
Build and manage an international airport!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Airport CEO is a tycoon and management game where you take the seat as a CEO of your own airport. You will build the airport’s infrastructure with everything from runways and taxiways, gates and aprons to constructing terminals with check-in, security, restaurants and shops. You will manage the business perspective of the airport by hiring employees and executives, making deals with airline companies and making sure that ends meet by keeping an eye on budget and resources.
You will have to cater to the passengers by keeping waiting time to a minimum, by having friendly and helpful staff around and by making passengers feel secure, keeping any potential incidents at bay; a happy passenger is a spending passenger. Hopefully you won’t run into any problems such as stressed out employee, equipment breakdowns or bad weather which can cause massive delays or even emergency landings. You will be held accountable when things go wrong and filthy rich when things go right.

Your objective is to build and manage your airport to perfection by making strategic decisions, designing the optimal airport layout and ultimately making sure that your passengers and airlines are satisfied. You will need to build the entire airport from scratch including terminal foundations with floors, walls, doors and items as well as the airport infrastructure including runways, taxiways, aprons and other airport infrastructure. Everything in Airport CEO is deeply simulated and it is your job to make sure it all runs smoothly and with a positive bank account.
Airlines and their travelers are an essential element of Airport CEO as they consist of the main source of your airport’s income. Signing contracts with airlines bring cash-flow and passengers to your airport which in term means opportunities for receiving different service fees, as well as passenger expenditures. Airlines come in different sizes and have different requirements on your airport and the services you offer, you are responsible for not only planning the flight schedule but also for meeting and maintaining the needs. Occasionally you will need to handle emergencies and delays due to bad weather or accidents in the area, all which will put your management skills to the test.

Passengers in Airport CEO all have their unique personalities, needs, a background story and most importantly; a flight to catch (on time). Passengers are thoroughly simulated and their decisions, behaviors and opinions about your airport are affected by several factors. Passengers in Airport CEO, just as in real life, must wait in lines, check in, pass security and then entertain themselves until their flight is ready for boarding. Arriving passengers must find their way the baggage claim, get a hold of their bags and maybe pass a customs booth before getting on their airport transfer. Whether they’ll be able to actually catch their flight is up to you: Passengers might have a hard time finding their way around the airport so you build an information desk, passengers might get irritated because of the long security queue and waiting time so you extend its capacity, passengers might complain about the lack of fun things to do in the gate area so you build a duty-free shop or exclusive brand boutiques.
Employees are those you rely on to keep your airport running. Just as passengers they are simulated individuals who have a mind of their own. Employees have a number of different roles and it is your job to make sure that your airport has the right and necessary work force at any time. From passenger service agents, janitors, ramp agents and mechanics, security officers to administrators and executives. The more you expand your airport’s capacity and services, the more versatile and skilled your employees have to be. When employees interact with passengers, they’ll have to be skilled at managing people and stress resistant in order to avoid making mistakes or give bad customer service.

Airports are complex mega-structures with a lot of different buildings and facilities. While a small airport might not need more than a simple grass runway and a terminal, as you grow your airport you will have to expand its facilities ranging from air control towers, larger aircraft stands and taxiways to fire, weather, catering or fuel stations. As your airport grows your terminal grows with it and you will have to make sure that it is equipped with the necessary facilities that passengers are expecting. Building a terminal in Airport CEO is highly customizable where you lay out its shape and interior such floor type, walls, windows and doors. Baggage needs to be processed and transported to the same flight as its owner and its all up to you to avoid bottlenecks and by designing the ultimate airport terminal.
Data, data, data! As the acting CEO of your airport you need to be able to make difficult business decisions based on current operation. In Airport CEO you’re provided with multiple sources of information from which you can draw conclusions and manage your airport. As the CEO you will not only be responsible for the architecture of the airport but also for those working in it. Tired of planning every flight? Establish an informatics department and let an automated system do it for you! Tired of assessing the monthly budget balance? Hire a CFO which can help you cut cost and set prices. Best of luck!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.4Kreviews | 83% | — | $7.4M |
| $6.25−75% | 27ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 841 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I want to love this game but it's abandoned and broken beyond repair. Pathfinding problems can cause you lose millions without any possible fix
I really wanted to like Airport CEO. After 270 hours, I feel like I've given it more than enough of a chance. I've built small airports, large airports, restarted countless times, experimented with different layouts, and tried to engage with every major mechanic the game has to offer. Unfortunately, the more I played, the more obvious it became that this game feels unfinished. The biggest issue is that the simulation starts falling apart as your airport becomes more complex. Pathfinding is unreliable, especially when you have multiple secure zones or more advanced terminal layouts. Passengers and staff frequently make illogical decisions, get stuck, or fail to reach their destinations despite what appears to be a perfectly valid setup. Instead of designing efficient airports, you end up designing around the AI's limitations. Many systems feel shallow or only partially implemented. The game gives the impression that you're managing a realistic airport, but in reality, you're constantly fighting against bugs, strange AI behavior, and mechanics that don't interact with each other as well as they should. Once you move beyond a simple airport, the cracks become impossible to ignore. Performance also deteriorates significantly with larger airports. The simulation slows down, and many issues become more frequent as passenger numbers increase. A management game like this should become more rewarding as you scale up, not less stable. Development appears to have been paused while the developers moved on to their next project which is understandable. The foundation is genuinely good. The idea is excellent, and there are moments where you can see the potential, but if you want a game to build big airports I can't recommend it in its current state. It feels less like a finished airport management simulator and more like a first major project that never received the refinement needed to fulfill its ambitions.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Russian, Dutch, Turkish, Czech, Simplified Chinese, Italian, Polish
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作为模拟经营类爱好者真的是狂喜,但是开头有多开心有多上头,现在就有多难受。很多bug我都可以自我消化,但如果你不能接受的话我建议是先不要入坑,包括但不限于:1、教程约等于是来添乱的,完全跟着它的教程一步一步走,得到的就会是破产+一个运作不了哪儿都在报错的机场;2、教程是一坨,就不要指望指引了,我知道有些游戏指引弱是为了增加代入感和激发探索欲,但是这个游戏它确确实实就是教程和指引都是一坨,虽然说有汉化,但难度和啃生肉快差不多了;3、因为没有教程和指引,所以它的修建逻辑是需要猜的,当然,一个小区域看着很简单明了,但这游戏就约等于昨天咱们学的1+1今天让算的是拉格朗日中值定理,本身的设定还挺硬核的,这个在我这儿原本是优点;4、为什么说原本是优点呢,因为当略微硬核吃时间的设计碰上一坨的指引+随时会出现的奇怪报错,成就感就会无限消失,我玩这个游戏的时候成就感一般不会太久,因为新的问题几乎立马就会出现,当然这个仁者见仁智者见智,可能也是我太笨了。但是,以上我都接受了,现在正在积极寻找新问题的解决办法,不过好像这个问题是一个BUG,如果它不是问题而是一个BUG的话,那么我就用不了远机位了,自由建造自己的机场就更是无稽之谈。但这个我也接受了,因为这个游戏我是真的喜欢,现在也是真的很无奈,恨铁不成钢的力气都没有,因为我熬了一宿终于开始大赚特赚之后,这些BUG让我缓慢意识到我心目中的机场可能建不成了。但我真的太喜欢这个游戏了,很对我脑电波?其实自由程度确实也很高。说实话截止目前为止我只遇到了摆渡车横竖死活都没办法投入使用这一个可能是BUG的问题,其他问题都确实是有它自己的一套逻辑的,猜出来的那一刻还是很开心的。总之,想入手的话,可以参考一下我前面那累赘的四点,看看能不能接受,这个游戏潜力很大,可惜作者好像不想再管这个游戏了,觉得很可惜。最后提一嘴,游戏里把台湾和香港算做了单独的地区,我给创作者留了言、在论坛里发帖子时也说了一嘴。但愿这游戏能越来越好吧,也希望中国的声音在国际上可以越来越响亮(最后这句是因为地图香港台湾事件有感而发,可能是确实力竭了所以想到什么说什么了)
Its a nice game overall however, frustrating at times. Especially when baggage handling is to be implemented, everything gets chaotic until a system established. But its the real problem isn't it? establishing a system. This is where Airport CEO gets a bit short handed. Tutorials seem adequate at the beginning but feels quite short when trying to place a baggege handling, baggage claim area and conveyor systems. Tutorial says establish one but it doesn't tell you where to connect it and how to place it. Moreover, there is a neverending struggle of secure zone issues. The game does not tell you passenger ways need to be connected seamlessly between airfields and security checking areas. Sometimes there are a lot of personnel with red exclamation marks on top them trying to find a way to their work area and player cannot identify what is the problem. Ok, the game tells you to check the walls and zones but thats it, it doesn't physically point you where the real problem is. Altyhough its a nice concept it is frustration at a lot of times. Especially after mid game. I wish it was a lot more user friendly game.
I have a few(120+) hours into this game, my love for airports and aircraft match well with Airport CEO. As a casual game it is fun, once you figure out how everything works, its very enticing. Eventually you'll get to the point where you have to expand your airport or add a second and third terminal and that's where the downfall is. The game will bottleneck(slow down) due to the increasing amount of people entering your airport for the larger aircraft. I have done multiple designs and the outcome is always the same, the gameplay skips/pauses to the point where I don't want to play anymore. If you could pick it up for cheap id say its worth it, but if you're planning on making a career out of this game...hard pass.
Build Airport.....Build New Aiport to make it more performing.....Build new Airport to make it more beatiful....Build Airport.....Build New Aiport to make it more performing.....Build new Airport to make it more beatiful....Build Airport.....Build New Aiport to make it more performing.....Build new Airport to make it more beatiful....Build Airport.....Build New Aiport to make it more performing.....Build new Airport to make it more beatiful....forget about time.....keep playing since you need to make profit....Build Airport.....Build New Aiport to make it more performing.....Build new Airport to make it more beatiful....Build Airport.....Build New Aiport to make it more performing.....Build new Airport to make it more beatiful....
Please have a good sense of in-game currency financial planning when you play this game and be creative. Also the devs should flesh this out more, a cargo DLC update would work, game needs more love dealing with bugs too. Maybe add some campaigns in certain cities where you are required to like achieve certain prerequisites and it can work as a tutorial replacement.
Coming from an avid aviation enthusiast Airport CEO has quite an immense level of detail and depth to it, but as many have said, these things have been poorly implemented. One thing that defintely stands out is that the whole game feels dead. You don't feel that connection between what you've spent so long trying to get set up (your airport). It just feels like a "wait and maybe earn money" game. Maybe I simply haven't played enough, but Airport CEO just feels lacking and empty. SimAirport I've heard also has problems as well. One day we'll hopefully get a new airport building game. I'll update my review if my thoughts change as I progress.
制作组下一作ATMOSFAR不是3D机场?? 多人生存建造圈多了一个无关紧要的作品,但机场模拟建设失去了一个标杆之作
谁能告诉我为什么一开始玩好好的,现在越玩越卡呢,有时候甚至直接卡死了,本来挺喜欢这个游戏的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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