
Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.29/day in the week to Aug 18 → 16/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1544 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have seen every single Alien movie, even seen Alien:covenant twice, this game is set after events of Prometheus, Alien Covenant and Alien:Earth, and then after Alien (1979) movie. This game is set before events of Alien:Romulus. - This game must be the hardest, and stressful horror game out there, and it's a long game. This game was about when to run, walk, crouch, when to use what weapon etc, so arguably it's the "dark souls of horror games mixed with puzzles to open a door or similar" - I played this game on medium, and there were a few parts where I died multiple times. The Xenomorph (alien) AI felt very strong at times. But it's an adaptive AI, so if you die a few times, it gets a bit easier. - This game has bunch of bugs, but apparently so because if you run it over 60fps. - This game is very linear, so you are pretty much never lost where to go next. - When you get a certain weapon, dealing with the alien becomes way more easy, but still not "I just use use this everytime on it and ez" because of ammo. - But other than that, the atmosphere, music, sound design, and all that is very good, especially to a massive Alien (xenomorph) fan. Didn't play it before now, because I weren't been into horror games. Rating: 8.5/10. I wish for the sequel that got announced, I wish for these QoL changes: - Option to pause the game while crafting (on easier difficulties or so) - Add name for the scanner, so green dot would show as "alien" in the scanner. Because in the certain part of this game's section, scanner was completely full of green dots, which made it confusing, which one was the Xenomorph. - Add a frame limiter, this game didn't have one, so making it 60fps was through my GPU's panel, to avoid bugs and all that. - Make it so, all lore read on computers or listening, you can pause the game during them.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $54.7M | 89.1K | 96% | $29.99 | |
| $54.4M | 140.8K | 85% | $14.99 | |
| $55.2M | 39.8K | 75% | $27.99 | |
| $55.3M | 342.7K | 97% | $9.99 | |
| $55.3M | 48.5K | 90% | $49.99 | |
| $53.9M | 33K | 96% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.2M | 136K | 90% | $29.99 | |
| $123.2M | 105.5K | 98% | $59.99 | |
| $9.1M | 12.2K | 62% | $29.99 | |
| $176.2K | 371 | 64% | $19.99 | |
| — | 0 | — | — | |
| — | 295 | 90% | $39.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Polish, Russian*, Portuguese - Brazil**languages with full audio support
| $39.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sehr qualitativ für so ein älteres Spiel. Wenn man die gleichen Gerätespezifikationen wie ich hat, empfehle ich es die Vollbildschirmauflösung im Spiel zu verringern auf 1280x720. Bei Bedarf auch niedriger!
If you are a fan of the powerless character that can hide but not fight back trope, this game is a 10/10. There is quite a bit of combat with androids and other humans but the alien is going to be an obstacle you have to plan around. Overall the game isn't really that difficult, it just forces you to overcome your fear and continuously move through dangerous areas and assess risk. I will freely admit that I am a very big fan of the Alien series and that may skew my bias for this game but I did thoroughly enjoy the story and the environments. Space is cool! The game is meant to be a little unfair to keep you on the back foot and higher difficulty settings exacerbate that, but that gives you extra time to appreciate your surroundings! ;) Overall I sincerely recommend trying the game. The early stages can be a little slow but the intensity builds and eventually you will have the tools to mitigate crisis and hopefully survive.
well finished game, do an amazing job on creating the atmosphere
:)
Captures the classic perfectly. The voice acting can be hit or miss and some of the dialogue is cheesy, but none of that takes away from the thick atmosphere, varied conflicts, and the genuinely intimidating xenomorph.
If you like the Aliens movies, jumpscares, high blood pressure and constant anxiety and horror games - this is the game for you!
Я не знаю, как игра получила такую высокую оценку, потому что через какое-то время начинает надоедать однообразным геймплеем и самим чужим. Сейчас поясню почему. Геймплеем - потому, что много однообразных заданий по типу «пойди и сделай что-то с энергией». А с чужим надо чуть подробнее. Когда только чужой появляется, тебе страшно, поскольку сделать против него ты ничего не можешь, но где-то во второй половине игры это уже не страшно, это душно. Да, ты можешь пожечь его огнеметом или там коктейлем Молотова, но ресы-то не бесконечны и топливо тоже, а когда они кончаются, все, что ты можешь сделать это душно двигаться на корточках в поисках укрытия, дабы переждать этого хуесоса, пока он не уйдет. Убежать ты от него не можешь - он догоняет, так что этот стелс просто заебывает. Возможно, кого-то он будет держать в напряге всю игру, но лично меня он заебал. И исходя из этих фактов, довольно просто можно было задушится при прохождении. Поэтому игра получает от меня 7/10
после прохождения этой игры на кошмаре я ничего не чувствую
Alien: Isolation - A timeless masterpiece Let me preface this by saying I don't enjoy many horror games. The exception to this is Alien: Isolation. As a huge fan of the Alien franchise, this game so impeccably captures the aesthetic and horror of the original Alien film that the experience is equivalent to a twenty-hour movie. The AI behind the Xenomorph is a particular highlight. It makes every encounter with it feel filled with dread and layers of unpredictability. Even after many hours, it will adapt to your unique way of playing, forcing new strategies to emerge in an ever-evolving game of cat and mouse. To accompany the terrifying gameplay, the story is masterful and paints the Sevastopol Space Station as an incredible, living, breathing environment filled with secrets. Despite being over a decade old, the game's graphics still faithfully replicate the Alien style and maintain immersion, further heightening the horror. Overall, Alien: Isolation shows no signs of its age and is still leading in terms of pure, unbridled horror, a true must-play for any fan of the franchise.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.