
This is a fight for survival. Xenomorphs swarm in overwhelming numbers. Every room could be your last.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Aliens: Fireteam Elite 2 drops up to four players into the boots of Colonial Marines deployed to the most hostile corners of the Aliens universe. This is not a rescue mission – it’s a fight for survival. Xenomorphs stalk the corridors, ambush from the shadows, and swarm in overwhelming numbers. Every room could be your last. Coordinate with your fireteam, leverage each class’s unique abilities, and adapt on the fly as encounters escalate from tense standoffs to all-out war. With deeper squad mechanics, smarter enemies, and a fully customizable Specialist class, AFE2 delivers the definitive co-op Aliens experience.

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Expanding from three to four players, AFE2 introduces deeper team-based mechanics that reward coordination and strategic class composition. New and improved classes each bring distinct playstyles and tactical abilities to the fight, making every squad combination feel different.
The iconic xenomorphs are more ferocious than ever before. AFE2's massive variety of new xenomorphs will force players to stay mobile, maintain situational awareness, and use every tool at their disposal. From stun batons for up close melee action in those most desperate moments, to pyro and electric ammo to whittle down the unrelenting xenomorph front before they overrun you and your squad, the battle can shift from calculated tension to desperate last stand in seconds.
Beyond expanded weapon and gear customization, AFE2 introduces the Specialist – a fully customizable class that lets players mix and match major and minor abilities from every available class. Build a loadout tailored to your exact playstyle and fill whatever role your squad needs.
AFE2 launches with multiple dedicated Horde maps that push squads to their limits. Battle through escalating waves of xenomorphs and other deadly enemies, earning increasingly valuable rewards as you survive deeper into the onslaught. This is where teamwork and skill are tested at their absolute peak.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.8Kreviews | 62% | — | $6.1M |
| $199.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1647 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you told me this was a DLC expansion to the first game, which was already mediocre and kinda trash, I'd believe it. Slogged through the entire campaign and never once had a moment of "wow, I'm having so much fun". Found myself more irritated with the forced NPC dialog, forgettable combat barks, and unusual bugs including mission softlocks. Even worse, took me 20+ minutes to find a team (which was horribly underleveled, didn't finish the mission by the way) for the first map on intense (not the highest level difficulty, if you don't have the game. it's just above normal mode). The game already has a low playerbase and it's not even week two yet. Save your money, play a better coop game like Vermintide/Darktide/DRG/HellDivers 2.
Als eingefleischter Fan des Alien- und Predator-Universums habe ich mich riesig gefreut, als ich eher zufällig erfahren habe, dass Aliens: Fireteam Elite 2 erscheint. Schon der Ladebildschirm zauberte mir ein kleines Lächeln ins Gesicht. Nach fast 50 Stunden Spielzeit und 50 € Kaufpreis ist dieses Lächeln allerdings längst verschwunden. Ich möchte ausdrücklich betonen: Das ist meine persönliche Meinung. Andere Spieler können das völlig anders sehen – und das ist auch vollkommen in Ordnung. 👍 Pro - Kaum Bugs und keine Abstürze während meiner Spielzeit. - Keine langen Wartezeiten oder größeren Serverprobleme. - Die klassische Pulse Rifle ist wieder dabei. Am Anfang der Schock, aber nach 2 Std gemerkt, dass das andere Modell anderen Sound hatte... - Der Bewegungsmelder sorgt weiterhin für ordentlich Nervenkribbeln. - Vier Marines im Team sind eine sinnvolle Erweiterung. - Vier Herausforderungskarten statt nur einer bieten mehr Möglichkeiten. - Geschütze, Minen und ähnliche Gegenstände müssen nicht ständig neu gekauft werden. - Die unbegrenzt nutzbare Pistole sorgt dafür, dass Munition tatsächlich eine Rolle spielt. 👎 Contra - 50 € Kaufpreis: Für mich bietet das Spiel dafür zu wenig echte Neuerungen. Gerade als Nachfolger hätte ich deutlich mehr erwartet. - Teilweise werden Maps und Abschnitte aus dem ersten Teil wiederverwendet. - Die Story startet interessant, verliert aber schnell an Spannung. - Das Gameplay wird sehr schnell monoton: Laufen → Kämpfen → Laufen → Kämpfen. - Waffen und Skills bieten für meinen Geschmack zu wenig echte Neuerungen. - Die Spezialistenklasse ist eine gute Idee, bleibt bei der Umsetzung aber hinter ihren Möglichkeiten. - Die Klassen besitzen zu wenig Tiefe. Am Ende sind häufig nur ein bis zwei Skills wirklich interessant. - Die Ingame-Dialoge sind teilweise langatmig und schlecht geschrieben. - Die Charaktere wirken für mich teilweise sehr unausgewogen geschrieben und klischeehaft verteilt. - Die Darstellung wirkt stellenweise ‚woke‘, da die weiblichen Charaktere überproportional häufig in dominanten bzw. führenden Positionen dargestellt werden - Der Endboss war für mich enttäuschend und viel zu unspektakulär. 🔧 Was hätte ich mir gewünscht? Mehr Missionen, die tatsächlich etwas Neues machen: - Evakuierungen mit Fahrzeugen. - Rettungsmissionen für Kolonisten welche vlt schief geht und man flüchten. - Flares, die man strategisch einsetzen kann. - Türen, die man hinter sich temporär verschweißen kann. - Dunkle Bereiche, in denen man selbst entscheiden muss, ob man das Licht einschaltet. - Mehr taktische Entscheidungen statt immer wieder dieselben Angriffswellen. - DLC müssen kostenlos oder max 10 € sein um die 50 € gerecht zu werden - Mehr Auswahl bei den Waffen Optimierung (Lauf, Griff, Magazin, Optik, Laser / Lampen, Mündungsdämpfer, usw) Fazit Aliens: Fireteam Elite 2 ist kein schlechtes Spiel. Das Gunplay funktioniert, die Atmosphäre stimmt teilweise und mit Freunden kann es durchaus Spaß machen. Aber für 50 € erwarte ich von einem Nachfolger mehr als eine bekannte Formel mit einigen Erweiterungen. Als Fan des Universums tut mir das besonders weh. Ich wollte mehr Aliens – mehr Spannung, mehr Abwechslung, mehr taktische Möglichkeiten. Bekommen habe ich häufig: Laufen. Kämpfen. Laufen. Kämpfen. Bezahlen. Und bei 50 € hätte zumindest das letzte „Kämpfen“ etwas abwechslungsreicher sein dürfen. Alien Dark Descent hat es um Welten besser hinbekommen! Meine Wertung: 5,5/10
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Latest in each market: best PL #10, worst FR #96 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is lazy, its like were looping with the issues the first game had, gameplay and technical LMAO. The gameplay is the exact same as the first, nothing new added that actually changes the flow or feeling and it doesnt make it feel "new". The game re uses voice actors over and over again and it is hard to not notice, the connections constantly disconnect, you have barely any options for customization for your actual person, the gameplay loop is just run to marker, hold F, defend and repeat 3 times. YOU CANNOT TYPE IN GAME TO ANYONE. If they fix it more and add more quality content or changes than I would love to leave a positive review, but for now it gets a thumbs down. Just play the first one for a better price till this drops down a bit. I would also recommend adding some animation to rotating your camera/character when your'e standing still, it looks silly to just slide. I also think having some filter options would be nice and fun for replay or preference.
The game is nice but not really finished or ready, it should be a beta. people exaggerate about its cons, it has them for sure, overpriced for sure, but with some patches it'll be great. beside being a horde shooter game, i dont think there is much to its concept i just wish the conversations can be less "happy" in such a "grim" atmospheric game. and perhaps one of the main NPC's can be a rock-solid-rough-duke nukem-marine, instead of a tomboy Marinette. i ended up skipping all dialogues and having their sounds level set to 0. in that ... i was the ultimate badass...
After replaying the first one and remembering how amazing it felt I was super excited to see how they would build off of it. Unfortunately they built off of nothing. The Synthetics that felt like a legit threat in the first game kind of just stand there and wait for you to walk up with a shotgun. I never felt like they were advancing or pushing me out of cover. The actual Alien that we all paid to fight just feels off. There is something that I cant quiet put my finger on. Each mission felt like a chore especially since I had to turn off my dialogue. AvP Had better writing. OMG and that music what the hell is that? Its like sad joke trombone the entire time. Not once does the music swell and make you feel like some bad ass again I had to turn it off. IDK if I will finish it at this point I may come back later but right now I am not sure how to recommend this. I will say this though, the Drones look terifying with those translucent skulls when they are coming after you. If you are enjoying it I am glad. Don't let me yuck on your yum. I know people are really enjoying this but I dont think that this one is for me at the moment.
This game should have been a DLC for AFTE 1, not a seperate game with a 80$ price tag.
girl boss the game. AI voices or writing not sure. Needs more killing xenos and less girl boss.
ENG / CZ - česká verze je níže + Another great game to the Alien universe. + We finally got the pulse rifle, as we know it from the Aliens movie (1986), with a grenade launcher - the M41A Pulse rifle (but its functionality should have been better - direct fire, like in AvP) + Great atmosphere + Some locations beautifully capture the Cameron-Winston style + It complements AFT 1 nicely. Now we have 2 such games that we can alternate. And that's a nice portion. AFT 1 and 2 are slightly different, but I think that's good. I wish AFT 1 would get another story DLC (according to conversations with NPCs, it's definitely on offer). - The Czech Republic lost the Czech language version. At one point I was so angry that I wanted to wait until the sale. For me, a big minus for the publishers "Daybreak Game Company". And again, a big thank you to "Focus Entertainment", which brought us Czech in AFT 1. Hopefully the situation will change and Czech will be added. Thank you to the developers Cold Iron Studios for bringing us these 2 great USCM games, which we have all been waiting for so long! It is a great addition to the other amazing games with this theme that have already been created. In less than 24 hours after the release, more than 1300 reviews have flooded in. Some after almost 1 hour of playing. But why not, I think that's OK. Some quick information for those who have not yet decided. I chose the path of playing the campaign first and letting things settle down, so to speak. The story campaign can be completed in one day on standard difficulty (it took me about 18 hours - 40% of the time because I was struggling with the translation into Czech). The dialogues are not long at all, which is good, brisk as in the spirit of the game. In some cases, the interviews could offer better answer choices, but you simply have no other choice. The story is good and I won't give it away. It fits nicely into this universe. The game's styling is great again. Some locations beautifully capture the Cameron-Winston style of the 1986 film Aliens (for me, the best film in this universe). In some missions, it reminded me a lot of AvP 3. I was nostalgically thinking about it and I'm sure I'm not alone in that. The missions are good (and again contain both closed and open locations). And I haven't noticed any major glitches yet, with a few minor exceptions. But I'm only rating the "standard difficulty" for now. I'm curious to see what it will be like when I work my way up to the insane difficulty again. I'm glad that in this part of AFT there is an option to try a 4-member team. AFT 3 could easily have a 5-6-member team. :D I think that's enough for a start. Great game, great atmosphere and finally the M41A Pulse rifle! ---------- CZ verze: + Další skvělá hra do univerza vetřelců + Konečně jsme se dočkali pulzní pušky, tak jak ji známe z filmu Vetřelci (1986), pěkně s granátometem - M41A Pulse rifle (ale jeho funkčnost měla být lepší - palba na přímo, tak jako třeba v AvP) + Skvělá atmosféra + Některé lokace krásně vystihují Cameron-Winston style + Pěkně se doplňuje s AFT 1. Teď už máme 2 takové hry, které můžeme střídat. A to už je pěkná porce. AFT 1 i 2 jsou mírně odlišné, ale to je myslím dobře. Přál bych si, aby AFT 1 dostala ještě další příběhová DLC (podle rozhovorů s NPC se to vyloženě nabízí). - ČR přišla o českou jazykovou verzi. V jednu chvíli jsem byl tak naštvaný, že jsem chtěl čekat až na výprodej. Za mě velký mínus vydavatelům "Daybreak Game Company". A zároveň znovu velké poděkování "Focus Entertainment", které nám v AFT 1 češtinu přineslo. Snad se situace změní a čeština bude ještě doplněna. Děkuji vývojářům Cold Iron Studios, že nám přinesli tyto 2 skvělé USCM hry, na které jsem všichni tak dlouho čekali! Je to parádní doplnění k již jiným dalším úžasným hrám s touto tématikou, které již vznikly. Za necelých 24 h po vydání se vyrojilo více než 1300 recenzí. Některé téměř po 1 hodinovém hraní. Ale proč ne, to je myslím OK. Pár rychlých informací pro ty, kteří se ještě nerozhodli. Já si vybral cestu, že nejprve odehraji kampaň a nechám si věci takzvaně sednout. Příběhová kampaň se dá dohrát během jednoho dne na standardní obtížnost (mě to zabralo cca 18 hodin -40% času jelikož jsem se trápil s překladem do češtiny). Dialogy nejsou nikterak dlouhé, což je dobré, svižné jako v duchu hry. V některých případech by se rozhovorech mohl nabízet lepší výběr odpovědi, ale nemáte jinou možnost prostě. Příběh je povedený a nebudu prozrazovat. Do tohoto univerza se pěkně hodí. Stylizace hry je opět skvělá. Některé lokace krásně vystihují Cameron-Winston styl filmu Vetřelci z roku 1986 (za mě nejlepší film z tohoto univerza). V některých misích mi to hodně připomínalo hru AvP 3. Nostalgicky jsem si tak zavzpomínal a jistě v tom nebudu sám. Mise jsou povedené (a opět obsahují jak uzavřené, tak i otevřené lokace). A nezaznamenal jsem zatím nějaký větší zádrhel, až na pár drobných výjimek. Ale hodnotím zatím jen "standardní obtížnost". Jsem zvědav, jaké to bude až se propracuji opět na tu obtížnost šílenou. Jsem rád že v tomto díle AFT je možnost vyzkoušet 4 členný tým. AFT 3 by klidně mohla mít 5-6 členný tým. :D To pro začátek myslím stačí. Skvělá hra, skvělá atmosféra a konečně M41A Pulse rifle!
Brilliant game so happy I got it! It feels like the original game but with better graphics and smoother gameplay. The game fits seamlessly into the Alien timeline, featuring references to the first three movies, the prequels, and Alien Isolation. The gameplay reminds me of Left 4 Dead world war z and back 4 blood but with more sci fi action and less gore. my only wish is for there to be a way of purchasing or viewing enemy models in-game, since the fast-paced action makes it difficult to appreciate the designs. Also feel that the Xenomorph life cycle needs to be explained more clearly, as new alien media does not bother explaining it, and the new types of aliens incorporated into this game can be confusing for both long time and new fans. Adding lore files or adding more detail to the already existing enemy bios would be a great way to clarify the alien life cycle and its mutations. The game does feel a bit tame at times, with patronizing voice lines and a lack of the gore that made the series so iconic. Overall, I'd give it an 7.50 out of 10; it's a significant improvement over the first game, and is one of the best games i have played this year and I'm excited to see what future DLCs will bring.
its bad in every way other than visually. 1. locking certain basic things like cosmetics or challenge cards behind game progression feels like a lazy way to forcibly pad out hours played. 2. enemies jittering or even outright teleporting is a constant issue, especially during the second-half of the campaign. 3. the audio is dog water to be frank. the aliens sound like theyre halfway across the room from you even if theyre up in your face, voicelines can and will repeat with an echo, the guns are only passable. 4. the dialogue is terrible. if they were intending to make an obnoxious 'so quirky lol' character then they did raptor well. ko has the personality of easily forgettable cardboard even for someone supposed to be the hardass type. shipp. piper i feel as though could have had better development other than 'i spoke once on the comms now im learning :)' esther and wrench i like simply because they feel more natural compared to the rest. 5. i struggled to pay attention to the storyline on account of the fact that it was so bland and samey. the prologue had me hooked, i was excited. the 2.x missions managed to keep that excitement building up until 3.1 even if there were fair leaps of escalation. the more you start to learn about the big evil doctor, however, and the further you progress into that arc the worse it gets until it becomes nothing more than a 'big scary scientist is doing EVIL and playing GOD.' 6. the ai clearly has a few screws loose as very frequently from what ive played, they would do things such as conga lining or get themselves stuck on nothing in an open space (an issue especially prevalent with the droid enemies). the only ai that seems to work decently well and kind of erratically are the synths, which is bad, because youd also expect that the xenomorph enemies would be able to do more than walk in singular straight lines at you. 7. semi infrequently (in my experience) the interaction key would either take one-two seconds delay or outright stop working. really just a nuisance compared to everything else. 8. the difference between the pre-rendered cutscenes, in-game cutscenes and the actual gameplay itself is utterly jarring to such a degree that it can pull you out of the immersion; going from wonderful to look at immediately into grainy 80s footage. this game is ultimately just fireteam elite 1 with prettier graphics and DOZENS of issues which one wouldve hoped wouldnt have been stuffed into a game that costs a whole 50 dollars. i love that they made challenge cards infinite, added new weapons and systems for said weapons, and abilities. but when i can count how many new things theyve added to 2 on both of my hands while the issues that persist infinitely, constantly grinding against you, its really just not worth it to purchase this game at full price. at best this is a game that you wait a year or two before buying, or buy it when its at a 15-20 dollar discount.
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Where this game's players are, estimated from review languages.
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