions
Visual customization options to make each city stand out
8 Scenarios with unique challenges and gameplay
Robust sandbox mode and Steam Workshop integration
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Thai, Ukrainian +1 more
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Wow
its the raft but city maker and your on a island.
Неплохое залипалово на вечер. Заявленная и даже вынесенная в название фишка с разрушаемостью построек оказалась простым гиммиком, никак не используемым в игре. Построить что-то, что развалится, практически невозможно. На компонентах есть индикатор, который показывает, что постройка нестабильна, и есть время ее укрепить. Даже если прощелкал момент, время замирает и дает возможность отстроить все обратно. В основном такое случается с длинными мостами, а не собственно с поселением. Ветка технологий короткая и быстро открывается, она не меняется от сценария к сценарию и каждый раз ее нужно открывать заново. События тоже однообразные, особо ни на что не влияют и скорее утомляют постоянным потоком, чем добавляют глубины. Да и сложных диллем, как в Frostpunk, тут нету. Короче, игра годная, но контента очень мало.
很不错的游戏
This is a pretty fun game. But there are some aspects that are difficult to understand. I'm having difficulty understating how the mood of the colonists and factions. It can also be frustrating at times, but it's not a hard game. Also, windmills suck ass. I would get this game if you really like building a bases in 3D and collecting recourses. The colony management is not very good. It is fun bridging to other islands and growing your reach.
i have been playing since the demo and i still think it is a great game thank to my GF for getting me the full game
除了有些BUG,其他都还好。 事件还是少了些
I WANT MY LIFE BACK! (wait a minute! I can PAINT and DECOR everywhere?)
TLDR: Good concept, very addicting, polish needed Pros: I really like this game, to me I have never played something exactly the same. There is a strange itch that is scratched trying to find new resource piles on the map and create 3D paths for your people to reach it that nothing else has quite ever triggered. 8/10 in depth colony simulator. light weight moral choice decisions that can usually be avoided by keeping enough of all the resources on hand, but occasionally you have to get creative to figure out a way to avoid a poor outcome from a moral standpoint. This is a fantastic way to make the decision and pressure feel urgent without actually severly punishing the player for playing badly or learning the game. Cons: Still quite a few graphical/UI bugs and polish needed, for example understanding what is wrong when there is a pathing issue is suboptimal, I have gotten better at figuring it out, but the current system feels like the absolute minimum in terms of telling the player were to look to solve an issue. They way the game calulates the avergae production of resources is confusing and often not representative of what is actually going on in my colony. It would just be much better if there was a screen that showed the raw average production per day instead of trying to be dynamic like it does currently. The current system could stay, but also add a way for me to see static data for say the last 5 days.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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