
This is a fight for survival. Xenomorphs swarm in overwhelming numbers. Every room could be your last.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Aliens: Fireteam Elite 2 drops up to four players into the boots of Colonial Marines deployed to the most hostile corners of the Aliens universe. This is not a rescue mission – it’s a fight for survival. Xenomorphs stalk the corridors, ambush from the shadows, and swarm in overwhelming numbers. Every room could be your last. Coordinate with your fireteam, leverage each class’s unique abilities, and adapt on the fly as encounters escalate from tense standoffs to all-out war. With deeper squad mechanics, smarter enemies, and a fully customizable Specialist class, AFE2 delivers the definitive co-op Aliens experience.

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Expanding from three to four players, AFE2 introduces deeper team-based mechanics that reward coordination and strategic class composition. New and improved classes each bring distinct playstyles and tactical abilities to the fight, making every squad combination feel different.
The iconic xenomorphs are more ferocious than ever before. AFE2's massive variety of new xenomorphs will force players to stay mobile, maintain situational awareness, and use every tool at their disposal. From stun batons for up close melee action in those most desperate moments, to pyro and electric ammo to whittle down the unrelenting xenomorph front before they overrun you and your squad, the battle can shift from calculated tension to desperate last stand in seconds.
Beyond expanded weapon and gear customization, AFE2 introduces the Specialist – a fully customizable class that lets players mix and match major and minor abilities from every available class. Build a loadout tailored to your exact playstyle and fill whatever role your squad needs.
AFE2 launches with multiple dedicated Horde maps that push squads to their limits. Battle through escalating waves of xenomorphs and other deadly enemies, earning increasingly valuable rewards as you survive deeper into the onslaught. This is where teamwork and skill are tested at their absolute peak.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.8Kreviews | 62% | — | $6.1M |
| $199.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1662 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After replaying the first one and remembering how amazing it felt I was super excited to see how they would build off of it. Unfortunately they built off of nothing. The Synthetics that felt like a legit threat in the first game kind of just stand there and wait for you to walk up with a shotgun. I never felt like they were advancing or pushing me out of cover. The actual Alien that we all paid to fight just feels off. There is something that I cant quiet put my finger on. Each mission felt like a chore especially since I had to turn off my dialogue. AvP Had better writing. OMG and that music what the hell is that? Its like sad joke trombone the entire time. Not once does the music swell and make you feel like some bad ass again I had to turn it off. IDK if I will finish it at this point I may come back later but right now I am not sure how to recommend this. I will say this though, the Drones look terifying with those translucent skulls when they are coming after you. If you are enjoying it I am glad. Don't let me yuck on your yum. I know people are really enjoying this but I dont think that this one is for me at the moment.
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Latest in each market: best PL #10, worst FR #96 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
50$, your better off buying 20$ worth of crappy poisonous McDonalds and paying 30$ Uber Eats charge to have it delivered just to EVENTUALLY crap out the garbage you just bought and have some relief by removing your bowels of this crap you just bought, this game your stuck with the bowels in constant constipation and pain....
If you told me this was a DLC expansion to the first game, which was already mediocre and kinda trash, I'd believe it. Slogged through the entire campaign and never once had a moment of "wow, I'm having so much fun". Found myself more irritated with the forced NPC dialog, forgettable combat barks, and unusual bugs including mission softlocks. Even worse, took me 20+ minutes to find a team (which was horribly underleveled, didn't finish the mission by the way) for the first map on intense (not the highest level difficulty, if you don't have the game. it's just above normal mode). The game already has a low playerbase and it's not even week two yet. Save your money, play a better coop game like Vermintide/Darktide/DRG/HellDivers 2.
Disclaimer: Huge Aliens fan + enjoyed AFT1 Overall, I'm having a great time with the game. Are there some performance hiccups? Yes. Not to the degree as others have stated admittedly, I just have some stuttering and frame drops when entering a new area (Probably because the map loads in sections than the entire map being loaded at once.) The game is pretty fluent and smooth for me personally during the most important parts of the game, the shooting and chaos of having a horde of Xenos closing in to tear your face off. I feel that they will optimize the game better as time goes on. You got your progression and class build system from the first game. Along with the new specialist class which will be interesting once you unlock it. I'm thoroughly enjoying ranking up my weapons and swapping to a new one once I max out a weapon. So far the weapons I've used and unlocked all feel good to use and have their role to play. Alot of attachments you can purchase at the shop or randomly can find/earn as rewards at the end of a mission. Tons of challenge cards like in the first game to add more rewards and challenge to the game. Speaking of challenge, I feel that this installment is a bit more challenging than the previous one. Challenging but fair. The AI is definitely better than in the first one, Xenos crawl and flank you instead of just running at you straight (some still do when theres a horde, but they're definitely a bit more tactical and use the environment, better pathing to you). The only time I've had a bad run is when my team honestly made bad calls or tried rushing and not sticking together. Having an extra marine in this installment didn't make it easier. I can play the game on maxed graphical settings, it looks good if thats something that matters to you. For a shoot em up horde shooter it really looks good. The environment (especially in the later missions) is great to the eye and gets me immersed. Feels proper with the lighting and shadows given its an Alien title. I definitely can get immersed into the game, it feels proper for the Alien setting and it sucks me in just fine. The sounds do feel a bit off, especially for our beautiful pulse rifle, but I read its due to that they couldn't get the licensing to use the OG sound. Its not terrible... but its noticeable for any fan of the franchise and gets you like... "wha...what a ♥♥♥♥♥♥♥ minute... that ain't my pulse rifle!!!". As of now I'm 12hrs in, still playing the class I started with, still unlocking and trying things. Having a blast knowing theres tons of other content to sink my teeth into with all the other classes and unlocks. For $50 though + day one DLC... If you're on the fence, you can definitely wait for a sale. I'd feel better if this was closer to $40 as yes... its similar to the 1st game. On the other side of the same coin, there is depth, and the upgrade from UE4 to 5 is understandable for them to make a sequel. I can give it a solid 7/10 - More optimization, getting rid of the stutters and random frame drops in maps... I can give it a 8/10. Maybe once I unlock more and get to try building my own class of Marine (specialist), maybe it will just blow me out of the water with the crazy combinations you can do and it would be a 9/10 at that point. Very good game for me overall.
I had fun, dont expect this to be perfect. A few bugs, story is cliche, a few things I would like to charge, but overall - very enjoyable on release, runs great on my very mid machine. I more leave this review review to support development. It really is not as bad as people say.
to expensive
If you enjoyed the first you'll enjoy this one. It's a horde shooter with a few different factions. The perk system seems even better then the first game. For new players, you can modify your core class abilities to customize them for your build. The turret can shoot gas which can then be changed to a frozen gas for example. The rockets on the marauder can be changed to do fire damage and leave a pool of fire that lasts 5 seconds. The weapons can be heavily customized/modified AND new to this series is you can permanently change the ammo type to be fire, electric, ect vs temporary ammo. Look, this isnt game of the year, but it is fun. Single player with 3 bots is fun. 2+ players gets better and better. For Linux players facing crashes on prologue. I'm on Bazzite and I installed the Proton GE pack and switched my compatibility to that. That allowed the game to get past that.
Fun game, builds upon the first. It has occasional bugs, but nothing game breaking yet. Definitely recommend.
Cannot recommend this game right now in its current state. I have lost count on the amount of times a door has failed to open/locked itself before the entire team walks through (yes people still explorer or don't stick with the group, or run ahead). Only to run into a the inevitable "everyone needs to be here" to progress. Additionally, the amount of times an FMV plays that leads to to a black unrecoverable screen that has sounds, subtitles, noises... Which leads to me forcing a close, re-open, sit through all that opening garbage, to try and reconnect (maybe it does, maybe it doesn't) for the FMV to play again and end with with several possibilities, A) Let me resume playing, B) Let me stand still unable to move, C) Lets the enemy kill me. D) Goes back to a black screen. A couple other of things that happen from time to time, swapping armor swaps the gender of the character/look of the head. The head vanishes randomly and I need to re-customize the character. Makes this a regret buy at this point in time.
Friend bought me this game to play together. We watched Aliens (1986) right before. Game was a blast, story was perfect for the universe, in my opinion. Skill tree for the classes feel cool and fun to play with. Plenty of guns to pick from. WillContinueToPlay/10 oh, and +2 for having a horde mode
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