
Akuto: Showdown is an award-nominated, isometric, fast-paced action game where players compete with swords and guns in intense versus matches.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Ok this game is very hyper, it takes u a few rounds before you match with the AI speed in 1 level but its pretty addictive. you can slice or trow with your sword, u can use a gun and bombs, but speed is the toughest weapon here https://www.youtube.com/watch?v=rpO7PNXfn08
First of all, if you want to hear the pros of the game.. just look at the images and the trailer. Akuto: Mad World doesnt have much more to offer beyond that. There're the minigames, sure, but I dont think anyone will pay +10USD to play a couple of minigames. To the review: I cant help the feeling i hoped more from this game and thus i'm dissapointed. I've played the demo on gamejolt and it did look it had [strike]great[/strike] potential. A lan-couch-versus-fighting game with low poly with swords and guns? It soudned promising. But after time have pass, and the "milestones" reached (and thus the price increased), much of the things i didnt liked of the game and thought were temporary, stayed: +Absence of jumping mechanic (which, to be fair, the dev told me in the early -5update there will be none 'cause they wanted to stay "casual friendly"..). If I have to be honest, that was a half deal breaker for me. The gameplay turned out highly restricted by this. You cant even fall off from ledges. +Absence of more deep envirorment interaction: GRABBING ♥♥♥♥. At least hiting things with the sword and throwing them to the enemy, or use them as shield. +Sound effects: The sound effects are bland and repetitive. I see you went to a minimalistic style in the sfx too, but they sound... poorly made [spoiler]at the point I think a programmer recorded them in his home/taken from a free repository[/spoiler]. The Barrel explotion sound is highly reverberated for being in a almost-open field (if you want to go realistic with that, you just have to make the sound object to trigger itself again with a small delay when it touches a wall. That way you are emulating real world reflections. But I would just record a normal explotion or make one with synthesis until it sounds [b]good[/b]). The bullet hit sfx sounds just like a soft wet spank in the butt. And so on.. +Clumsy animations/lack of attention to the detail: All of them are really amateurish. The fact the gun just dissapears from your belt and pops up magically on your hand. There's no idle animation. There is no transition (or not perceptible) from running/slashing to idle. There also isn't any transition when turning to any of the 8 possible directions while running and this looks and [b]feels[/b] really bad. That cheap dirtsmoke effect that the character makes when runing appears [b]no matter in what terrain you are[/b]. And also this effect is instant when you move, so it looks really out of place and cheap. Personally I would just disable it and dont apply it to the game until other efects are at a minimum state. +Really poor character model choice; I have a personal problem with the smooth and rounded characters in the low-poly world, but beyond that, it also annoys me the resemblance to gang beast, not because of the clearly similarities, which [b]are there[/b], but because gang beasts models stayed minimal since they've planned costumes from day 1. [u]Akuto's devs never stated adding costumes to the game[/u]. So why keeping that really goofy, childish and bland model? Honestly the demo model was much more serious and in sync with the lowpoly-minimalistic aesthetic of the game. +Physics to the minimum: Ok, there isn't stated anywere that this is a physics based game, like gang beasts i.e., but its made with Unity... I dont believe a little more complex physics integration is that hard to do. I explain myself: The sword doenst bounce, it just sticks instantly to the surface it hits. The bodies just have a ragdoll animation of less of a second; character dies => 1'' ragdoll => static model. All of this would be ok if devs made their own engine, but they've used unity ffs! The overal use of physics of this game can be compared to one of a game from the early 2000s. I've changed my review from positive to negative, because when i wrote it, the game costed like 3 USD. Now it's 11USD. The game turned out to be just a glorified jam made game. Sure, you have all the minigames, singleplayer, bots, ONLINE (3 players peak every month)! But all that glitter and kind of superficial embellishment doesnt help the fact that the core gameplay belongs to a minigame of a greater game. Akuto mad world, in my opinion, is way too static, similar, lacks of chaotic stuff* to be considered worth the money for its own. * I blame the lack of jumping mechanics and minimum complex physics for its lack of appealing. Devs tried to atract a wider audience making the game dummer and simplier (and more cartoonish than the demo) and ended up not having got great attention neither from casual or nieche hardcore lan-couch-versus fans. The only useful feedback I can give to the devs is: get a 3d artist to model and animate the characters. Now that you've raised the price to 11USD, get a sound designer too, please.
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Languages: English, French, Portuguese - Brazil, Spanish - Latin America
Hours played at review time, across 30 reviews with recorded playtime.
Я сам не фанат подобных казуальных игр, в которые можно играть только в компании друзей, но с удовольствием бы сыграл в тот же Gang Beasts. Akuto на данный момент стоит около 300 рублей, и с наполнением у неё явные проблемы, в чем и заключается главный недостаток игры. Сам я не играл с друзьями, но и без них понятно, что игра вообще не конкурент тому же Gang Beasts или вормсам. Она не обладает какой-то особенностью, когда как эти игры цепляют оригинальным, нестандартным подходом к боевой системе, интересными механиками. В worms - полностью разрушаемое окружение, пошаговые бои в интересной подаче и огромный перечень вооружения. Gang Beasts привлек внимание многих людей благодаря заимствованию идей с управление каждой отдельной частью тела, идеально вписавшийся в эту механику пвп на 4 человека, и просто бесконечное количество смешных ситуаций. но, какой бы Akuto не был красивой игрой, на их фоне выглядит как LawBreakers от мира инди (ну знаете, клон овервотча в который никто не играл). [code] Буду благодарен если вы подпишитесь на эти кураторства! [url= https://steamcommunity.com/groups/megames666#curation] Горячие обзоры [/url]. И [url=https://steamcommunity.com/groups/DreamsofGenesis#curation] Dreams of Genesis [/url]. [/code] [h1] Единственное за что я могу зацепиться – за разнообразные и проработанные локации. [/h1] Они, во-первых, различаются своей архитектурой и наполнением. От Японии, до дикого запада, и разнообразие прослеживается и в музыкальном сопровождении. Освящение с обновлением было улучшено, что заметно на старом и новом трейлере, а количество уровней увеличено, хотя я не знаю сколько их, они как я понял открываются по мере игры. Во-вторых, на многих уровнях есть активности, которые могут убить: поезд, машины, сбившие игрока или стрелки на крышах поливающие огнем поле боя и это сильно может усложнить сражение. [h1]Как, что и зачем. [/h1] Геймплей прост и интуитивно понятен. Игроки в заранее заданном количестве появляются на карте с заранее установленными характеристиками и сражаются, подбирая холодное, огнестрельное оружие, разные бусты, щиты и в общем все. Утверждать, что с ботами сражаться неинтересно, а с друзьями весело я не буду, ведь любая даже самая кривая игра в компании друзей сможет развлечь. Бои в игре быстрые, и даже с 10 возрождениями можно помирать раз за разом неудачно появившись, так что на какую-то тактику рассчитывать не стоит. Просто подбираешь любое оружие и в бой. [h1] Ужасное управление [/h1] А вот что плохо так это управление. Оно ужасно, в особенности в меню. Мышь в меню где-то работает, где-то нет и думай сам куда нажать чтобы хотя бы в бой зайти. Я час провозился и уже начал думать, что я тупой, но нет. Просто управление на клаве кривое и очень непонятное. [h1]Вывод [/h1] Да, уже говорил, но повторю еще раз. В игру вам надоест играть после пары часов и посещения всех открытых локаций. С друзьями может еще + пару часов, но я бы не отдал 300 рублей за сомнительный шанс, что хоть кто-то из друзей её приобретет и мы наконец сможем поубивать друг друга, ведь это же так интересно. К сожалению, пока что у игры нет своего лица. Нет той геймплейной особенности, которая вытащила бы её из инди помойки под названием Steam Greenlight, и я надеюсь, что разработчик прочитает обзор, добавит хотя бы новых режимов, механик, починит наконец управление и добавит возможность купить пак сразу их 4-х игр по выгодной цене (это был бы идеальный вариант поиграть с друзьями).
Akuto is fun, plain and simple. It's designed to be something you can start up very quickly and just get playing. The bots are actually decent and work with the style of the game, but they are obviously just to practice. This game is hilarious with a group of buddies to play, but there isn't much depth. This isn't a bad thing, because again, the strength of the game is you can just start playing it. Controls are simple, the gameplay is easy to grasp but still with strategic value. You don't buy this to replace Skyrim, you buy it so that when friends come over, you can start having fun right away.
总体来说是一款魔性小游戏,适合基友互gay,加深友♂谊。游戏节奏很快,[spoiler]瞎脊薄打就完事了[/spoiler]一般几分钟一局就结束了,游戏内也有不同的模式和丰富的道具,地图的设计也不错,提升了游戏性。目前来说是一款好玩的独立游戏,不会让人轻易感到厌倦无聊。(我暂时还没试过联机,所以不知道联机的效果怎么样) 除了前面提到的几个优势之外,这款游戏在其他一些方面也颇具特色。虽说操作比较简单,但是要精通还是需要练习和研究的,有一些技术性,这种适当的挑战性同时也让游戏本身更加有趣。虽然我现在还是在瞎滚瞎打。。并且,游戏死亡效果做的很不错,杀死对手瞬间的手感有点舒服,算是当时我刚上手的时候感觉比较突出的优点之一了。[spoiler]爽就完事了嗷[/spoiler] 目前来看,比较明显的缺陷在于,首先操作有时候会感觉很奇怪,而且地图里面的一些路障和通道什么的有时候也看不太清楚,然后就可能会被堵住;而且对人物的操作方式比较单一,基本上就是跑和滚,如果能够加入更多的一些行动方式我觉得会使得游玩过程变得更加灵活。另一方面,虽然游戏当中武器种类还挺丰富的,但是用法比较单调,后续更新如果能够加入一些对武器用法的新细节,还有一些新的有创意的道具的话,应该会对游戏性有一个很大的提高。另外的话,可能是我个人问题,我觉得以我的老年人视力,复活的时候真的经常还得找找我自己在哪。。我感觉要不然就增加一点特效之类的东西来提醒一下,要不然就让人物的模型更加多样一些,要不然大家都长的差不多,而且人物本来就小,有时候真的难找。。还有就是游戏内刷新道具的点可以更随机一些,目前好像是固定的位置。 总而言之这款游戏是一款有潜力的独立游戏,目前也挺不错的,如果后续更新继续完善,应该会是一个非常有趣的游戏。 ------------------------------------------------------------------------- Generally speaking, Akuto: Showdown is an interesting game and I think you’ll have a lot of fun playing with your friends. It’s a fast-paced action game which basically means that one round only lasts a few minutes. There are several different modes, weapons and well-designed maps in game, all of these strengths make this game appealing. To be fair, It’s an attractive indie game currently, players won’t get bored easily. (I haven’t tried multiplayer mode yet, so I can’t tell whether it performs well or not.) In addition to the several advantages I’ve mentioned above, this game is also quite unique in some other respects. Although the controls and gameplay are fairly simple, it takes some skills to master it. This kind of challenge is not a bad thing at all, but makes the game itself more interesting. Moreover, the effects of killing opponents are very good. It’s one of the most impressive things for me when I first got into this game. At present, drawbacks of the game are also obvious. First, the controls and movement might be weird sometimes. Some roadblocks and passages in the map might be very hard to observe or get through. Also the movement is fairly clumsy, basically just running and rolling. If the developer can add more actions, I think the gameplay will be more flexible. As for the weapons, although there are many types of weapons in game, the usages of these weapons are quite monotonous. More details are needed to improve the game experience. The following complaint might be my personal problem, so I put it at the very last. After I was killed by someone else, I would come back to life and continue fighting, but the problem is that I usually have a tough time to find where I am in couple of seconds. My own opinion is that I need some special resurrection effects to remind me, or I think it’s better to make character models more diverse so that I can easily distinguish myself from others. Currently because characters look similar and tiny, so it’s really difficult to find myself sometimes. In conclusion, this game is a good indie game with a lot of potentials. It’s interesting at present but it still has a long way to go. If developers continue to improve this game in future updates, it should be a great game. [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
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É um jogo coop. Local ainda, então você não vai conseguir tirar tanto proveito contra os boots. Não que seja ruim, mas ele não tem muito fundamento, você tem que ter mais 3 pessoas para tirar uma diversão. Os boots ou são ruins demais ou apelões demais. É neutro, vou colocar como negativo, por não pode usar a experiência completa dele.
Well we play hundreds of local multiplayer games but very occasionally do we come across a game that we enjoy this much, if you have 3 friends a computer and a couch this one is for you. Check out our first ever matches here... https://youtu.be/l2cohznbRNo
На первый взгляд Akuto: Mad World выглядит как клон Gang Beasts. На деле же это немного другого плана игра. Тезисно, что вас ждет в Akuto: [list] [*]Очень динамичный и быстрый геймплей (раза в два быстрее, чем в Gang Beasts) [*]Возможность использовать оружие, как ближнего, так и дальнего боя [*]Возможность играть одному (в игре уже есть боты, которые туповаты, но не слишком) [/list] Чуть больше в обзоре по ссылке: http://blast-games.ru/obzori/akuto-mad-world-obzor/
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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