
Drop into the gripping journey of Aliens: Dark Descent, a squad-based, single-player action game in the iconic Alien franchise. Lead your soldiers in real-time to stop a new and terrifying kind of Xenomorph outbreak on Planet Lethe.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 94 reviews with recorded playtime.
Reviews
Themes across 93 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
masterpiece of an aliens game. its a dam shame the game never got any DLC
game is so full of bugs that will lock you from completing side objectives and paired with the brutal saving system makes it a slog to complete not to mention the BS where aliens will spawn in on a vent just as your guys pass by for a instant detection is disheartening and alot of levels tend to just be unfair BS that require you to throw away everything the game teaches you about stealth and just rush objectives before max patrol size is reached ie the multitude of maps that are narrow winding corridors where your sniper can not be put into play(not that it is easy to get them to work since you cant really command individual squad members) to eliminate the aliens or cultist that are rushing to your area unfun and unnecessarily punishing
Interesante :3
Aliens flavored with it's own twist on top down strat games.
Game is buggy and the worst bug is where Marine just don't want move, clip in random stuff also for game where u need be stealthy Marines are made so damn loud it ruins immersion. Also u can save when u want only auto saves so after few times to be forced to reload and lose progress im just done with game and cant recommend it.
Only 1 or 2 bugs that didn't bother me really, game was challenging and fun. I enjoyed it, it kept the alien vibe throughout. worth playing. some people cry about it being difficult, L2P.
I tried to enjoy this game, I love the Alien Franchise but unfortunately for me this game has been nothing but frustration as it's riddled with bugs, I have had to restart several times due to bugs preventing me from progressing the story or even shooting enemies (Yes. I've had a bug where my marines refuse to fire) and it just feels clunky sometimes, I wish I could play it more because from what I have played I've enjoyed but I literally cannot play more because I will inevitably hit a brick wall of bugs that force me to stop or restart.
yes even if the archivist achievement is bugged
It has some flaws, but it is a solid game. Not everything is clear, and saves are not always where you would like them to be. Linearity is little irritating as well. Still, it's fun.
Don't expect a polished experience, but do expect something pretty unique. The game still has a lot of bugs, including some rare campaign breaking ones, graphical glitches, performance issues, and other jankiness. If you can power through that, and I would recommend that you do, you will find a gem in the rough. There isn't a direct point of reference I can make, but it's something of a cross between XCOM 2 and an RTS. Stealth is very important in this game, as moving around undetected is paramount in higher difficulties, and fighting your way through to the objective is generally ill-advised. When combat does break out, it can be very tense and exhilarating, and the fights themselves become more tactical as you progress the campaign and unlock more abilities. On a more strategic level it's a fine balance between treating your wounded, going on missions, managing resources, and making sure that you don't have too much downtime. The strategic level isn't too involved, there is no base building or anything like that, but it's just serviceable enough. There is a doom clock that starts about half-way through the game, but the main thing to worry about is the infestation level. It's a tracker that increases the number of spawns on the planet the more time passes. There is a way to lower it, but it comes very late in the game and requires resources. One of the interesting things about the game is that you can extract and continue the mission later with a fresh squad, but you're incentivized to complete each mission within as few trips as possible. If you're a fan of the Alien franchise, specifically Aliens, this game gets a lot right. Xenomorphs are formidable but if it bleeds, specifically acid, you can kill it. There are some fun toys to play with, like the fan-favorite smartgun, the game has a generally engaging storyline, and there's plenty of cool atmosphere. Aside the bugs and technical issues, there are some additional cons. Some of the later missions can be a slog to get through, and unless you're taking your time, abusing elevators to quicksave, fighting every onslaught wave, etc, the game is fairly hard on a first run through. All of my experience is from the highest difficulty, and while it didn't feel impossible, some parts were very frustrating. I would also say the story finale felt a little flat and didn't explore the themes it was setting up. It wasn't terrible, but it wasn't great either. Is it worth playing though? Oh yeah, absolutely. I would like to see a proper sequel to this game, as Aliens: Dark Descent feels very much like a part 1 to a larger Aliens story.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French, Italian, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Japanese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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