
Drop into the gripping journey of Aliens: Dark Descent, a squad-based, single-player action game in the iconic Alien franchise. Lead your soldiers in real-time to stop a new and terrifying kind of Xenomorph outbreak on Planet Lethe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Sep 3 → 9.71/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 18.9Kreviews | 88% | — | $17.6M |
| $13.99−65% | 9.1Kratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1061 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have never played a game like this. What an immersive experience. I am blown away... and scared
I put about 70 hours into a single nightmare difficulty save file with plus 5 damage to boot. This is to say it was an exhilarating experience but also at certain points pretty frustrating. Though if you are looking for a gripping and butthole clenching experience that isnt too desimilar from a tactical horror survival game then definetly check it out. If you are thinking about picking it up here are some tips for navigating the game. There comes a point of no return halfway through the game where a countdown begins. It gives you 40 days before catastrophe occurs. If you dont finish the final mission by then, then it will hard lock your game and force a save restart. You will want to develop a b team just in case your main squad develops traumas or needs a week in the medbay. Just be careful not to overuse the intensive training in the barracks as it exhausts marines you pull from it. As the clock counts down you should pull everyone. If you do find yourself running out of time, there is a random day passing event that will give you two extra days to finish if you need it but after that I dont think it triggers again. You find out about half way through that the onslaughts are no joke. Especially later, you want to minimize prolonged contact with the xenos as much as possible. So really it comes down to exploiting the AI as much as you can (flamethrower is incredible for this). Especially when they really begin to swarm the levels later on. Training a recon unit and picking up the sniper rifle with the silencer is a necessity. You can plant a bunch of motion trackers in a room mined with explosives or by the APC but after a hunt is triggered if you detonate the sensor too early they will ignore it. You dont want to go up against any of them in close range or there is a good chance your point marine will take a wound or take another if you are particularly brazen. My main diamond dog gunner lost a hand to a praetorian after a risky mine deployment (one gunner should use mines.) So always be aware that walking by a nest opening can spawn a xeno instantly. Its best to run through those areas and not deploy motion trackers there. Medics and Techers are useless dont bother with them. Your main focus should be command point action economy. Most of the game I was taking 2 Sergeants, 1 Recon, 1 Gunner. Its not until about half way through the game that you unlock another slot. At that point you'll likely want to take another gunner. Any Marine that can take the Team Player upgrade should take it and then be prioritized for exp gain. It gives you 1 CP capacity for every 2 marines on your squad with it. You should have 4 of them by mid game. After that you want perk that gives critical. Its critical hit chance doubles each rank and makes it the best perk for sheer combat effectiveness. If you care for spoilers here's where you should stop reading Part 2 of the final mission sucks on every conceivable level and it feels like the game is missing half a climax because it forces characters you have never played before onto your team for the final stretch. Which of course meant they had to neuter the difficulty. Your characters take no damage despite the fact that you lose two of them nearly instantly once the chase begins. One of them is even wearing a red shirt and its comical how silly the ending chase is. Not to mention the narrative isnt particularly compelling throughout most of the game. Especially once lieutenant grizzled turns into incoherent Liam Neeson then it really takes a nose dive.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 695.8/day in the week to Jul 16 → 7.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Japanese*languages with full audio support
| $11.99−70% |
| 3.5Kratings |
| 80% |
| — |
| not modelled |
| $39.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
elevator bug frustrates the hell out of me. Game been out almost 3 years and a simple fix issue that brakes the game still around.
Just finished this game on Medium difficulty, it's pretty solid, however it's too idiotic that you can't choose which soldier leads the group. I often want Sniper to lead them and make a silent headshot when necessary, however they randomly rearrange and too often I have to move forward/backwards too many times before being able to take precision shot with a silencer.
That's always how it goes.A hidden gem like this comes out,and then it just disappears no updates, no DLC, no sequel. Its such a shame, because this game is absolutely incredible.
28 hours into my campaign and I ran into a game breaking script bug ending my entire campaign, unable to progress. Simple google search shows this was reported many times at release yet here it is three years later. Apparently it's some kind of script that fails to fire and could be fixed by starting the mission over, however there is no manual save (forced ironman basically) and only up to ten autosaves. If it has gone over that limit then there's no way to restart the mission and the game is hard locked. Which sucks because besides this the game is crazy fun and I found myself hoping for more games in this format. I've never been much of an aliens fan but this turned me around on it. I can deal with bugs, jank, glitches, whatever, but game breaking bugs reported over and over at the time of release still being in the title is something I cannot endorse - ever. Forced ironman should never be a thing for reasons exactly like this.
是一部很不错的异形游戏,但不能算是一部好玩的战术策略游戏。 先谈异形要素吧,这部游戏的流程、场景和剧情很完美的包含了电影正传四部里面的所有的元素,老雷的太空恐怖;卡梅隆的动作战争;大卫芬奇的废土宗教以及让皮埃尔的怪诞伦理,在忠实度上可以肯定是下了力气的。另外还有各种场景物品的还原程度极高(最明显的应该就是AI室),还有异形电影里的各种交互音效还原,甚至连编年史大事记里的天津战役都有提到,作为一个异形粉丝或者看过所有异形电影的玩家来说是很有代入感和惊喜感的。 但是作为一个带有RTS和RTT要素的游戏,这个游戏很多方面都做的挺让人无奈的。关于RTS部分,要点就是资源采集-建造-扩张,在这个游戏里资源采集挺重要的,科技研究、武器制造和每次出动带的装备甚至包括各种岗位的船员都需要在关卡去采集来达成,问题就是这个部分做的很简陋的,简陋的像古早网游鼠标点几下就完事了。而且小队管理部分特别逆天,如果带出去的士兵受伤了,那很大概率要在医务室躺5-10天然后还附带疲惫无法出任务并且还有PTSD得去做心理治疗不然就会有debuff,但是更神的设定来了,所有士兵1级都自带一个逆天debuff(比如升级只能ai随机加点、看见异形就破防不听指挥、视力缺陷导致命中率很低,最牛逼的就是还有霸凌哥会随机干队友....),然后你部署一次就得花费一天,每过一天异形就会繁殖的更多一点主线剧情到一半还有时间限制.....然后每次选择下一天就会发生随机事件,每次随机事件基本都带给你更多的debuff,小队一共五个人但是每次做任务都得疯六个....感觉设计师是一个S,最倒霉的情况下一个士兵身上可以附带4种debuff.... RTT部分的话也没好到哪里去,有个很致命的缺陷就是他整个小队5个人是作为一个整体控制的,你不能单独操控其中一个或者一部分人物,这就导致了操作性大大的下降。在加上这游戏大部分场景都在室内,全是走廊和房间,当你有了狙击手之后经常会卡不到狙击手能露出清晰视野的位置,但是敌人的探测范围非常大,就会出现为了狙击手能在被敌人发现前疯狂前后左右来移动全队来找一个合适的位置最后来不及在敌人走完警觉条之前击毙敌人。无法单独操控还有个很神的地方就是游戏里防御环节很多,左右都有掩体但是只能五个人挤在同一个地方导致火力很不均匀...关卡设计也是RTT游戏的一大关键要素,但是这个游戏的关卡场景设计也很骚,敌人是无限刷的情况下,好几个任务中都会把异形的出生点刷在任务点的边上,这个边上意思是类似马桶和厕纸的距离那种边上,根本无法在潜行的情况下到达任务点,但是这个游戏的设定基本是逼迫玩家潜行的,因为只要被异形发现就会被无限追杀,发现的次数越多,异形的攻击力就越高,然后士兵每看见一次异形,压力值就会升高,每升高一点就开始破防开始增加各种debuff..... 抛开上面两大这游戏核心要素缺陷,这游戏的优化也有不少问题,bug多的数不过来,尤其是最后一关还有卡关的恶性bug。配上没有手动保存只有自动存档,而且间隔时间是挺久的,某些时候会让人格外破防。 省流:喜欢异形的可以入,key就十块出头基本可以玩的愉快,单纯喜欢RTS/RTT的请另寻他处。
С одной стороны самый сложный икском-лайк в моей жизни, с другой - один из любимых представителей жанра. Хочется больше таких добротных крепких игр. First things first - игра реально сложная, даже на среднем; если в подобного рода играх со временем бойцы становятся всё сильнее, и под конец игры уже достаточно уверенно проходишь миссии, то тут до самого конца всё против игрока, и можно потерять хороший отряд достаточно легко. Во-первых, есть уровень заражения планеты, и чужие становятся всё жирнее, сильнее, их всё больше - и фишка в том, что постоянно приходится пропускать дни, из-за случайных ивентов, из-за того, что отряд на вылазку не набирается, поэтому морпехи просто отстают от уровня врагов почти всю игру; во-вторых, во время миссии есть "уровень розыска", чем дольше длится вылазка, чем больше перестрелок, тем больше становится ксеноморфов в фазе преследования, они появляются чаще на уровне, набегают волнами, появляются особо мощные твари; в-третьих, менеджмент ресурсов, полно ситуаций, когда не хватало патронов, аптечек, весь отряд был в стрессе и/или ранен. И всё это работает вместе - ресурсы быстро заканчиваются, отряд быстро теряет боевую форму, приходится возвращаться на базу, с новым днём растёт уровень заражения, отряд не набирается, потому что все либо лечатся, либо устали (вот тоже дурацкая механика), скипаешь ещё дни, ксеноморфы уже убежали вперёд, и так по кругу терпишь и превозмогаешь. У морпехов есть болячки, есть фобии, есть усталость, всё это менеджерить нелегко, собрать какой-то осознанный отряд почти невозможно. Кому-то такое наверняка нравится, я предпочитаю игры проходить, а не продираться через них. Но всё равно получил своё удовольствие, играть было интересно. Из минусов разве что выделил бы такой момент в прокачке, что при достижении уровня есть общий набор перков, и есть классовый - в классовом особо нет разнообразия, а вот в общем пуле очень много разных, что-то более полезно, что-то менее, и вот эти общие перки выбираешь из рандомного списка, даже нет никакой привязки к игре (например, если много стреляешь - вот тебе на выбор перк на точность, итд, этого нет). Плюс иногда были проблемы с производительностью, фпс рандомно улетал в район 30 и ниже до перезагрузки. Ну и есть одна ачивка, ради которой надо версию менять. В остальном же игра понравилась геймплейно (у меня в принципе ни одной идеи не возникло, что можно добавить, все механики хорошие), визуально, очень классный саунд-дизайн. Сюжет - ну такое, достаточно банально и предсказуемо, но свою роль выполняет. Слабо разбираюсь во франшизе, но так понимаю, это скорее фанфик сна собаки.
Ну это чудовищно великолепно. Создатели игры максимально серьёзно и с любовью подошли к делу, в результате чего мы имеем чуть ли не ещё один самостоятельный фильм по известной вселенной. Игра хороша во всех своих проявлениях. Она красивая. Музыка и сопутствующие звуки сразу погружают вас в атмосферу Чужих. Крепкий сюжет с неожиданными поворотами бодро разбавлен фантазией разработчиков, которые вертят всеми известными ответвлениями и теориями по франшизе только так. Геймплей - высший пилотаж проекта. Отзывчивая и крайне интуитивная стратегия в реальном времени, которая постоянно бросает тебе вызов и никогда не опускает планку. Ты будешь страдать. Умирать. Начинать заново и всё равно оказываться в углу, пока не найдёшь тот самый спасительный путь. Крошить чужих можно долго и весело, но лишь пройдя вперёд и сохранив своих бойцов в целости и сохранности, вы получите истинное наслаждение от происходящего кислотного балета на ваших экранах 🔥 [h1] ⬇️ Ну, а если хочется больше личного мнения, то приглашаю к просмотру творческого произведения ⬇️ [/h1] [spoiler] Спасибо за уделённое время и всех обнял, котятки :3 [/spoiler] https://youtu.be/uuHRUUgxvqo
I tried to enjoy this game, I love the Alien Franchise but unfortunately for me this game has been nothing but frustration as it's riddled with bugs, I have had to restart several times due to bugs preventing me from progressing the story or even shooting enemies (Yes. I've had a bug where my marines refuse to fire) and it just feels clunky sometimes, I wish I could play it more because from what I have played I've enjoyed but I literally cannot play more because I will inevitably hit a brick wall of bugs that force me to stop or restart.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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