
Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.29/day in the week to Aug 18 → 16/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1507 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amo demais
you are becoming hysterical
Um universo incrível, mas em um jogo cansativo. 20% dos jogadores finalizaram o jogo. - Jogo feito realmente para os fãs de Aliens, você se sente dentro de um filme, gráficos, ambientação, história, estes são perfeitos, mas a gameplay..... - O jogo é um esconde esconde, isso por si só já é cansativo, mas deixaram este jogo muito extenso, por mais que seja bonito a repetitividade dos cenários e dos objetivos enjoa absurdamente. - São 18 fazes (um exagero), você vai levar em média 22h - 30h para terminar o jogo, vai apetar botões, puxar alavancas, usar o maçarico e a ferramenta, e se esconder até não aguentar mais, e é simplesmente isso. Minha opinião sincera é que este jogo é bom, ele realmente impressiona muito ainda mais um fã de aliens, mas não precisavam ter feito um jogo tão longo, eu demorei para virar porque as vezes passava duas semanas sem jogar de tanto que enjoava, as partes de ação e correria são incríveis, mas o esconde esconde demasiado é muito chato.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Polish, Russian*, Portuguese - Brazil**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good story
This captures the feeling of the series at it's best. I just love the music and the clickity clackity of the keyboard/minigame/terminal interface. I don't get scared easily but this game had it's moments. If you have any fear at all of an alien hunting and/or sprinting at you in very small and low cover areas while try to do a puzzle or find a code in terminal logs, don't even try bro. Game ran so smooth at 4k never even questioned performance.
É bem bom sim, além de ser um jogo lindo. Acho que é um dos melhores survivor horror já feitos.
10/10 El mejor survival horror que he jugado. Emocionado por la secuela
Охуенная игра, мне очень понравилась! Правда, только под конец прохождения узнал, что играл на максимальной сложности. До этого не понимал, почему мне так рвали очко
The game is polished visually. There is a limited amount of satisfying gameplay and stealth involved. But ultimately, the game is a restore-power simulator. Just about every single task is go here and restore power. That door's locked restore power. Get the keycard to open the door to restore power. And the space station looks almost identical on every level. The Alien AI is okay, but didn't seem to be the amazing unique system (this was on a Normal difficulty playthrough). It utilizes a method common in many games where the enemy sort of hovers around your location no matter where you are even when it doesn't make any sense that it would go there. Some of the adaptability of it is okay, but really, there are so many encounters and for example the flashbang serves as a diversion for such a brief amount of time it almost isn't worth it and you're better off with patience and waiting for an opening to move. SPOILERS: the last couple missions really dragged on and on, basically redo it until you find all the huggers, and then flame the alien, go to checkpoint, flame, checkpoint, and then the weird train tunnel scene. The game could have been better if they had given the different areas some different aesthetics, shortened the game probably by 75% or more, and come up with some tasks beyond "turn on the power."
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.2M | 136K | 90% | $29.99 | |
| $111.9M | 105.4K | 98% | $59.99 | |
| $9.1M | 12.2K | 62% | $29.99 | |
| $176.2K | 371 | 64% | $19.99 | |
| — | 0 | — | — | |
| — | 295 | 90% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $54.6M | 89.1K | 96% | $29.99 | |
| $55M | 39.8K | 75% | $27.99 | |
| $55.3M | 342.4K | 97% | $9.99 | |
| $55.3M | 48.5K | 90% | $49.99 | |
| $53.7M | 53.2K | 97% | $47.99 | |
| $55.9M | 97.8K | 94% | $19.99 |