
Construct mighty steampunk airships and fly them into battle, waging war and conquering the skies!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 9 → 1.14/day in the week after.
About




Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $18.74−25% | 6.6Kreviews | 96% | — | $2.9M |
| $24.99 | 55ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Although lacking a bit in the grand strategy part of the game it compensates with the sheer amount of customization for air/land ships, good soup.
Wanted this game for years but my laptop couldn't handle it. New laptop now and the game every bit as good as I hoped. Highly recommend.
It's the sort of game I've been wanting for a long time, a (simple but functional) 4x where you design your own units. The design process is simple enough to be accessible but complex enough to involve meaningful tradeoffs and compromises. Armor makes a ship sturdier but slower, heavier, and more expensive. Big guns can inflict monstrous damage at long range but they are likewise heavy and expensive and eat a lot of ammo, which means more ammo storage, which takes up space and can explode if hit. Soldiers have to move around the ship to do things like fuel engines, put out fires, and reload cannons, so you have to keep traffic flow in mind and try to avoid situations where e.g. a single destroyed corridor effectively makes an entire section inaccessible. Pictured above is my latest design, the Dreadnought, a monster of a ship with four heavy gun turrets and a thick coating of steel armor. It costs a fortune and moves like continental drift, but it's very good at what it does (dishing out and taking a whole lot of damage).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.57/day in the week to Jul 30 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Russian, Japanese, Simplified Chinese, Korean
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly amazing game, probably one of the best RTS games I've played. It has a lot of replayability and gives you the freedom to design your airships, landships or buildings however you want. Being able to make walking aircraft carriers that launch torpedo bombers at practically defenseless villages, refusing to accept the auto resolution just to watch a wooden tower armed with muskets get bombed to oblivion is a joy like no other. I think the diplomacy mechanics and the conquest mode overall are really fun. Convincing one of the AIs to pay you tribute for the foreseeable future and then watching them desperately try to cancel the contract only a month later by sending you really terrible deals and diplomatic delegations that you constantly reject is quite enjoyable. Also giant bees exist :3 10/10
I made the cheapest possible skyturd and blitzed the enemy using auto resolve and mass production. $167 a piece. low maintainence. I love it
holy heck this game has me hooked, the RTS and grand(ish) strategy elements mesh super well, and the builder works pretty well. however, i wish that more space in the editor was dedicated to the part tab, as it an be a bit hard to find particular bits and pieces.
i've been enjoying this game for years at this point and i keep coming back to it
this game is perfect just perfect making hentai ships brings me such joy when my freinds scream at my army of 50 squid ships flies at them. Peak joy good game
good strategy game with great shipbuilding
It's pretty fun and simple. The vehicle combat having different ways to approach on top of multiple different types of vehicles helps the combat variety a lot. I'd say it scratches that itch of a watching vehicles go pew pew and boom boom without all the unneeded complexity of something like from the depths which while has more depth(hahahaha) has a much higher barrier to entry which this game simply does not as it's 2d and not 100% simulated which makes it feel more rigid and easily conforming to your ideas rather than ships that just won't float because of some math equation.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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| $1.3M | 3.4K | 78% | $9.99 | |
| $168.9K | 378 | 89% | $11.99 | |
| $123.2K | 181 | 89% | $18.99 |
Related
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|---|---|---|---|---|
| $2.9M | 3K | 75% | $39.99 | |
| $2.9M | 3K | 81% | $29.99 | |
| $2.9M | 4.1K | 89% | $19.99 | |
| $2.9M | 9.9K | 83% | $12.99 | |
| $2.9M | 20.7K | 97% | $14.99 | |
| $2.9M | 12.3K | 99% | $5.99 |