
Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.29/day in the week to Aug 18 → 16/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1520 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Brilliant game. Perfectly fits in with the primary story canon without any major issues, the survival horror is insanely tense on the Normal and higher difficulties, the development team have really drawn on the Ridley Scott and James Cameron bibles for Alien and Aliens for putting together the story, world building, atmosphere and sheer strength of horror behind the gameplay. Nothing ever feels really unfair as you are playing through with either a control pad or mouse and keyboard, because when you put yourself within the eyes of your avatar you really are in deep trouble to get out of this chaos. If anything was a gripe about this game its that having your flashlight on can get you seen and killed, noise from anything including debris on the ground can get you heard and killed, if you get cheeky and turn up the gamma setting to maximum then all enemies in the game can see you better too and even the motion detector when you get it can get you killed by its gentle noise. Honestly this is another diamond game and best version of its release with the Nintendo Switch being the best portable version.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Polish, Russian*, Portuguese - Brazil**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Held off on playing this game for years. I'm not a massive fan of no-fight horror games, I think they kill player agency. BUT this game has an amazing balance of no-fighting vs fight when you need to. It's got a great atmosphere, fantastic sound design, and the level design is mostly great. I played on hard because I've got a few horror games under my belt and I like a challenge. I can't say I would consider the game particularly challenging on hard. I finished with full amounts of flame fuel, throwables, and crafting materials. Nightmare is supposedly more restrictive so I might give it a try at some point. The Alien - I think what most people come for is the fear of being hunted down by the perfect organism. It's scary at times, but it never quite strikes the balance of feeling constantly hunted. The alien was either walking around and I could just walk away, or it stayed in the vents for about 50% of a mission. I think the issue is that the alien and its two AIs rely on players being too afraid to move and thus lingering or using too much of their equipment. This trains the alien to find you faster. If, however, you constantly walk about and never linger, you will almost never encounter it. That being said, when I did encounter the alien it was almost always a game over. You can flame it, but it will become more aggressive. You can smoke bomb it but that either worked or didn't with no consistency that I could find. It was frustrating at times to lose my progress in the longer stretches because the alien would jump me faster than I could change gear. It's a skill issue more than anything, so don't let it put you off. The other enemies The androids felt like good companion enemies to the Alien: They're dumb, they're slow, and they are relatively forgiving in terms of damage. You can kill them but it takes a lot to do so (unless you use the bolt gun). They work well as filler enemies that are still tense to confront. Humans suck. They have greater eyesight than any other enemy, they will shoot you but not hear each other shooting you, and they will either completely ignore your distractions or act so randomly that it doesn't matter if you use a distraction. I managed to get through without killing them, so I can't tell you how tough they are to fight, but one noise maker will send the alien straight at them to sort the issue. The other bits The game's story is pretty lackluster. I kept expecting some great twist to happen, or for characters to have a greater involvement but honestly most of the little plotlines ended with a whimper besides maybe two of them. The ending was extremely abrupt and felt almost nonsensical. The cutscenes can be very jarring in their transitions and cuts. and one in particular towards the end felt like it did not match the urgency of the level. Gunplay feels surprisingly great for a game that encourages you to use your guns sparingly. I think it has one of my favourite reload systems, similar to The Bunker. Exploration is rewarding, all the files you find are interesting to read, and the increasing desperation of the station is pretty well conveyed. Overall Give it a try. If you like the Alien franchise or you just want a good horror game this is worth the price. It has weak spots but they never outdo the great parts. The difficulty is pretty well balanced and you are free to play the game in your own way, just expect the game to play you in return.
One of the best games ever. Generational release.
Absolute cinema
alien fdp fica enfiando esse rabo no meu rabo
One of the greatest titles to grace Alien and Horror fans alike. The sheer dread this gameplay induces is actually legendary, and the beautiful environments and score are clearly made with so much love. An "eh" story and some minor bugs with human AI and the graphical effects bring it down a notch, but still highly recommended for the Alien AI alone. This game truly captures the thrill of being hunted like no other piece of media I have ever consumed. 9/10
dont play this ♥♥♥♥♥♥♥
This game is [b] THE [/b] best horror game I've ever played my entire life. The Xenomorph really did jumpscare me at somee parts of the game, and I gotta say the synthetics really were a pain in the damn ass too. Those are some freaking awesome graphics for a laptop like mine, I don't wanna stop playing it man, it's just way too good. Of course, right after the credits came, my PSD hit me like a nuclear bomb (I UNIRONICALLY cried), so the game really did its job, more than perfectly. Definitely going to play the second game coming up
Ran into a game breaking bug early on in the game where a vent that is supposed to be open to progress to the next area isn't open so I was just stuck in a sealed room with escape from the Xenomorph impossible. I even looked up a walkthrough/let's play/tutorial to try and figure out what I was doing wrong and the problem was the game itself.
Esse jogo é malditinho, recomendo.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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