
This is a fight for survival. Xenomorphs swarm in overwhelming numbers. Every room could be your last.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Aliens: Fireteam Elite 2 drops up to four players into the boots of Colonial Marines deployed to the most hostile corners of the Aliens universe. This is not a rescue mission – it’s a fight for survival. Xenomorphs stalk the corridors, ambush from the shadows, and swarm in overwhelming numbers. Every room could be your last. Coordinate with your fireteam, leverage each class’s unique abilities, and adapt on the fly as encounters escalate from tense standoffs to all-out war. With deeper squad mechanics, smarter enemies, and a fully customizable Specialist class, AFE2 delivers the definitive co-op Aliens experience.

Join our Discord server, Marine.
Expanding from three to four players, AFE2 introduces deeper team-based mechanics that reward coordination and strategic class composition. New and improved classes each bring distinct playstyles and tactical abilities to the fight, making every squad combination feel different.
The iconic xenomorphs are more ferocious than ever before. AFE2's massive variety of new xenomorphs will force players to stay mobile, maintain situational awareness, and use every tool at their disposal. From stun batons for up close melee action in those most desperate moments, to pyro and electric ammo to whittle down the unrelenting xenomorph front before they overrun you and your squad, the battle can shift from calculated tension to desperate last stand in seconds.
Beyond expanded weapon and gear customization, AFE2 introduces the Specialist – a fully customizable class that lets players mix and match major and minor abilities from every available class. Build a loadout tailored to your exact playstyle and fill whatever role your squad needs.
AFE2 launches with multiple dedicated Horde maps that push squads to their limits. Battle through escalating waves of xenomorphs and other deadly enemies, earning increasingly valuable rewards as you survive deeper into the onslaught. This is where teamwork and skill are tested at their absolute peak.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.8Kreviews | 62% | — | $6.1M |
| $199.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1647 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have to give this game a positive reveiw but only by the skin of its teeth. In camparison to the first game I would say it is a decent succesor but doesn't do anything groundbreakinly new. More weapons, an extra team member and a wider variety of enemies are about the only addition, as well as actually animated npc dialogue however their god awful corny dialogue and demeanor discredits that entirely. Gameplay wise, there are a lot of stutters and friendly and enemy ai seem to struggle with tasks and pathing even though they said they improved it from the previous game. I've also dropped out of a fair few games without any explainable reason. But that being said, I can't in good faith give a game an overwhelmingly negative review based on bugs that will probably be ironed out in the first few patches. What really pushes me to dislike this game is the price. With DLC, the previous game totaled a cost of around $55 Australian dollars. The base price for this game, without deluxe add ons or future dlc, being $80 AUD is absolutelty disgusting. Without any meaningful addition to the franchise or overall content of the series, I cannot see how they justify the price, especially seeing as how the first game wasn't a particuarly overwhelming success that would justify such a premium price. If you are a fan of the Alien franchise or enjoyed the first game, definitely give this a go, but absolutely wait for a steam sale and hope that servers aren't dead by then. Overall rating: 6.5/10 (Pre any bug fixes)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best PL #10, worst FR #96 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you told me this was a DLC expansion to the first game, which was already mediocre and kinda trash, I'd believe it. Slogged through the entire campaign and never once had a moment of "wow, I'm having so much fun". Found myself more irritated with the forced NPC dialog, forgettable combat barks, and unusual bugs including mission softlocks. Even worse, took me 20+ minutes to find a team (which was horribly underleveled, didn't finish the mission by the way) for the first map on intense (not the highest level difficulty, if you don't have the game. it's just above normal mode). The game already has a low playerbase and it's not even week two yet. Save your money, play a better coop game like Vermintide/Darktide/DRG/HellDivers 2.
After replaying the first one and remembering how amazing it felt I was super excited to see how they would build off of it. Unfortunately they built off of nothing. The Synthetics that felt like a legit threat in the first game kind of just stand there and wait for you to walk up with a shotgun. I never felt like they were advancing or pushing me out of cover. The actual Alien that we all paid to fight just feels off. There is something that I cant quiet put my finger on. Each mission felt like a chore especially since I had to turn off my dialogue. AvP Had better writing. OMG and that music what the hell is that? Its like sad joke trombone the entire time. Not once does the music swell and make you feel like some bad ass again I had to turn it off. IDK if I will finish it at this point I may come back later but right now I am not sure how to recommend this. I will say this though, the Drones look terifying with those translucent skulls when they are coming after you. If you are enjoying it I am glad. Don't let me yuck on your yum. I know people are really enjoying this but I dont think that this one is for me at the moment.
The game has good bones. Right now it's a 7/10, but I can see it becoming a 9/10 in the future. If you are having performance issues (stuttering), lower shadow quality to medium-low and you can keep the rest on high.
Game overall launched pretty well. Few bugs but nothing that can't be managed. 7/10. Good game if it goes on sale for 20ish bucks.
This game should have been a DLC for AFTE 1, not a seperate game with a 80$ price tag.
Constant DC, Host crash, Map Resets to BEGINNING, Some weapons useless, Paid weapons behind DLC stronger than some base weapons. AI are completely useless will not shoot at targets near them, solo mode has nodes to increase there damage/hp etc means nothing if they do not shoot and constantly block you playing. Recoil on some guns to such a level where you are just constantly pulling down for hundreds of rounds to counter, i gave up and just use smart gun (auto aim) on all classes with damage modifier, who the hell wants to hold multiple mouse buttons while pulling down for 500 rounds as each one does 3/4 damage per shot. Hidden stat, that is not explained apart from in a tool tip menu over 4 pen prevents shots bouncing of SOME, that's right SOME have more than 4 resistance, so you need MORE pen than tooltip states. So either maximize the pen or just not use 60% of the weapons. ( Important on higher difficulties as there are more elites, less so on IGN or Standard skill levels ) I played the original, never felt this much grief while playing, spend most of my time inside the HUB shooting walls to try and make some guns playable, such as maxing recoil reduction just to reduce the amount of pulldown on most guns or simply give up and just install the auto-aim augment. Do not even get me started on friendly fire, people seem to miss the part where above standard it states "friendly fire enabled"
This is lazy, its like were looping with the issues the first game had, gameplay and technical LMAO. The gameplay is the exact same as the first, nothing new added that actually changes the flow or feeling and it doesnt make it feel "new". The game re uses voice actors over and over again and it is hard to not notice, the connections constantly disconnect, you have barely any options for customization for your actual person, the gameplay loop is just run to marker, hold F, defend and repeat 3 times. YOU CANNOT TYPE IN GAME TO ANYONE. If they fix it more and add more quality content or changes than I would love to leave a positive review, but for now it gets a thumbs down. Just play the first one for a better price till this drops down a bit. I would also recommend adding some animation to rotating your camera/character when your'e standing still, it looks silly to just slide. I also think having some filter options would be nice and fun for replay or preference.
I loved the first game, sure it has its flaws but the developer has a history of releasing patches frequently and 2 days later and its a massive difference. The graphics is very true to source material (the movie Aliens), sound effects are better than the predecessor, AI is more "bug-like", a bit annoying with some of the NPC's blabbering but easy to ignore. If you love the idea of blasting Xenomorphs then this is a game for you. A lot of the bad reviews complain about minor things and/or irrelevant things. People complaining about the price, show me whats cheap these days? Ooh, almost forgot, its not 6 missions, more like 6 chapters.
Brilliant game so happy I got it! It feels like the original game but with better graphics and smoother gameplay. The game fits seamlessly into the Alien timeline, featuring references to the first three movies, the prequels, and Alien Isolation. The gameplay reminds me of Left 4 Dead world war z and back 4 blood but with more sci fi action and less gore. my only wish is for there to be a way of purchasing or viewing enemy models in-game, since the fast-paced action makes it difficult to appreciate the designs. Also feel that the Xenomorph life cycle needs to be explained more clearly, as new alien media does not bother explaining it, and the new types of aliens incorporated into this game can be confusing for both long time and new fans. Adding lore files or adding more detail to the already existing enemy bios would be a great way to clarify the alien life cycle and its mutations. The game does feel a bit tame at times, with patronizing voice lines and a lack of the gore that made the series so iconic. Overall, I'd give it an 7.50 out of 10; it's a significant improvement over the first game, and is one of the best games i have played this year and I'm excited to see what future DLCs will bring.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.4M | 17.6K | 97% | $24.99 | |
| $15.4M | 27.1K | 80% | $29.99 | |
| $493 | 4 | 75% | $4.99 | |
| $208 | 2 | 100% | $4.99 | |
| $0 | 73 | 89% | Free | |
| $0 | 22.7K | 75% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 19.9K | 89% | $19.99 | |
| $6.1M | 11.3K | 94% | $29.99 | |
| $6.1M | 19.6K | 94% | $19.99 | |
| $6.1M | 4K | 82% | $49.99 | |
| $6M | 7.5K | 95% | $24.99 | |
| $6M | 23.5K | 71% | $9.99 |