
Build massive ocean cities and lead your people to prosperity in this post-apocalyptic survival colony sim. Featuring a physics-based 3D construction system, complex resource management, exploration, difficult political decisions, supply chains, and a robust sandbox mode.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In a dying world overtaken by the endless ocean, your goal is to grow a small settlement into a sprawling vertical city of your dreams. Master a deep, innovative 3D construction system that uses real-world physics simulation and keep the city thriving as you manage resources, logistics, production chains, societal needs, random events, and world exploration. Complete 8 handcrafted Scenarios with unique challenges, or create custom adventures using a robust level editor, and share your creations with the world.

Design and build massive, intricate vertical cities using a unique physics-based 3D construction system that requires you to consider real-world construction aspects and allows growing the city in all three dimensions.
The city building mechanic in All Will Fall utilizes a realistic physics simulation model, which means every structure can crumble and cause catastrophic damage if weight distribution, tension, and the strength of materials are not taken into account.
From rusty favelas and dystopian military bases to concrete towers and tropical resorts – create the megastructure to be proud of, and customize it to your heart’s content with a powerful painting & decorations tool.
Progress through the research tree and unlock dozens of building types essential for survival: rain catchers, smelters, radio towers, lighthouses, or even dynamo ‘hamster wheels’ to generate electricity and cannibal huts to quickly solve hunger.

As the colony grows, so do your responsibilities as its leader. Establish steady resource harvesting, logistics & production chains, manage the economy and societal requests. Go down in history as a kind shepherd or strong-hand tyrant – as long as the city prevails.
Three factions – Workers, Sailors, and Engineers – have unique traits, like access to boats or cranes. Use their strengths and navigate their often clashing needs for housing, water, food, and leisure, so the city works like a well-oiled machine.
Send the survivors to scavenge the long-lost world, overtaken by the ocean, for precious resources and building space. Receding tides uncover new areas and resource nodes, reachable with machinery, ladders, explosives, and other means.
Random events can force you to make difficult yet necessary decisions. Will you accept newcomers begging for shelter when your people are starving? Will you solve this hunger by suddenly giving out tons of meat of unknown origin? Your call.

Become a true survivalist by completing the campaign, split into 8 Scenarios, offering up to 100+ hours of content depending on playstyle. Each Scenario presents a distinct underlying narrative, atmosphere, goals, challenges, map layout, and gameplay conditions.
Turn an abandoned oil rig into a fortified base. Build on top of a tanker and sail across the ocean in search of land. Or race against the clock to prepare the city for the incoming tornado.
You will need to adapt to a slew of challenges presented by each Scenario. Don’t hesitate to change the city layout, relocate resources, and tweak your strategy to succeed.
Want to add roguelike progression into your tropical island run by Moon-worshipping cultists? Mix multiple gameplay mechanics in surprising ways using the Custom Scenario mode, which drastically increases the campaign’s replayability.

All Will Fall features an extensive sandbox toolkit for creating and sharing your own levels with the community via Steam Workshop. If you want to just focus on city-building with no stressful survival challenges, this mode is for you.
Create custom Scenarios using the extensive level editor that allows you to tweak map layouts, weather conditions, available resources, city foundations, and more, unlocking hundreds of hours of gameplay beyond the campaign.
Modify gameplay conditions such as progression difficulty, society growth rate, and types of random events. Make a nail-biting survival experience or a level that’s all about chill vibes and creativity with no pressure at all.
Share your sandbox creations with the world via Steam Workshop. Join the growing, active All Will Fall community on Discord and build survival colony sim adventures together with thousands of players around the globe.
Physics-based 3D city building system
Colony simulation with several factions
Survival mechanics & resource management
Changing water levels that unveil new explorable areas
Random events forcing you to make difficult decisions
Visual customization options to make each city stand out
8 Scenarios with unique challenges and gameplay
Robust sandbox mode and Steam Workshop integration
Engagement
Reviews
Themes across 203 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ich bin vermutlich zu bloed fuer das Spiel. ich glaube es ist unfair das Spiel negativ zu bewerten. Aber ich moechte es nicht positiv bewerten. Da es keine neutrale Bewertung gibt, entscheide ich mich fuer die negative. Ich moechte nicht sagen "Das Spiel ist schlecht". Es macht mir schlicht keinen Spass, es ist zu viel Micromanagement, die gesamte Produktion ist immer auf Messers Schneide: einmal nicht aufgepasst, dann gehen Wasser oder Nahrung zu neige, und alles bricht zusammen. Man kann sich nicht mal 10 Minuten zuruecklehnen und den Leuten bei der Arbeit zuschauen, weil staendig irgendein Ereignis aufpoppt das nach Aufmerksamkeit schreit.
This is a pretty fun game. But there are some aspects that are difficult to understand. I'm having difficulty understating how the mood of the colonists and factions. It can also be frustrating at times, but it's not a hard game. Also, windmills suck ass. I would get this game if you really like building a bases in 3D and collecting recourses. The colony management is not very good. It is fun bridging to other islands and growing your reach.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 6 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Thai, Ukrainian +1 more
Hours played at review time, across 204 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好坏参半,游戏机制本身有新意和吸引人之处,但是决策带来的长期影响反馈很长而且面临崩溃时很难补救,结构带来的数值细节很难称得上“好玩”。 不同的关卡模式看上去充满变化和挑战,但实际上都是用不同方式限制了资源获取或时间限制,而玩家应对手段单一缺乏变化,每一个决策都可能导致资源死锁整局游戏失败,我认为这使玩法导向了“背板寻找优势策略”,而非“根据情况进行决策取得胜利”,在这种情况下,不能s/l进一步推高了试错成本,使游戏从“有趣"变成了“焦虑”。
I highly recommend this game if you like the genre. I found it to be enjoyable and challenging with a lot of interesting mechanics. It looks great and runs well. Despite what others said I haven't found any bugs or problems. I wish it had a wiki or better documentation as some of the mechanics are not obvious. But it's fun to experiment and learn what works.
水多加面,面多加水
A really decent city builder. The support since 1.0 has also been fantastic.
All Will Fall is a city builder of a special kind. Much like Frostpunk it has a strong survival aspect, but with less harsh consequences with regard to the laws you make. Unlike Frostpunk there is no Steampunk here. The backstory seems to be influenced by/taken from the movie "Waterworld", in which climate change has turned in surface of earth into a giant ocean. It took me a moment to recognize the outlines of central Europe on the map. Great idea. Its a fun game that invites you to test out the limits of what you can build - or rather, what you can stack on top of each other until it all comes down. If you like games where you have to figure things out, combine and improve, sometimes rethink and change until it works/ you like what you see, this is for you. The map provides several different starting places, many of which have to be activated the fullfilling certain preconditions. Each new place presents its own challenge and it may take some time to figure out what they are, but its fun to do so. However, sometimes the physics seem a little odd and some scenarios proved more frustrating than others, but I still give this a 8 out of 10.
very fun game. really good build physics and intuitive mechanics. very similar to frost punk. good chill game.
确实算是优秀游戏 很好玩 问题在于没有设置合适的UI界面导致同类建筑之间没有集合 想找同类建筑管理人员很麻烦 优点在于相对真实的重力设置 最后 不要乱挖承重墙
Clocked in around 40 hours and got completely hooked early on. All Will Fall feels like a mix of a physics based city builder and management sim, almost like a sea version of Frostpunk. The early game was especially fun as I learned the mechanics and figured out how to keep my settlement standing…literally and figuratively. However, as I progressed through more maps, the experience started to feel repetitive. Many of the events, situations, and choices began to repeat, and managing the ever growing population alongside increasing dryness became more monotonous than challenging. Over time, that made me lose interest. Despite that, I still had a great time with the game and enjoyed the journey, especially during the learning phase. There’s a solid foundation here, and with more variety in events and decision making, I think it could become something truly special.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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