
FIGHT OR DIE! Cursed by the evil Wizard King, bounty hunters Lea and Leo are chased by every monster in the kingdom and the Grim Reaper himself! There's only one way to get rid of the curse; the legendary Elixir of Life! But how to get the ingredients? FIGHT MONSTERS!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
インゲームにVer.表記なし。初回のクリア所要時間は記録し忘れていました。全実績解除まで約23時間。ファイルサイズは約160MB。 [h1]Pros:[/h1][list] [*]レトロゲーム調のビジュアル [*]軽快な操作感 [*]攻撃予兆での見切り [*]コンボを繋げるのが楽しい [*]ノスタルジックなサウンド[/list] [h1]Cons:[/h1][list] [*]オンラインの協力プレイで同期がズレる[/list] [h1]得点倍率を上げてお尻と股間を回す協力アクション[/h1] カナダのTribute Gamesが制作した1画面固定のアクションゲーム。1ステージは10Waveから構成されており、各Waveで規定数の魔物を倒すと次のWaveへ進めます。10Wave全ての魔物を撃退するとボスが登場し、ボスを撃破してステージクリアとなります。 賞金稼ぎのLeaとLeoは魔法使いの王に呪いをかけられてしまい、向かう先々で魔物の群れに襲われてしまう。制限時間以内に魔物を倒せないと死神そのものがやって来てしまうように。この呪いを解くには生命の霊薬を作るしかない。 16bit時代のゲーム機を彷彿とさせるようなビジュアルとチップチューンのような耳に残るサウンドは、在りし日を思い起こさせてこの手のレトロ調のゲームが好きな人には刺さると思います。ミスしてゲームオーバーとなるとステージの最初からプレイとなるのも同様。そうした古さを前面に出した作りではあるのに、ローカルとオンライン、両方の協力プレイに対応しているのも心憎い配慮。 キャラクターの挙動は非常に軽快で操作感に優れています。落下が速いのと攻撃判定が短いところや攻撃後の硬直時間が少し長めであること等、操作に慣れるまでは接触による被弾をしがち。ただ、そうした間合いの狭さも習熟によって慣れてくると気にならなくなり、プレイヤー自身の成長を実感できます。ステージの最期に控えるボス戦も同様で、初見での撃破は難しくとも繰り返し行っていると攻撃の予兆が分かり回避ができるようになっていきます。 画面内の敵を一定時間内に連続で倒していき、コンボを繋げていくことで徐々に獲得できるスコアが高くなっていきます。このときはスコアボーナスとなるアイテムは勿論、ライフ満タン時にライフ回復アイテムを使用したときのスコアなどにも補正が上乗せされます。 そして極めつけがアピール操作。Leaであればお尻を、Leoであれば股間をぐりぐり回転させられますが、この行動にもスコア補正がかかります。いかにお尻と股間を回転させられるか、これがハイスコアを狙う上でとても大事な要素となってきます。協力プレイでお友達と一緒にアピールしたときの一体感は、きっと更なる友情を育んでくれるでしょう。 このゲームで気になったところとしては、オンライン協力プレイ時に同期がズレることです。お友達と一緒に遊んでいるときに、敵のいない空間でお友達がジャンプキックをし始めたら、怪しいと疑いましょう。協力プレイではどちらか片方が実績の解除条件を満たすと、参加している両プレイヤーの実績を解除できます。そうした特性からオンライン協力で200ヒットコンボを目指そうとすると、よくこの同期ズレに遭遇するかと思います。 安価でありながらもしっかりとキャラクターを動かせている操作の実感であったり、プレイヤー自身が上手くなっていることを感じられる良質のゲームだと思います。アクションゲームに自信がある方や、少しレトロアーケードチックなゲームが好きな方、手応えのあるゲームでの実績取得が好きな方、お友達と一緒に遊ぶゲームを探している方に最適です。
Pixelated beat 'em up that goes by waves. Only one screen per stage, then you have 10 waves of enemies and finally a boss. It gets very tough very quickly. Passing stage 2 was near impossible in singleplayer and challenging in coop. We managed to see the boss of stage 3 but couldn't beat it. I don't think it's for nothing the percentages for achievement completions are so low (only 2.5% finished). The main problem is that you have too many waves and you have to beat every enemy before you can tackle the boss again. New enemies keep popping up even if you haven't defeated the current ones so you can get easily swarmed if you're not fast enough and especially if it's enemies that require more than one hit. Plus there's a timer with an invincible grim reaper that appears if you take too much time. I liked the chiptune music, the little I heard of it. The interface was clunky and buying items seemed pointless as you can only carry one item and you get plenty of them during play. Moves were limited to less than a handful and I tended to use the same one. I'm not sure but it seemed as if I got hit by enemies too much when I was trying to hit them, as if the timing wasn't quite right. It's better and easier in coop than singleplayer and you'll actually have time to use the best move in the game, the dance move. ;-) Only recommended for those who like punishing difficulty and arena beat 'em ups.
Great music, amazing and infuriating fun for couch parties, or for yourself. Speaking of which, ever started jerking your ♥♥♥♥, and the porn tells you, you're not allowed to ♥♥♥ unless you jerk it for 25 minutes (ladies, flick it). And you gotta go to work in like 10 minutes so you're trying to get your post nut clarity within 3 minutes? W E L L this is that game in physical form. I enjoyed the first run through, but those achievements are infuriating, And as much as I like ball stomping, I just want my post nut clarity, so I can understand why my job sucks, and capitalism is ruining the world. Anyway, I hate it when i get spanked for 50 hours, and daddy doesn't let me ♥♥♥. So ♥♥♥♥ this game. And by that I mean I'm going to play another game that will let me ♥♥♥, Me and the Alchemist Allison will be seeing other people, and I'll be taking my ropes with me. TL;DR: what's wrong with me.
[h1] В игре 2015-го года до сих пор редкие достижения - рехнуться можно от сложности. [/h1] Это реально пример переусложненной и кривой механики. Можно начать с того, что игра пиксельная и пиксельная в худшем смысле. Тут смысл в том, чтобы побеждать всё время вылезающих врагов, а персонаж сделан в этих пикселях до жути мелко и даже порой теряется в общей заварушке. Это пример одного худших игровых процессов. Персонажа или персонажей при игре вдвоём кидают на арену. И разберём по пунктам: - Ограничение времени. Да, тут жуткое ограничение времени, когда в большинстве случаев всё впритык и носишься по арене взмыленный даже на первых уровнях. После истечения времени типично для таких игр вылезает неубиваемый жнец и начинает мочить игровых персонажей. - Персонаж имеет очень маленькую область нанесения удара. То есть там буквально миллиметры. Если персонаж не дотягивается своей культёй до врага, то понятно удары уходят в молоко и нужно чуть подвигаться для нанесения удара. Чуть ближе придвинешься и получишь урон от касания с врагом. Враги же вестимо от касания с игроком урон не получают. - Быстро исчезающие монетки и дополнительное оружие. Да, иногда выпадает оружие и монетки. Всё это исчезает крайне быстро почему-то, хотя при такой минималистичной графике можно было бы сделать и подольше. Зачем так делать, когда смысл в этих как раз накоплениях монеток и покупке хоть чего-нибудь для облегчения прохождения? - Быстро дохнущий персонаж. Да, тут реально 5 сердечек потерял и минус жизнь. Для пополнения жизни нужно взять окорок и ещё успеть его использовать. Иногда доходит до смешного, что взял окорок и откинулся прилетевшей атакой. Паскудный момент. Особенно с учётом того, что рядовые скелеты требуют 3 супер удара для уничтожения, не говоря уж про простые удары. Простых ударов по скелету нужно нанести просто тьму. - Нет русского перевода. Да, тут текста немного, но всё равно перевод не помешал бы. - И это ещё про боссов разговор не дошёл... Надо ли оно кому. 66 отзывов за 9 лет вполне справедливо. Игра для мазохистов, либо совсем уж фанатов вызова. Обычным игрокам лучше взять что-то попроще. [h1] Крайне муторная игра, которую лучше не покупать - это мучение. И притом некрасиво выглядещее. Пример лютого дисбаланса, когда пускают жирных врагов и все пинают игровых персонажей. [/h1]
I have to say, I love the overall aesthetic of Curses 'n Chaos to death, but others are right on the money about this game needing some revisions. It's a game I revisit often because I want to get through it, but it really feels like a game that's built with 2 Player Co-Op in mind. It really feels like a mix of things spike up the difficulty of this game immediately, like the very small and brief hitboxes, waves of enemies from both sides at virtually the same rate in both single player and co-op, or the funky item storage system that isn't typically all that helpful when in some cases it's crucial. It gets even worse as things progress and enemies take multiple hits while you really don't grow much in power, leading to a lot of enemies steadily clogging up the screen until you pretty much have no way to deal with all of them in time. I love Tribute Games a lot, and they really knock things out of the park when it comes to quality, but I would really like to see this title revisited with a small Quality of Life patch to rebalance some things, because as I see it, this is a game pretty much built for two very experienced players or any solo player who's looking for a difficult and frustrating time. The single-player experience pretty much runs off the same design as what two players should be expected to deal with, and it really should be addressed. I would really like to change my review here, but it's been almost 10 years since this game has gotten any love. I understand it was likely an early project for Tribute Games, but the proper tweaks could turn this game from an 'okay' game people put down quickly to a 'good' or even 'great' game that people actually want to play through and finish. It doesn't need to be a hand-holdy game that a toddler could finish, so probably not all of these revisions are needed at the same time, but it should at least feel a bit less one-sided to play through a single-player campaign against the AI. The game really ought to have an optional 2P mode, instead of things being the other way around. Should these revisions ever be made, I will gladly change this to a glowingly positive review. :)
[h1] Intro is super badass and music is great, gets you pumped up for the game. Then stage 1 starts... [/h1]
I had a lot of fun with this one, but i can see why it got mixed reviews. BRIEF GAMEPLAY SUMMARY: It's a very simplistic arcade game, that can be quite engaging. The various enemy types have predictable attack patterns, but become difficult as the screen fills. It's a single screen game, meaning you are forced to deal with mobs before they get out of control. The levels have 10 waves, and staying in the same wave for too long will spawn a reaper that insta-kills you (Spelunky style). You have a variety of items to use that will spawn randomly during the game, and the ability to store one (Tetris-style) for later. These items become rather important as they can be sold and combined through a series of shop menus. The game has multiplayer but I didn't play it that way, and most probably won't. As levels unlock (there are about a dozen) enemies increase in difficulty and number, and each level ends with a boss fight. Visuals and general presentation are very good, with a few exceptions. WHAT WENT WRONG: -content is stretched painfully thin, to its detriment: -There are two playable characters, but they are both 100% identical except for the sprites. -As mentioned, around a dozen levels, but each is a flat stage with no platforms. Only the backgrounds and enemies change, which mostly just means a new unique boss, because.... -...most of the enemies in the game are re-skins. That's right, there are probably around 6 distinct enemy types, and each of those has multiple (sometimes as many as 4) re-skinned variants. -The moveset is flawed. You have a handful of attacks, but you will be doing the same one (jump and kick) for 99% of your playthrough. How this was overlooked, I really have no idea. The other moves are simply too slow or weak to be useful. -The ability to combine items is not messaged especially well, and might be the reason players don't engage with the shop -items are one-time use, no matter how high in the chain or expensive they are. -the final item in the grimoire, the one you spend the majority of your playtime grinding and saving up for, unlocks something deeply disappointing: a second phase of the final boss, and a 'new' level populated entirely by enemies the player has already encountered. Achieving this means you have intentionally avoided using a very large number of items, perhaps not using many of them even a single time. The item system is fundamentally flawed to its core. -The hardest boss in the game is found at around the halfway point. It's dramatically harder than the final boss and this begs an explanation. WHAT REALLY WORKS: -the pixel art in this game is truly gorgeous and the backgrounds and animations are a feast for the eyes (I'm also a pixel artist so I'm a bit biased) -generally, i found the game to be challenging without being too hard. I had to work to learn boss patterns and effectively use items, and mastering the games mechanics (simple though they are) was a ton of fun. -despite the flawed moveset and repetitive enemies, the game does gel nicely, especially once you understand the different uses of all the items. -the music is great -offers a fare amount of replay value, for the price tag -I bought it on sale for 5$, but I think it's worth ten for players seeking a challenge VERDICT: 7.5/10 I love some aspects of this game. It's good, but could've been truly great. Buy it on sale, and don't expect anything more than a simple arcade challenge experience.
Worst beginning experience ever. Why the ♥♥♥♥ didn't you add some sort of control explanation at the ♥♥♥♥♥♥♥ beginning? Or a ♥♥♥♥♥♥♥ options button? Or a ♥♥♥♥♥♥♥ pause button. I had to escape the game using ♥♥♥♥♥♥♥ ctrl+alt+del, when you have to go outside the ♥♥♥♥♥♥♥ even find out what button is escape, you've failed. You don't need to hand hold, but you at least need to ♥♥♥♥♥♥♥ let us know which keys the controls are
- hard - cool art - hard - interesting crafting - hard - easy controls - hard
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