
Start small, team up with friends, and automate production with conveyor belts, pipes, and magical devices. Stock your shop with potions, jewelry, and relics, complete commissions, and build an alchemy empire! Alchemy Factory 1.0 is out now with the Wagon Logistics System and revamped shopkeeping.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 7 → 24.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Alchemy Factory is a medieval-themed automation game.
Start with a small shop and team up with friends. Use conveyor belts, pipes, and magical devices to build automated production lines, then stock your shelves with potions, jewelry, and relics. Fulfill commissions, amass wealth, build your own medieval alchemy factory, and become a renowned alchemy tycoon!
In Alchemy Factory, conveyor belts connect every corner of your factory, carrying materials and products around the clock.
Grind, extract, distill, smelt, and process materials. Link devices into complete production chains and automate every tedious step of alchemy. Balance inputs and outputs, tune production, clear bottlenecks, and keep your factory running efficiently.
Your factory does not have to stay on a single floor.
Freely arrange conveyor belts, pipes, devices, and your shop. Build production chains at different heights and in every direction, keeping resources flowing efficiently through a three-dimensional layout. As your factory expands, extend production upward or downward and integrate scattered functional zones into a tightly connected automation network. Ultimately, you can create a vast multi-level factory with every floor working together.
Production is only the beginning.
Stock your shelves with potions, jewelry, and relics, serve customers, and complete commissions. As sales become automated, you can focus more on planning your factory, researching recipes, and scaling up. Use the coins you earn to buy land, research equipment, and upgrade technology, further boosting efficiency and capacity, driving sales, and setting your factory on a cycle of continuous growth.
Plan production lines, build your shop, and manage logistics with friends as you create a sprawling alchemy factory together.
Whether you excel at optimizing production lines, mastering management sims, or designing efficient spaces, you will find a role that suits you in co-op. For long-term play with friends, you can also host a dedicated server to keep the factory running, ready for everyone to return and continue building at any time.
Alchemy Factory supports Steam Workshop!
Subscribe to blueprints shared by other players, from beginner-friendly starter layouts to complex production plans for veteran players. These blueprints can help you learn Alchemy Factory's production systems faster and draw inspiration from other players' designs. You can also upload your own blueprints and share your factory layouts with alchemists around the world.
Alchemy Factory v1.0 is out now!
The full release delivers the Early Access roadmap's major features: the Grand Portal, Wagon Logistics System, rebuilt Reputation System, and revamped shopkeeping!
Production, transport, and sales are now more tightly connected. Expand your factory, grow your shop, build your reputation, and forge your own path through alchemy. Create a truly thriving alchemical empire and become a master alchemist whose ventures in potion-making, metallurgy, jewelry, and more bring wealth to rival a kingdom!
Updates
Engagement
Reviews
Themes across 379 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Some ratios are off. Fertilizer is just a huge difficulty-spike. So it is kinda unbalance. But the game underneath is great
Still haven't gotten very far in the game, but it's been a blast so far. Even if it falls off in the latter half it's got great bones. Looking forward to progression in my groups current save.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best AU #59, worst RU #99 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, French, German, Russian, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Korean
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 382 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Basically if you combine My Time at Portia, Satisfactory, and Supermarket Together. Normally I would find such a gutsy crossover as "not really doing any of them particularly well", but in this case, it works. Automation games are my favorite, I'm always looking for something new to play in that genre. This one hit my radar because it looks Satisfactory-esque. I think if you come into it thinking that (as I initially did), you will be disappointed. It definitely has that flavor, but the game plays way more like something like My Time at Portia than it does Satisfactory. Maybe even a little bit of a Hydroneer feel to it. Don't get me wrong, it's a lot of fun. I appreciate that it's pretty chill. It lets you do a lot of things, but doesn't demand you do them all immediately like some games do. You can just kinda do your own thing and it works. There's definitely some jank factor here. I've played worse, but I've played better. I think it's still Early Access so that's to be expected. Overall it doesn't distract too much from the fun. If you're looking for the next Satisfactory, or Foundry, or Dyson Sphere Program, I don't think this is it. If you want something like Portia that is somehow both more cottagecore and also more nerdy engineering, this one hits a niche sweet spot that I think you'll enjoy.
Great game, get's extremely more complicated with every level, but if you're as autistic as me I'd strongly recommend it. Remember, when researching items that have value, make sure to already have it automated, because quests will require tons of the item and you can easily mess up your progression and money. Also, always build on floors, since a shop is only recognized when there is a product shelf on it and transporting items can get really annoying mid/late game. FPS is around 320 on max settings, 2K, with my configuration. 9/10
I wanted to like this game...but the placement of everything in the game is just very frustrating. You can't have any unsupported conveyer belts. Which ok, no problem but you have to place this small wooden blocks EVERY where. It just isn't a good design for a factory building game. Also, the level automation seems very low, at least early game, I have to run around and harvest all the crop plots to just to feed the boxes.
A pretty enjoyable automation game. I can appreciate its focus on small-scale construction without any exploration elements to get in the way, allowing me to steadily build up a sprawling tabletop factory of tiny grinders, processors, and assemblers. The rate at which you can research, unlock, and progress felt pretty good, with only two out of the first five or so objectives feeling a bit long in the tooth. Finding new and inventive ways to route your resources and get as many production lines going as possible, and filling out more and more self-restocking shelves of different products to rake in the cash was fun. One element that let me down a little was shop construction. Even after unlocking new building parts, I couldn't expand beyond the initial shop. Despite having open doors and access points to the main shop, any shelves built in additional floorspace were marked as inaccessible, and neither could I make use of a second story in the main shop. Plus, the building elements were lacking. No doors, no triangular side-roof inserts, and restrictive overlap detectors meant that I couldn't even build a complete shed. So, there wasn't really much to do beyond the core gameplay loop, and while that was fun, fetching and distributing eventually occupied enough of my time that my activity became repetitive busy work. After finishing the Blast Potion (third to last) delivery I was a bit bored and not wanting to grind through the next challenge. Still, 25 hours is quite good for playtime, and I spent a lot of it fairly riveted. For fans of the automation genre, this is definitely a fun one.
Amazing factory game. Lots of replayability and alternative route.
This game will melt your cpu if you don't manually cap the frames to 60 which isn't done by default. for that reason I don't recommend it.
等你兴致勃勃搞了自动化产线,发现没钱的那一刻,你就会发现,这游戏并不是纯粹的自动化游戏。 这游戏类似异形工厂,要求你完成任务目标,等你完成任务,你之前搞的非基础材料的产线可以说完全无用,再加上3D视角的拆除很繁琐,没有回退功能,你所有的产品生产出来还要等卖出去,但是你的产线可不会等你,两头堵。
晕
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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