
Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.29/day in the week to Aug 18 → 16/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1507 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
에일리언 시리즈 중 최고의 게임. 제노모프의 공포감과 에일리언 세게관에 대한 탐험심을 모두 충족함.
Woah... this games so immense and scary. I kept screaming throughout the entire game , perhaps the xeno could smell my stinky aura cz how did she find me in the vents *shocked whattt* yh definitely play this game if u have a weak heart!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $54.6M | 89.1K | 96% | $29.99 | |
| $55M | 39.7K | 75% | $27.99 | |
| $55.3M | 342.4K | 97% | $9.99 | |
| $55.3M | 48.5K | 90% | $49.99 | |
| $53.7M | 53.2K | 97% | $47.99 | |
| $55.9M | 97.8K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.2M | 136K | 90% | $29.99 | |
| $111.9M | 105.4K | 98% | $59.99 | |
| $9.1M | 12.2K | 62% | $29.99 | |
| $176.2K | 371 | 64% | $19.99 | |
| — | 0 | — | — | |
| — | 295 | 90% | $39.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Polish, Russian*, Portuguese - Brazil**languages with full audio support
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра прошла проверку временем. Нестареющая классика
História: É bem simples, não é nada muito complexo. Sabe aquelas histórias no nível de Tolkien ou Machado de Assis? Então, não é esse o caso. Eu diria que a história está no nível de um arroz com feijão bem feito. Daria uma nota 7. Gameplay: A gameplay não é tão difícil de dominar e é bem gostosinha de jogar. Combate: Sendo sincero, você vai passar mais tempo fugindo do que lutando. Gráficos: Apesar de ser um jogo de 2014, ele consegue ser muito bonito e atmosférico. Trilha sonora: Ela é muito boa e faz você se sentir mais imerso e tenso. Personagens: São bem mais ou menos, mas não chegam a ser ruins. Dificuldade: Olha, eu joguei no difícil, que é a penúltima dificuldade do jogo, e foi um pouco desafiador. Para mim, não chegou a ser um inferno de passar.
-You wake up in a ship -You crash on a space station -You search for survivors -You encounter an alien -You vent the alien to space -You discover more aliens -Everybody dies and u live. End of the game
One of the greatest horror games to ever be created,from suspense to the atmosphere and to the sheer heart in mouth moments when the alien is nearby. cant wait for number 2!
игра топ
This game still holds up till this day, Can't wait for part 2
One of the best playthrough's I've ever done, and the way that the AI is setup for the alien to hunt you is some of the most realistic horror you will ever play. Would recommend to anyone who isn't scared by any horror games coming out as of recently.
sehr creepy und schwer
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.