
Build and manage an international airport!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Airport CEO is a tycoon and management game where you take the seat as a CEO of your own airport. You will build the airport’s infrastructure with everything from runways and taxiways, gates and aprons to constructing terminals with check-in, security, restaurants and shops. You will manage the business perspective of the airport by hiring employees and executives, making deals with airline companies and making sure that ends meet by keeping an eye on budget and resources.
You will have to cater to the passengers by keeping waiting time to a minimum, by having friendly and helpful staff around and by making passengers feel secure, keeping any potential incidents at bay; a happy passenger is a spending passenger. Hopefully you won’t run into any problems such as stressed out employee, equipment breakdowns or bad weather which can cause massive delays or even emergency landings. You will be held accountable when things go wrong and filthy rich when things go right.

Your objective is to build and manage your airport to perfection by making strategic decisions, designing the optimal airport layout and ultimately making sure that your passengers and airlines are satisfied. You will need to build the entire airport from scratch including terminal foundations with floors, walls, doors and items as well as the airport infrastructure including runways, taxiways, aprons and other airport infrastructure. Everything in Airport CEO is deeply simulated and it is your job to make sure it all runs smoothly and with a positive bank account.
Airlines and their travelers are an essential element of Airport CEO as they consist of the main source of your airport’s income. Signing contracts with airlines bring cash-flow and passengers to your airport which in term means opportunities for receiving different service fees, as well as passenger expenditures. Airlines come in different sizes and have different requirements on your airport and the services you offer, you are responsible for not only planning the flight schedule but also for meeting and maintaining the needs. Occasionally you will need to handle emergencies and delays due to bad weather or accidents in the area, all which will put your management skills to the test.

Passengers in Airport CEO all have their unique personalities, needs, a background story and most importantly; a flight to catch (on time). Passengers are thoroughly simulated and their decisions, behaviors and opinions about your airport are affected by several factors. Passengers in Airport CEO, just as in real life, must wait in lines, check in, pass security and then entertain themselves until their flight is ready for boarding. Arriving passengers must find their way the baggage claim, get a hold of their bags and maybe pass a customs booth before getting on their airport transfer. Whether they’ll be able to actually catch their flight is up to you: Passengers might have a hard time finding their way around the airport so you build an information desk, passengers might get irritated because of the long security queue and waiting time so you extend its capacity, passengers might complain about the lack of fun things to do in the gate area so you build a duty-free shop or exclusive brand boutiques.
Employees are those you rely on to keep your airport running. Just as passengers they are simulated individuals who have a mind of their own. Employees have a number of different roles and it is your job to make sure that your airport has the right and necessary work force at any time. From passenger service agents, janitors, ramp agents and mechanics, security officers to administrators and executives. The more you expand your airport’s capacity and services, the more versatile and skilled your employees have to be. When employees interact with passengers, they’ll have to be skilled at managing people and stress resistant in order to avoid making mistakes or give bad customer service.

Airports are complex mega-structures with a lot of different buildings and facilities. While a small airport might not need more than a simple grass runway and a terminal, as you grow your airport you will have to expand its facilities ranging from air control towers, larger aircraft stands and taxiways to fire, weather, catering or fuel stations. As your airport grows your terminal grows with it and you will have to make sure that it is equipped with the necessary facilities that passengers are expecting. Building a terminal in Airport CEO is highly customizable where you lay out its shape and interior such floor type, walls, windows and doors. Baggage needs to be processed and transported to the same flight as its owner and its all up to you to avoid bottlenecks and by designing the ultimate airport terminal.
Data, data, data! As the acting CEO of your airport you need to be able to make difficult business decisions based on current operation. In Airport CEO you’re provided with multiple sources of information from which you can draw conclusions and manage your airport. As the CEO you will not only be responsible for the architecture of the airport but also for those working in it. Tired of planning every flight? Establish an informatics department and let an automated system do it for you! Tired of assessing the monthly budget balance? Hire a CFO which can help you cut cost and set prices. Best of luck!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 8.4Kreviews | 83% | — | $7.4M |
| $6.25−75% | 27ratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The optimisation really needs some work, once you have a large-ish airport, the game just straight up becomes unplayable, even on the lowest graphical settings.
Ein tolles Spiel, es gibt unzählige Möglichkeiten den Flughafen auszubauen.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Spanish - Spain, Portuguese - Brazil, Russian, Dutch, Turkish, Czech, Simplified Chinese, Italian, Polish
| $24.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
tbh buy this during -90%, still a very good game and i'm waiting for a update!
Fun idea, but the game is buggy as hell. Not only that, but it's been abandoned - so there's no hope of it ever being fixed.
budowanie lotniska i nim zarządzanie nie dla każdego
日本人プレイヤーです。 空港を作るというゲーム内容が面白くて初めて、そこそこプレイしましたが大型機用の駐機場がバグで全て使えなくなり萎えてやめてしまいました。 まず前述の通りバグが酷く、職員が壁の中に埋まって働かなくなったり、国際線用に設定した駐機場に国内線中型機が入ってきてその駐機場が一生使えなくなったりました。 他にもいろいろあるのでまとめると ・注文した車が公道でぐるぐる回って一生仕事をしない ・客が不自然に動き回る(例えば近くにベンチがあるのに遠くのベンチに座りに行く、保安検査場で混んでいる方に並ぶなど) ・ターミナルを分けても違うターミナルのバス停から歩いて他のターミナルにに行くなどして、遅延の原因になる また、バグ以外の仕様にも問題があり、まず職員にはパラメーターがありそれに応じて給料も高くなるのですが、どんなパラメーターの職員も同じように動く上に給料は5$ほどしか変わらず、バグで挙動がおかしくなるのも変わらないので、要らなかったと思います。 二つ目は、お金の価値についてです。正直これがバグの次にゲームバランスを崩している問題だと思います。 まず、空港を広げるのが目的のゲームなのに空港を広げれば広げるほど車を購入する必要があり、もちろん駐機場や滑走路の維持費もかかります。これらは飛行機の利益とギリギリ釣り合うくらいなので、遅延が発生したりバグで使用不可になったりしたら速攻で金が溶けて詰みます。当然、飛行機を増やすと定時運行も厳しくなるため、やはり広げるほど黒字を維持できなくなってしまいます。 そして飛行機を飛ばす価値をさらに減らしたのがショップと料金設定のおかしな仕様(バグかも?)です。 まずショップを入り口の客がすごく入るところにランクの高い店を建てるだけで1日に飛行機3台分ほどもらえます。これらのショップは買い切りで一度作れば店員の給料はかからないというぶっ壊れです。当然客を集めるために飛行機も入りますが、明らかにおかしいです。 二つ目は料金設定の機能です。 これは空港の滑走路や燃料の使用料金を決められるのですが、どれだけ高くしても航空会社から供給される旅客便や客が全く減りません。なので全て最高額にすれば通常より一日100000$以上の利益を増やせます。まあ、このような裏技を使ってもやはりバグのせいで黒字化は困難ですが。 あとは、料金の横に書いてある利益の表示が全く役に立っていません。 このゲームは毎時0分に維持費が引かれるため、59分まで+表記でも0分で急に大赤字になり、また黒字になったと思ったら...というふうになります。はっきり言っていらないです。 そしてまだ大型の飛行機は追加されておらずシステム上に存在するだけ(大型機が設定された時間になると飛行機は来ないが乗客などが召喚されるという具合)で、空港建設のチュートリアルミッションなども使用が難しいものが多く利益を出したり時間通り運行を目指したりなども職員のおかしな挙動や動かなくなる車などのバグのせいでチートを使わない限りほぼ無理なので、このゲームの紹介にあるような立派な空港はどう頑張っても作れません。ただ、空港づくりをどうしてもやってみたい人はプレイしてみてください。
Amazing concept, but so incredibly buggy. The pathfinding is awful, the workers bug out and the games development is just abandoned, The tutorial is not helpful and is incredibly vague - making a baggage system took me over an hour as it wasn't explained properly. Save your money and play something else.
Airport CEO est un jeu de gestion d’aéroport très addictif, surtout lors des premières heures d’une partie. C'est un plaisir de tout construire, planifier les opérations, gérer les compagnies et optimiser les flux de passagers. C’est un jeu riche pour les amateurs de gestion. Mais lorsqu'on débloque les vols moyen-courrier et les navettes aéroportuaires, l’équilibrage devient néfaste. Les avions n’ont tout simplement pas assez de temps pour embarquer/débarquer leurs passagers, ce qui provoque des ♥♥♥♥♥♥♥ constants… contre lesquels on ne peut pas grand-chose... Autre souci récurrent : le pathfinding des PNJ, qui est franchement bancal. C’est même devenu une blague dans la communauté. Résultat : les voyageurs ou employés agissent parfois de manière illogique, ce qui casse l’immersion et ajoute un peu de chaos involontaire. Malgré tout, Airport CEO reste l’un des meilleurs jeux de gestion d’aéroport sur le marché. Je le recommande aux joueurs qui cherchent une véritable simulation de gestion (et pas un étron de F2P mobile), avec une bonne dose de réflexion et d’organisation. Conclusion : Un jeu passionnant pour les vrais fans de gestion aéroportuaire mais décevant sur le long-terme. Je le recommande uniquement aux personnes qui veulent vraiment jouer à une sim d'aéroport et qui préfère plus le côté gestion que le côté construction (et qui se fichent des points négatifs précédemment cités). Si vous cherchez un titre plus axé sur la construction que sur la gestion, SimAirport pourrait vous convenir davantage, avec une approche visuellement proche de Prison Architect.
Meticulous detail in management is a plus. A little complicated at times to get certain components working and operational.
You can't even build an L shaped room and make it one room type, or merge rooms ! Still feels like Early Access. SimAirport is a better game IMO. Clunky controls. I mean a massive sale, sure, but it's still not great.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $614.4K | 407 | 60% | $39.99 | |
| $289.8K | 1.3K | 67% | $6.99 | |
| $6.6K | 19 | 68% | $9.99 | |
| $63.3M | 73.9K | 89% | $29.99 | |
| $2.5M | 3.5K | 82% | $24.99 | |
| $1.6M | 2K | 80% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 11.1K | 94% | $29.99 | |
| $7.4M | 9.3K | 86% | $29.99 | |
| $7.4M | 5.8K | 93% | $39.99 | |
| $7.4M | 31.2K | 98% | $9.99 | |
| $7.4M | 59K | 79% | $7.99 | |
| $7.4M | 16K | 96% | $14.99 |