
This is a fight for survival. Xenomorphs swarm in overwhelming numbers. Every room could be your last.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Aliens: Fireteam Elite 2 drops up to four players into the boots of Colonial Marines deployed to the most hostile corners of the Aliens universe. This is not a rescue mission – it’s a fight for survival. Xenomorphs stalk the corridors, ambush from the shadows, and swarm in overwhelming numbers. Every room could be your last. Coordinate with your fireteam, leverage each class’s unique abilities, and adapt on the fly as encounters escalate from tense standoffs to all-out war. With deeper squad mechanics, smarter enemies, and a fully customizable Specialist class, AFE2 delivers the definitive co-op Aliens experience.

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Expanding from three to four players, AFE2 introduces deeper team-based mechanics that reward coordination and strategic class composition. New and improved classes each bring distinct playstyles and tactical abilities to the fight, making every squad combination feel different.
The iconic xenomorphs are more ferocious than ever before. AFE2's massive variety of new xenomorphs will force players to stay mobile, maintain situational awareness, and use every tool at their disposal. From stun batons for up close melee action in those most desperate moments, to pyro and electric ammo to whittle down the unrelenting xenomorph front before they overrun you and your squad, the battle can shift from calculated tension to desperate last stand in seconds.
Beyond expanded weapon and gear customization, AFE2 introduces the Specialist – a fully customizable class that lets players mix and match major and minor abilities from every available class. Build a loadout tailored to your exact playstyle and fill whatever role your squad needs.
AFE2 launches with multiple dedicated Horde maps that push squads to their limits. Battle through escalating waves of xenomorphs and other deadly enemies, earning increasingly valuable rewards as you survive deeper into the onslaught. This is where teamwork and skill are tested at their absolute peak.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 3.8Kreviews | 62% | — | $6.1M |
| $199.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1692 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
super jeu moi qui jouer au premier aliens: fireteam elite j'ai accrocher direct
Really just bloated with bugs, i cannot say really how often i get the bug where i CANNOT pick up items (Ammo, Boxes, MEDKITS) and have to try to do the Konami code just to even hope it works and i can pick said item up. The door bug is also insane as well, missions getting soft locked because of this should never happen in any reasonable video game. some things can be fixed like the bugs, but the dialogue and insanely anticlimactic ending and story cannot. The devs have also been quiet and ever and theres like a pathetic fart of a "Oh we realize this and this" but only mention like 2 out of the many, many bugs. i want the game to be good, but its just not right now. and it needs fixed plenty, even if i fear its too late as it stands.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best PL #10, worst FR #96 · 14 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Korean, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm SOOOOO glad they didn't try to reinvent the wheel of the first game. All of the whining "this is an expansion of the first one" to me is the highlight of the game and not a bug (more bugs the merrier for the Marauder). You get an extra player which is awesome if you got a regular gaming crew. Three was always a bit small. Unreal polish gives the game a more cinematic feel but does leave a few growing pains (CAN WE GET THE INTERACT BUTTON TO WORK CONSISTENTLY PLEASE!). Which I know will get worked out so I'm not stressing. The game is glorious, you finally get the Queen fight you've always wanted, the pathogen is even more disgusting with Unreal. But the level of screams, laughs, etc from me and my friends is truly appreciated.
I'll be honest- I wasn't impressed when I first started playing. I'd played the first to death and thought it was brilliant. This one is just as good but its a slow burner. Its a bit of a slog when you first start- 16th Sept 2026 there are still bugs and its not properly optimised yet. My really good PC runs horribly after playing and needs a restart to sort it out. I think the progression for complete beginners is too slow- you will run out of ammo early on and the mission rewards I think are a bit thin. Once you get your first class maxxed out the game changes. The perk trees are absolutely awesome and you will lose hours tinkering with your build and trying out odd combinations- especially once you unlock specialist. I've completed all classes bar specialist so far. Horde mode is fabulous and each class brings something to the missions and horde. I was pretty negative about it when I first started but give it time and you'll sink many hours into it.
If you liked the first one you will enjoy this. By no means is this GOY material, the voice lines/writing is terrible at best and you will hear the same voice lines over and over and over.....there is some jank (player movement, ai, interacting with items) but nothing that is game breaking. Combat is fun, you can easily become overrun at any moment, the classes have improved from 1 and I like coming up with new builds. The new Specialist class is OP. The guns and gunplay are both good as well. Overall I think this is a solid game and I'm hopeful that we will get more content than we did for the 1st one.
Bon, autant le dire de suite, oui le jeu est pas si mal mais clairement, il ne vaut pas son prix. Pour le prix d'un triple A d'il y a encore quelques années, clairement, le jeu n'est pas au niveau. Pas assez fini, manque de nouveautés par rapport au 1, ça manque de QoL, les caracters design sont vraiment inégales, (KO porte bien son nom) Bref c'est pas fini et ça vaut difficilement son prix de lancement. C'est clairement plus un 1.5 qu'un 2 et je comprends que certains ragent là dessus. La bonne nouvelle. Tout est améliorable. Les mécaniques sont connues, cette série est à mon sens le meilleur jeu coop qui retranscrit l'ambiance alien. Par contre, gros boulot qui arrivent pour les devs pour améliorer le produit et aussi, se faire pardonner auprès des fans déçus. Tellement à faire : Ajouter un chat écrit pour améliorer les échanges en jeu. Rajouter des pings interactifs comme on voit de nos jours, on ping et y'a une roue pour dire "merci" "demander des soins", "des muns" etc... L'écran de départ en mission Il faut indiquer les types d'ennemis rencontrés comme c'est le cas l'écran juste avant d'entrer en file d'attente ! Aussi, pouvoir voter contre une carte à cet écran ou bien, donner à l'hote le pouvoir de refuser / demander une autre carte. Voir les aptitudes des joueurs seraient, un plus. Prendre médic quand on voit 3 spécialistes pour se retrouver avec des spécialistes compétences, medic, c'est naze. Pendant la partie, pouvoir kick ou lancer un vote pour kicker un joueur. C'est vraiment basique mais c'est pas là. Que les armes puissent être custom, build par build et que la custom ne soit pas partagée avec tout les builds qui utilisent la même arme. Refaire les cinématiques qui trouvent le moyen de ... laguer ? sérieusement, faire laguer une cinématique ??? Ajouter aussi une cible dummy pour tester les dps. ça ne coute rien à faire et ça permet de tester sans devoir lancer une partie ! Revoir aussi l'interface car ça manque de fluidité et de bon sens. Devoir aller dans les paramètres pour quitter le jeu .... ? Etre original ok mais faire comme personne d'autre, c'est être marginal. Plus tard, il faudra rajouter clairement des cartes avec des aliens, ça manque et clairement, les robots et les pathogènes.... ouè bof. Aliens, on veut buter de l'aliens ! Y'a du bon et du mauvais mais si vous voulez sortir du contenu payant ou une suite, il va falloir remonter le niveau en attendant.
The negative reviews are all over the place with this game with some being justified while most of them are blown extremely out of proportion. The game is an overall improvement over the first with more missions, better graphics, better AI and a lot more customization and unlockables. Also you get exactly what is advertized...a wave shooter. So people complaining that its boring or bad because of that obviously dont know the fireteam elite games are in fact wave shooters. However my biggest gripe with this game is the HORRIBLE dialogue! its bad...very bad. its so bad that it takes you out of the game whenever NPCs talk because they are way too chipper and happy for aliens ripping peoples faces off. The good news is that the main part of talking to them ends when you beat the campaign so you never have to engage with it afterwards lol. Other than that if you are an aliens fan and like wave shooters than this game is right up your ally
some stuff cost very to much in that game
If you enjoyed the first game, you'll enjoy this game. Don't listen to the review bombs. Is the game perfect? No. Was the first game perfect at launch? Also, no.
The constant stutters that this game has are just unacceptable for a full release video game. Do not buy this game until this is addressed.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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