
Eradicate hordes of monsters in this survivors style roguelite set in a rotting, destructible city that hates you. Start fires, blow stuff up, electrify water, you name it. Upgrade & craft an arsenal of oddball weapons including pigeons riding boots. Unlock & upgrade offbeat characters & SURVIVE!
Modeled estimate, not a reported figure. How we estimate →
About
Beatdown City Survivors is a tense and exhilarating immersive sandbox survivors-like that knocks the genre on its head! The city is a nightmarish playground of interactive elements, including gas to ignite, puddles to electrify, and cars to blow up. Find dozens of weapons, including pipes, pigeons, boots, and combine them to make bigger, better and funnier weapons! You'll need to make your ultimate build and manipulate every element possible to wipe out the gruesome zombies, mutants and blood- thirsty creatures lurking in the streets.
Immersive Survival! Experience time survival gameplay fused with immersive sim sandbox (lite) gameplay for the first time! Destroy the environment, mix elements, set traps, and use anything to build own play style.
Create wild weapon combos! Strap knives to slippers and shred hundreds of fiends or make a bazooka out of fireworks and a pipe to blow up everything in sight. Experiment to uncover fun new combos!
Fight for your life! Use a large array of distinct automated combos made of punches, kicks, uppercuts, drop kicks, ground slams and a whole lot more to fight your your way to safety.
Recruit and play as new survivors! Build your army with an eclectic group of fighters who all have their own attacks and specials. They include include martial arts masters, shouting socialites, cats, and even a high top wearing Shiba Inu.
Upgrade and Conquer! Unlock >100 weapons and passives to create the ultimate build! Earn cash during runs, and buy upgrades to increase your chance of survival.
The City is Yours! Fight through the desolate streets of Times Square, a zoo filled with mutant animals, and dank subway tunnels filled with speeding trains and hidden terrors. Battle monstrous bosses including a cyborg wrestler, vampire bikers, an ice troll in yoga pants, and more!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
這是一款像素風格的倖存者rouge-lite遊戲,跟「吸血鬼倖存者」 一樣,玩家不用操作武器方向(可手控),只要上下左右移動收集敵人掉落物、綁定被動技能的道具和提升、決策組合武器即可。 遊戲主軸和登場角色、場景可以看到諸多向「紐約大逃亡」、「街頭快打」、「機器戰警」和「魔鬼終結者」致敬的地方,要在暴動、殭屍和突變生物橫行的都市打出一條生路,打爆幕後指使這一切的壞市長,拯救整個都市。 遊戲一開始的難度頗高,開局的幾個角色通常撐不到幾分鐘就死掉,直到符合條件開啟了Cobra(對,致敬了「紐約大逃亡」系列的主角「蛇頭」),整個遊戲才能步上正軌。 每個可操作角色都有各自的專屬技能和獨特屬性,玩家可在角色的冷卻時間到時發招,Cobra的大招是慢動作和所有攻擊爆擊,靠著這招可以在很多生死關頭存活下來。 場景中有一些物件可能引發小區域環境變化,比如消防栓會造成小區域積水,如果打壞電線桿會讓積水導電傷害敵我。所以遊戲進行時要善用周邊環境,免得造成一些損人不利己的狀況。 遊戲關卡計有時代廣場、地鐵、中央公園、破敗街區和訓練場,依遊戲進行階段,也會有異變等級1~3的變化。 隨著遊戲的進行,慢慢解鎖更多的局外成長要素比如針對個別角色特點強化的健身房、購物餐車的功能提升等,可以感覺到先苦後甘的暢快。 雖然沒明說,但現階段感覺遊戲內容還在補完中,比如被動技能道具的合成雖然遊戲中提示可以進行,但實際上還不能做;中文也有點機翻的感覺,操作角色頭上的生命值HP誤譯成「惠普」,其他還有感覺不通順的地方,但可以玩完遊戲。 花了40小時終於完成主線通關,但後續各大關卡殺滿5000敵人的成就都解不了,因為上一週的更新讓敵人數量銳減。整體來說蠻值得推薦的遊戲,完成度很高,但希望後續補上還沒完善的部分。 (喔對了,可能製作團隊很引以為傲的,背景音樂應該是和知名饒舌歌手合作的,甚至可操作角色也是有這些歌手出現,但實在不對胃口,我都把音樂音量調最低了。抱歉。)
I tend to play Survivor-likes while exercising in the morning. They don't require me to have any sort of twitch skill, but they're engaging enough that I forgot I'm exercising (very useful). This is my new favorite Survivor-like. It's got style for days through its incredible visual style and FANTASTIC soundtrack. The actual gameplay feels more dynamic than your typical survivor like, with hits having a bit more weight behind them, destructive environments, elemental effects, and objectives. Rescuing NPCs feels a bit like Dead Rising, but they often provide buffs alongside their combat support. NuChallenger have outdone themselves. A masterclass in the genre. I plan to play this for a very long time.
tl;dr—STRONGLY RECOMMEND—A fantastic new spin on a fun formula that absolutely stands out in this recently crowded genre. Disclaimer up front: I like NuChallenger! Backed Treachery in Beatdown City, and have been a fan ever since! I even try to chat whenever I’m lucky enough to bump into them at an event. But I didn’t get a free copy of this game and the rest of this review will be from the perspective of a Survivors-like enthusiast who’s put quite a bit of time into this game already. The first thing you notice when the game boots up is that Beatdown City Survivors is truly something special. You’re greeted with a killer track, slick pixel art, and the kind of satisfying sound design that can have you gleefully punching, kicking, and blasting your way through thousands of mutated monstrosities. And in this case, what you see is what you get—the whole time. Great music, huge cast of characters, plenty of things to achieve, unlock, and upgrade!! It’s clear that the developer was a fan of Survivors-type games AND also understood WHY THEY WERE FUN IN THE FIRST PLACE. The game plays about like you would expect! You choose a character, move them around an environment where nonstop hordes of enemies attack, collect orbs that eventually boost their level, choose either weapons or passive upgrades, and survive as long as you can. All while listening to fantastic underground hip-hop beats to survive to! Artists include Open Mike Eagle, SKECH185, Shrapknel, and more! Now for the twists! In addition to the common weapons you collect while leveling, each survivor has their own unique attack style and special move. For many these specials are just useful passive buffs, but for others, they’re actually powerful attacks! Weapons “evolve” on their own when you reach their final level and when you have two maxed weapons, you can combine them for fun, devastating attacks. You may have seen some of these elements in other Survivors games, but here they’re combined nicely. You’ve also got some environments to deal with! Sludge, poison, blood, water, ice, electricity, and FIRE! These can be a lot to handle, and they definitely provide a mix of fun and tension. Oh and stuff explodes! Yay! There are no randomized treasure chests to find (that I’ve seen—yet!) but you can unlock the ability to have a few random weapons appear on the battlefield. More importantly, Farooq will hook you up, assuming you have the cash! Mobile shops can be found all over the stages, and these can provide upgrades and crucial healing. They’re also a reliable place to combine/evolve weapons (rather than having to track down a random box). One last twist is the on-stage survivors that will actually team up with you after you’ve rescued them! You may not immediately unlock them as playable characters, but they will follow you around and help you survive! When you’re visiting Farooq, you can also choose to heal them or “extract them” safely (which may be a condition to unlocking them later). Once extracted, they will leave you (tragically) but they’ll also prompt Farooq to peel out and smash some foes with his glorious roach coach. Complete a stage by defeating its final boss (or die), and you can return to your base for upgrades or just to hang out and look at your achievements. If there’s one small gripe/suggestion I’ve got, it’s that I’m not inundated with dopamine after finishing a stage and seeing all my incredible unlocks and accomplishments. That said, it really is just a quick trip to the couch to see what you’ve done. Be sure to collect all your cash rewards so you can afford those beautiful, permanent upgrades. And don’t forget to head to the bedroom and see what characters you might have unlocked. Again, minor gripe! I wish there was more razzle and or dazzle when a character was unlocked. It took me a while to realize I was sitting on some fantastic, fun powerhouses! If you’re a fan of the genre, just get it. Now. Seriously. What are you waiting for?! You could be splodin’ monsters and listening to a kickass soundtrack RIGHT NOW! If you’re not sure or you’ve never played a game like this before, try the demo! Whatever you do, don’t just look at screenshots and go “nah.” I’m completely serious, here. I was NEVER a fan of twin-stick shooters or “endless horde type games” and then one day Vampire Survivors came around. A coworker recommended it, I went outside my comfort zone to try it, and it paid off big time. Just looking at pictures though, I can see why games like this might be ignored. It’s hard to really tell what makes them good until you FEEL IT. One final note for genre fans: This game really FEELS more engaging than some others—and I mean that in a good way. I always felt like Vampire Survivors rewarded a solid build and standing still (assuming you’ve finished collecting whatever you needed from the map). But Beatdown City Survivors definitely keeps you moving and reacting to hazards. In this way, I’d almost compare it to Megabonk (positively). Especially once you’ve unlocked the ability to upgrade the shop, hitting up as many Farooq-mobiles as you can will keep you surviving and thriving. And if you start to feel too comfortable, you may find yourself facing down an army of electrified gorilla zombies. Best of luck, survivor! PROS * Familiar, but with more than enough variety to justify the price of admission * Extremely fun and engaging * Great music * Delightful cast of characters, abilities, and fun weapon combinations * Absolutely accomplishes that “just one more run” effect CONS * Would like achievements and unlocks to be more “in your face” after a run * Could use more weapons Oh, and my true final ultimate last note: You may notice a shadowy figure in the character select/unlock screen. The description mentions they’ll be available in a future update. Hell yes. Updates incoming!!! \ ^_^ /
Here's what you need to know: Its a post Vampire Survivors game where you can play as a dog. Everything else is excellent, proper progression and some properly interesting little challenges per run set it nicely apart from the rest of its cohorts (also you get a cool club-house to upgrade) But again, this is all secondary to being able to play as a dog.
Fun bullethell, challenging as spacing is very important in this one. Lot of upgrades, great soundtrack and excellent satire.
A fresh new take on the Survivors genre, which gives it a real shot in the arm! Special thanks to famous internet influencer Jonathan Holmes for convincing me to pick this up sooner rather than later.
"easy to pick up hard to put down" great gameplay and progression
fun little survivor, never heard a soundtrack like this in a game
I’m enjoying Beatdown City Survivors, especially if you want a bullet heaven game that’s more active - liquid mechanics that spread and have different effects, dashing, and survivor rescues/management give it a distinct playstyle. Plus it’s got all the sardonic humor and cool urban vibes you’d expect if you've played Treachery in Beatdown City (which is also great). It's got a killer soundtrack, too. For $8 if you're into this specific genre it's hard to go wrong, here.
Id like to start by saying I'm not even a huge fan of survivor-likes, but this one really grabbed me! The way you can engage with the environment is so unique, and has me meaningfully moving around the environment outside of the normal dodging hordes of enemies. Right from the start, the game slaps you in the face with its style and atmosphere. The art is fantastic The music is fantastic The gameplay is fantastic Great game at a great value! I'd write more, but I SEE A HORDE OF RATS COMING MY WAY!! 🐀
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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