
“Ali Mardan’s Mischief’s” is a cheerful musical game directed at children that narrates the naughty behavior of a little boy who has driven everyone nuts with his shenanigans! No matter how easy or appealing naughtiness, messing up the kitchen, putting banana peels on the floor, and poking chickens with sticks might seem, it is not so...
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Languages: English
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"Alimardan's Mischief" ist ein iranisches Point-and-Click-Adventure. Wir sind ein kleiner Rotzbengel. Wir spielen Streiche und haben nichts besseres zu tun, als alles durcheinanderzubringen. In einer gut aufgeräumten Küche verbreiten wir Chaos, dem Handwerker um die Ecke legen wir ein kleines Feuer vor dem Laden und lassen die Luft aus den Reifen seines Motorrades. Oder wir beschmieren den Besen des Hausmeisters der Schule mit Glibber. Ziemlich kindisches Verhalten also, aber Ärger zu machen, ist - zumindest im ersten Teil des Spieles - unsere Hauptaufgabe. Später allerdings müssen wir all die Unordnung wieder ins Lot bringen. Grafisch ist der Titel wie ein Comic für Kinder gestaltet und das in einer durchaus hohen, künstlerisch gelungenen Qualität. Auch mechanisch funktioniert der Titel gut. Das meiste funktioniert durch einfaches Anklicken. Wir haben ein Inventar, das die Bilder der Dinge, die wir aufgenommen haben, zeigt. Durch die Geschichte führt ein Erzähler. Alle gesprochenen Texte, egal von welcher Figur, sind im Original in Reimform verfaßt. Die gesprochenen Texte haben, auch wenn ich die Sprache nicht spreche, ein merkliches Versmaß und Reimschema. Stets eingeblendet wird die englische Übersetzung. Leider krankt selbige an einem altbekannten Problem, das man bei Gedichtübersetzungen häufig findet. Die Übersetzung versucht nämlich allzu oft beides: eine möglichst gute inhaltliche Übersetzung bei gleichzeitigem tendenziellem Beibehalten von Versmaß und Reimform. Eine solche Herangehensweise bedarf eines Großmeisters oder ist zum Scheitern verurteilt. Und leider hinkt die Übersetzung von einer Ungenauigkeit zur anderen. Die Sprache ist merklich zurechtgebogen und wirkt dadurch oftmals schief. Wobei man schon fast immer das eigentlich gemeinte noch herauslesen kann. Die Rätsel sind größtenteils recht einfach und meist auch naheliegend. Eine Aufgabenliste hilft uns, die nächste notwendige Aktion zu finden. Perfekt ist das Rätseldesign allerdings bei Weitem nicht. Vieles ist ziemlich linear. Immer wieder können wir Dinge, die eigentlich schon möglich sein sollten, erst machen, wenn wir irgendetwas anderes ausgelöst haben. Im Wesentlichen aber funktionieren die Rätsel. Grafisch, soundtechnisch und mechanisch kann man also gar nicht so viel aussetzen, das meiste ist zumindest solide, wenn auch nicht annähernd herausragend. Ein wirkliches Problem allerdings ist die pädagogische Ausrichtung des Titels oder besser gesagt, die fehlende pädagogische Ausrichtung. Mein Kind würde ich den Titel sicher nicht spielen lassen. Und das nicht mal wegen des Inhaltes an sich, denn wir erleben einen Rotzbengel, der irgendwann merkt, daß man mit seiner Art keine Freunde findet und deswegen dann alles wieder in Ordnung bringen möchte. Problematisch ist wie gesagt die pädagogische Dimension, denn wir finden hier ein Konzept, das - mit freundlichen Worten - als altmodisch bezeichnet werden kann. Und dabei bin ich bei Weitem kein Verfechter einer ultraprogressiven Pädagogik, die oft mehr zerstört als hilft. Aber das pädagogische Weltbild in "Alimardan's Mischief" ist vorsintflutlich (no puns intended). Dagegen ist ja ein "Michel aus Lönneberga" modern. Der bleibt wenigstens Rotzbengel und wird nicht gesellschaftlich auf Linie gebracht und charakterlich glattgebügelt. Zudem agiert ein Michel ja auch primär aus kreativen Entdeckergeist, der Protagonist im Spiel will einfach nur anderen schaden. Das ist schon von der Grundkonstruktion erschreckend platt und jenseits einer erzählenswerten Geschichte. Und dabei ist man aus dem Iran - insbesondere wenn man sich zum Beispiel die Kurzfilmszene anschaut - weitaus Intelligenteres und Kreativeres gewohnt. Und dennoch, bei aller Kritik: der Titel ist insgesamt solide, formal gelungen und auf jeden Fall irgendwie interessant. Man sollte ihn nur besser keinen Kindern geben und keine auch nur annähernd moderne Geschichte erwarten. [h1]Wertung:[/h1] 7/10 Atmosphäre 4/10 Story 7/10 Grafik 7/10 Sound 6/10 Spielmechanik 6/10 Balancing 6/10 Spielspass [h1]Fazit:[/h1] Nicht ironisch, nur iranisch. [h1][b]6/10 Gesamtwertung
The game features a cheerful story full of laughter and naughtiness, with attractive puzzles, pre-planned naughtiness. The cheerful and colourful graphics feature in more than 20 charming settings, with a Variety of comic characters, including a confectioner, carpenter, maid, chicken, rooster, and of course a Teacher. There is more than 12 minutes of 2D cutout animation and 20 minutes of cheerful, intriguing, and delightful music. The game will take you just over 2 hours of game-play. I can see the aim of the game, is to teach children, being bad/naughty is not right, but i am not sure it gets the message across it has set up, instead it comes across as there is no punishment for being bad. But saying all that, is not a bad thing, this is a game for being naughty and having fun while you do it, granted it will take an adult just over 2 hours to play but a child it should last them a while, trying to figure out the puzzle's maybe 5-15 hours. so is the game worth the money, yes and no at the same time, for a child yes it is, for an adult no unless you fell like being a bit bad for a while, so this leads to my score which i give this game a 7/10
It is really bad point and click game about a child being a little ♥♥♥♥. The English in the game is ... interesting. Except for one crash it works fine on Linux with Proton (Proton 7.0-1).
This is a point and click adventure game though I sort of use "adventure" lightly. It was developed by RSK Entertainment, an Iranian based game company. I mostly decided to purchase it because I want to support more developers from the Middle East. It's not likely to top anyone's top 100 list of games but it does have it's own... charm. The graphics are a childish 2D drawn/cutout style that I think is evocative of the childish nature of the story and character so while I wouldn't be nominating the graphics for any awards it was certainly fitting for the game. I liked that the backgrounds depicted more modern and typical sorts of views of life in Iran (as opposed to orientalist fantasy). The settings seemed fairly representative of modern day Iran's homes and towns. The animations were okay for the style of the game but not very impressive. They were however fairly smooth and well transitioned animations with no visible glitches. The background music was good, it had some tunes that I'm sure I've heard before but cannot quite place. The background musi certainly helps you to feel the Iranian flavor of the game. The voices are all in Persian/Farsi it seems so I can't attest too much to the quality of the voice acting but the sound quality was good and the story seems to be done in the form of some sort of poetry (a common element to both Arab and Persian storytelling and culture). The meter sounds good, though I understand very little of what's being spoken. Though though the game's audio is in Persian/Farsi there are English subtitles. While I get the jist of what's being said the translation quality is absolutely terrible. It's almost comically bad! Problems range from simple spelling errors, to different terms for the same thing being used, to poorly worded sentences. You'll likely understand most of it but its going to be a very awkward read. I think they may have been trying to maintain some of the poetry's meter and perhaps rhyme? But it doesn't translate well that way. It could use another pass over by an English translator or at least have an English speaker re-write the phrases so they could be better worded and understood even if it's translation of the idea more than the specific words. The story and dialogue are definitely reflective of Iranian values and culture. Unfortunately it's cultural charm are not enough to save it from a slightly unclear story line. It's not exactly clear what Alimarden is supposed to be doing though there are occasional clues as to how he should use his inventory. But the story itself is a little bland. Basically you are Alimarden and for often no good reason you just want to do bad things that make problems and get you into trouble. The first half of the game is spent destroying things being a little mean and possibly abusive to animals and making messes... the second half is spent with Alimarden seemingly wanting to make amends and cleaning up his messes and making apologies. I guess in that sense it has some morality teaching players about redemption. The interface is fairly simple there's a main menu where you can stat a new game, save a game, get instructions on how to play (basically just click on everything with a hotspot, click inventory to desired location). In game you can see all hotspots by clicking the spacebar. Items will pop up their title when you mouse-over them. Your inventory is accessed simply by bringing the mouse cursor to the top of the screen. There's also a little circle with a brain pictured on it in the upper right hand corner. I thought at first it was like a checklist of things you had to do but by halfway through the game I started to think it's actually more intended as hints if you get stuck. I think this might be one reason why I played through it so quickly. My time spent playing was probably around 1-1.5 hours making this $4-$6/hour of game play. That's pretty pricey. If you want to experience a game from the Middle East or give it a try for any reason... wait for a sale. It does go on sale frequently during steam seasonal sales. I wouldn't recommend purchasing it at full price though. When purhased cheap you might enjoy it as a quick quirky game to play one afternoon or something.
Alimardan's Mischief is a simple 2D point and click adventure game with a comedy theme as you control a bratty kid that is a nuisance and causes a lot of problems. Gameplay involves clicking around on your screen to make the kid misbehave by putting down banana peels and other bratty behaviour. This game has been translated from some other language into English... badly. If this was done through Google Translate, Google Translate should feel ashamed of itself. Regardless, the language in this game is broken and will put off a lot of gamers. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 2 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. Alimardan's Mischief has the gamer gouging price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. For comparison, the $5 asking price for this game could get you games like the Tomb Raider remake, "Mass Effect 3" or "Portal 2". Yeah, Mass Effect 3, or this. Quality, professionally made games like those are frequently on sale cheaper than this. There's also thousands of free, superior quality games on Steam.
感觉好几款类似的游戏游戏都是使用这个引擎开发出来的 最显著的特征就是,在各种loading时,你按下空格就能看到下一个场景可调查区域的提示 虽然这并不是一个大问题,但特别不喜欢这种连细节都不注重的游戏 进游戏,第一个场景就有一大堆的可调查区域,但总觉得提示位置和实际物品都是有偏差的,只能靠鼠标一点点摸索 外加不知道什么语言的独白,以及偶尔的乱码字幕,非常不专业
Игра в жанре Point & Click. Ориентирована на юных игроков, что выражается как в сложности, так и в сюжете. Сюжетная линия повествует о трудном ребенке Алимардане, который 3 четверти игры проявляет удивительную изощренность в создании хаоса вокруг себя: издевается над животными, уничтожает инвентарь и запасы еды, бьет окна, мешает людям работать и всё в том же духе. Особенно не понравилось как мелкий злыдень испортил мотоцикл. Потом с парнем провели беседу и плохом и хорошем и он исправился сам и устранил результаты свои диверсий, попутно перед всеми извинившись. Вот такая незамысловатая история о ребенке который стал хорошим. Геймплей заключается в выполнении минизаданий, на каждой из локаций, которых полтора десятка на всю игру, есть чек-лист - сделать/взять/поговорить тот-то и с тем-то. Листом можно не пользоваться, тогда игра будет немного сложнее, но не слишком. Игра "звёзд не хватает", если есть альтернатива, то лучше выбрать для игры её.
This is honestly a difficult game for me to review because of the mixed messages it gives, but I think it's one that could be beneficial to proper parenting techniques. Let me explain. The game is narrated in a lyrical method, which is great for younger players. However, the first half of the game is all about getting into as much trouble as possible, including some very dangerous pranks such as starting a fire, as well as animal abuse. Alimardan continues to get in trouble while simultaneously expressing confusion at why nobody likes him. In the second half of the game, Alimardan realises that helping others and doing the right thing can be rewarding in its own way, and the boy has a change of attitude. Most of his actions in this part revolve around him undoing the mischief he'd caused earlier, although there are also a few new scenarios. Alimardan's Mischief is clearly aimed at younger audiences, and can teach kids a lot of bad habits if they only play the first part and do so withotu adult supervision/interaction. But if the parent sits down and plays the game with their child, discussing cause and effect, actions and consequences; this can actually be a pretty good teaching tool. The key is having a parent willing to interact with their child, which is something today's Western society seems to frown upon. The subtitles aren't the best, although this shouldn't be a problem if the child has a parent to answer questions when they get confused. It only takes about an hour to complete a single run, although as a parent/child activity, the game can easily last a good 3-4 hours. The little checklist works well for moments where you or the child get stuck and makes for a well-camouflaged hint system. I wouldn't say the character models are very attractive, but they do have appeal for younger audiences, even if adults may find them somewhat ugly. Also, the music is rather upbeat, which will add to the fun, but perhaps it should have given a different mood for the first part of the game to help convey the moral a bit better. Adults may get some enjoyment from the game, although it might be best to grab it on a sale due to the length. And if you're a parent who likes spending time with your child and actually discussing important topics with them, this could be a great family game. However, I wouldn't recommend this game for younger audiences where the parent isn't involved in their child's upbringing. That said, I am giving Alimardan's Mischief a conditional recommendation, the condition being that parents play this game with their child and use it as a bonding activity and teaching experience, or if you are an adult who enjoys a short and unusual adventure game now and then.
dialogs are badly written and their english translation so bad, it literally killing game's enjoyment. main character is an ugly and obnoxious brat who has behavioral problems, he walks slowly everywhere and doing mischiefs to adults. i m not sure if this game has a substantial story but it looks like you just wander around and doing bad things to other people. Persian/Farsi voice overs sounds also quite wooden. i played this developers other games and quite liked it but this one simply not my cup of tea.
Good play 6/10 Хорошая игра!
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