
Experience the final explosive chapter in the Alien Breed series and uncover the horrifying truth surrounding the existence of the Breed. Launch discount good thru Nov. 24 10am PST.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 10 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Der 3. Teil ist auch der Beste Teil der 3. Teile Serie. Mehr Action, mehr Boom, Boom und einen tollen Remix der original Musik von Alien Breed 1.
trilogia fechada, de longe o mais dificl slc, daorinha
Пародия на алиен сворм до алиен сворм
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Japanese, Spanish - Spain
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall I enjoyed my time playing this series, all three games were fun and both challenging and also seemingly unfair with enemy spawns, but still fun.
Original review::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Here we go again, glad im almost done with this crap. For now, it has the same problems as the first 2 games, spacially the second one. It has all the markings of a "Dont do this to yourself review" (same as the first two games) Post continuation edit::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: This must be the laziest of all three "games". 1- they reuse THE F***K out of assets and maps, they even reused lines of dialogue from the previous part of the game, not as a flashback, but as the character repeating himself in a cutscene (the line about the robot being a crude specimen) 2- again, for a game which takes place the second after the last game ends, it lacks even a minor cut scene explainning why your money is gone, along with your weapons and the upgrades for the weapons you still do have. 3- they bring back the corridor view from the charger chase from the first part, but making it interactive through...... 4- the SAME enemies you've been seeing in ALL THREE parts, no variation to them AT ALL. I even think they are introduced in the same exact order as in the last two parts (6USD a pop) of this FAXING """"game"""" (edit: HEY HEY HEY 4 levels in we get ONE new type of minion!!!!! they really went all out... sarcasm alert) 5- they didnt have the inspiration to change anything or do anything meaningful, but get this, the UI.... its a different color!!!! and it matches the game cover, wooooooow!!!!! what a masterpiece (SARCASM OVERLOAD).... oh, you can also shoot fire extinguishers to create a cloud which does.... nothing. 6- something rubs me the wrong way, its minor, but it shows just how sh*t they were at level desgin: there are these automated miniguns (AMG, lets call them). You can place them in certain slots to act as turrets for when you have to hold your ground. So far, there are few of these slots on any given map, and NEVER any slots anywhere meaningfull (like a boss fight), you dont get many of these AMG (2-3 per game), so what do you do? you tend to stock them in hopes of them playing a decissive role somewhere along the line...... 2.5 games in, the first one played at max diff and nothing... yeah... so far it looks like something so basic, so easy, didnt cross their minds... in 3 games 7- ANOTHER thing that rubs me the wrong way is kind of a spoiler: [spoiler] You spend 2 games and part of the third, dreading the moment this ship (the size of at least several cities) crashes into the planet bellow, all along your trip through said spacehulk, you have troubles with gaps you CANT walk nor jump across (no such mechanic in this game), oh but THE moment, the spacehulk crashes against the planet, you find a grapling hook, use it to defy EVERY law of physics by somehow negating all momentum you had while free falling from orbit and THEN THE GRAPLING HOOK IS MAGICALLY GONE FROM EXISTANCE, not even a mention of it being broken and how usefull it could've proven in the future, nope, just was there to make the moment happen and then gone... this devs are sh***************************************************************t [/spoiler] Post completion edit::::::::::::::::::::::::::::::::::::::::::::::: YES!!!!! IM FINALLY DONE WITH THIS UTTER GARBAGE. In case its not clear, this IS a "DONT DO THIS TO YOURSELF" type review I long to be done with this, so if you want ALL the reasons you shouldnt touch this franchize with a 100 feet pole, go to the first 2 games and read everything in my other 2 reviews, as for THIS game... 1- I GUARANTEE the time between releases did ALL the heavy lifting in "earning" the love some people have for this game, you CANT play them back to back and not feel like you've been robbed of your money and time. If you are so foolish as to not heed my warning, by the time you play this game you will be tired of the same repetitive sounds and tropes, which are thrown at you non stop, the whole last 75% of this 3rd part will ALL FEEL THE SAME 2- EVERY aspect of the story can be predicted by the first third of the previous parts (games) 3- as if the "chore" feel/nature of all three parts wasnt enough, THIS parts THEME is MOVEMENT IMPEDIMENT. Not ONLY does it heavily rely on maze like placement of debree which stops your from going forwards (is that a tiny rock? well, its in your way, so it may as well be the great wall of china), but it ALSO relies on sending you a constant barrage of the same unimaginative enemies, of which THE 2 NEW enemies introduced, either paralize you or slow you and warp your aim. IF THAT WASNT ENOUGH... 50 to 60% of the game is (i kid you not) AN UNDERWATER LEVEL!!!!! well, not UNDERwater, waist high water, which keeps you from running and maybe even makes walking a bit slower 4-the ending is a boring cliche 5-the weapons are unimaginative 6-the multiplayer is DEAD (to be expected) 7-it sets up a possible continuation, which I BEG every possible paranormal entity to keep from ever being created STAY AWAY FROM THIS GAME!!!! i cant stress this enough, it may very well be THE WORST game i have EVER played.
Molto bello..
Muy buen juego.
Cumple
recomendo toda franquia numa promoçao
ta bien👍
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Players by region
Where this game's players are, estimated from review languages.
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