
Airships: Lost Flotilla is a steampunk autoshooter where you fight your way through waves of enemies on your way to a safe harbour. Destroy your foes, harvest wreckage, and upgrade your ship.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Your fleet was betrayed and your airship barely escaped destruction. Now fight your way past waves of pirates, cultists, and sky monsters. Destroy your foes, harvest wreckage, upgrade your ship, and find your way to safety.
Engage enemies with different attack patterns and abilities. Fight massive boss monsters that require cunning and firepower to defeat.
Pick the slow but powerful Battleship, the nimble Copter, or the Science Vessel with its railgun and energy shield. Build a strategy around their strengths and weaknesses. Don't feel the need to ever stop? The Megaplane will suit you. Want to build a mighty fleet? Start with the Flagship.
Choose where your fleet goes on its journey. Different destinations have pros and cons in terms of what enemies you fight, the rewards you get, the available upgrades, and your relationships with local factions. For example, you can befriend cultists, gaining their Worm Blessings and their aid in future battles.
Equip your ship with cannons, rockets, aerial torpedoes, mines, gatling guns, and more. Strengthen it with modules like ammo elevators, guard barracks, command posts. Host strange temples.
Improve your ship with training for your crew, more armor plating, or senior officers. Pick a doctrine to gain its advantages: terrify your enemies, dodge incoming attacks, make your money through trade. Find powerful combinations that lay waste to your enemies.
Unlock captains for your ship that give you powerful advantages and disadvantages and change the rules of your game.
Temples and monoliths as well as more familiar ports float in the skies, changing the game rules in parts of the map. Disadvantage your enemies and boost your abilities with careful positioning.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i like airships: conquer the skies quite a lot; im not an engineer (far froim it), but designing ships at airships is so much fun even for a rather inept one like me. so i simply had to buy airships: lost flotilla. i played it and was like, yeah not my genre but i guess sort of a good game or something. then i revisited the game yesterday, and i can say that is is more complex than i thought. lots of different approaches are possibvle, the ships are really different as well. i'm hooked. this game is really good, lots and lots to research and upgrades and equipment to buy. decisions to make. the upgrades are not just 2% here or 4% there. everything has real impact and decisions are meaningful. you can develop your ship in very different directions! do i need another gun, do i wanna upgrade or replace my existing onme, do i need automated escorts, a new doctrine or new skills? even which enemy to attack next, or which side you wanna join the fray on (in the later satages of a run) has an impact for your developing run. summary: if you like the genre and you like a game where your decisions really matter -- definitely get this game. i'm serious! 4 thumbs up! [right now i am pointing my feet-thumbs twords the ceiling ... never mind, not even funny, just get the ♥♥♥♥♥♥♥ game, dude]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Russian*, Simplified Chinese*, Spanish - Spain*, Portuguese - Brazil*, Polish*, French*, Italian*, Japanese*, Korean**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Quite an addictive game. A mix between vampire survivor for the automatic shooting while all you control is the ship, a bit of bullet hell for you to dodge enemy missiles, a bit FTL for the next level choice, and a lot of meta on how to have the most effective built. This last point is of course central to the game play and is a guarantee of hight re-playability.
Pretty fun, well worth your money and time. Controls and physics are pretty satisfying and the gameplay loop is solid. The world building is interesting too. Workshop's got some expansion if you somehow get bored of whats available. 9/10
十分精致的游戏,船舶种类多样
好
Extremely good and underrated survivorlike. Satisfying movement, dope progression through runs and distinct feel to different ships and builds. Extremely addicting and worth playing.
I like airships and this game has them.
Hmm.. simple bullet hell with a little spin on combat, Feels a little like Multi-Turret Academy. I got it on discount but this is a 3.5/5 IMO have not played with all the ships or captains so i cant yet rate higher. Will update when i get around to more game play.
I like it. Vampire Survivor-like with lots of guns, bombs, missiles, magic missiles, etc... There is a book full of secret pages that acts as the achievements list for unlocking more ships, captains, and gear. Lots of fun deciphering new pages to find more pages, discovering the last piece of a puzzle spread across four older pages,... It's a great way to get players interested in the lore too. Very clever and versatile feature. The variety of ships is very satisfying. From weapon/gear slots, starting equipment, stats and unique features, the game makes most ships feel special. Hell, even movement is different between them; Some use the typical survivor-like up,down,left,right navigation, others use a forward, turn left/right, some can't stop, a few have extra special elements thrown in, it's a lot of fun. It's been a while since I've enjoyed steampunk but this definitely tapped into some old cog-brain stuff. And, even as a basic BulletHeaven, it's easy to pick up. Would recommend. A few Cons: -it'd be nice to be able to save mid run. Some of us have limited/fragmented/unreliable gaming time in our lives. Even just a 'save & quit' would be enough to meet basic accessibility standards here. -Some stats aren't easy to understand. Once you get it, their wording makes technical sense, but it feels like awkward translation. Like, your rate of fire is determined by your reload speed. Sure, that makes sense, but it's not how I'd have worded it and I doubt most devs would disagree with me. Also, repeat ship upgrade cost, huh? I know what it means now and, I say with confidence, this is a terrible name for a stat in a game that contains upgradable: weapons, npc companions, Slotted equipment, and neat stat boosts. -Some will likely disagree with this, but you can skip earning an unlock by "researching" (click the challenge then wait for realtime hours/days). I don't like this. If a player CBF doing the challenge then they'll just look it up online. You don't have to give us a '"technically you're not cheating"' mechanic to skip stuff.
fun
Players by region
Where this game's players are, estimated from review languages.
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