
Airoheart is a top-down action-adventure RPG inspired by the classics. Embark on an epic journey to save the world from evil and test the strength of your heart in this emotional tale of betrayal, tragedy and redemption.
Modeled estimate, not a reported figure. How we estimate →
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 63reviews | 59% | — | $23.4K |
| $19.99 | 168ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A mediocre Zelda-like. It has an interesting aesthetic, but invests absolutely nothing in its own conceptual identity. The visuals imitate Zelda’s style far too much, though they do so professionally. Still, the visuals are a strong point of the game perhaps its strongest. (This paragraph contains spoilers). The game’s story leaves much to be desired. It’s simple, highly predictable, overly direct, and lacks narrative richness, dramatic exploration (especially of the villain Carthicus, who seems quite interesting but is never properly developed), and character growth. A clear example of the narrative weakness is the construction of the second villain, Xanatos. His development is gradual but amateurish, based on the idea that he is the polar opposite of the protagonist Airoheart, and that they are identical twins (visually, at least). That’s it. No further explanation, except for a brief mention of his motivations spoken by Xanatos himself, without any real depth. For a villain so closely tied to the protagonist, this lack of development is a major flaw. Moreover, Xanatos with his dark demeanor and cool sword—is a much more iconic character, but without any narrative foundation, relying solely on his visual appeal. One of the more enjoyable aspects of the narrative is the sidequests, which indirectly comment on the world’s history, races, and historical conflicts. However, they are few in number and extremely simplistic. One of Airoheart’s biggest problems is the lack of narrative and gameplay engagement regarding the items and weapons obtained in dungeons. Games of this type usually promise meaningful rewards at the end of dungeons, but that doesn’t happen here. Most dungeons do contain treasures, but the items are either disappointing or not very useful (in terms of versatility) within the game world. They add very little to the local narrative or reference the world’s myths and legends. They’re just mildly cool items, nothing more. In terms of gameplay, movement and combat sometimes feel a bit clunky, lacking fluidity especially during encounters with multiple enemies. At times, the protagonist seems much slower than he should be in certain scenarios. Also, some items are nearly useless, like the shield. Airoheart doesn’t seem like it was made by a bad game developer, quite the opposite. However, the final result feels overly cautious, promising innovation but never delivering anything truly distinct from its competitors. It’s a charming, pleasant clone full of good ideas, and that’s about it. Still, it’s worth playing, especially for fans of the Zelda-like subgenre.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Danish, Dutch, Finnish, Japanese, Korean, Norwegian, Polish +7 more
| $3.99−80% |
| 111ratings |
| 68% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Airoheart ist ein klassisches RPG im Sinne von Zelda [/h1] [b]Was mir gefallen hat:[/b] - flüssiger Ablauf mit stabiler Framerate - in deutscher Sprache verfügbar - es wurde an eine Controllersteuerung gedacht - das Runensystem ist eine schöne Neuerung, die ich so noch nicht kannte [b]Was mir nicht gefallen hat:[/b] - Story (der Grund für das Sammeln der Fragmente, [spoiler]wir wissen wer im Stein ist und sammeln dennoch weiter[/spoiler]) - Trefferfeedback (nur durch das kurze Blinken weiß man dass man getroffen wurde. Es ist wichtig die Leiste immer sehr genau im Auge zu behalten) - wenn man gestorben ist, muss man den ganzen Weg durch ein Dungeon laufen, um es noch einmal versuchen zu dürfen. - Controllersteuerung ist manchmal etwas fummelig (Charakter schlägt in falsche Richtung) - ich laufe mehrere Wege doppelt, weil ich kein richtiges Ziel vor Augen habe (keine Mini-Map/ Map (außer wenn ich mich teleportieren möchte). - Man bekommt sehr früh Pfeile, aber ohne das man einen Bogen/ eine Armbrust hat, die es erst später gibt. [b]Fazit:[/b] Dieses Stück Gaming-Geschichte richtet sich vor allem an Nostalgiker, die mit den alten Zelda-Spielen aufgewachsen sind. Für meinen Geschmack stirbt man sehr schnell und es hat meine Geduld sehr herausgefordert. Ich hatte insgesamt keine Freude und habe deswegen das Spielen abgebrochen. Zudem habe ich schon gesehen, was alles mit einem RPG-Maker möglich ist und in diesem Punkt finde ich Airoheart sehr veraltet.
Im surprised by the moderate reviews, this is an excellent game, perhaps not quite zelda link to the past, but if you thought that was one of the best games of all time, as many do, Then this game is for you. Excellent pixel art graphics, good music, and good sound. excellent to put many hours in.
A nice nod to a Link to The Past! I think the reviews are too critical and expected something equal or better to LTTP - which this is not but still worth the money!
One good experience I have from playing this game, is that it fills this niche that has been missing. As a fan of classic action RPGs on the SNES, this is one game I enjoyed on my first play through. Sure, it's a ripoff on a Link to the Past, but the beauty is that it feels fresh. In a way, it takes me back to the good old days when the feeling of getting to play a continuation of your favorite game is a reality.
Hidden Gem
Kommt bei weitem nicht an das originale Zelda ran. Spielerisch einfach zu schwach. Ich würde es eher als Krücke bezeichnen. Hab es war im Sale 60% reduziert gekauft aber selbst dafür finde ich es noch zu teuer. Werde es wohl trotzdem durchspielen, aber ein Burner ist das Spiel leider nicht. Langsam kommt man schon rein, trotzdem - es hätte mehr sein können
不好评价,越玩到后面越无聊,每个地牢设计都感觉大同小异
Good game!
The last dungeon is way to hard, nearly impossible! Wanted to beat this game but it's ♥♥♥♥♥♥' impossible so I uninstalled instead. Don't waste your time like I did. ♥♥♥♥ this ♥♥♥♥♥♥' dumb-ass game.
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Players by region
Where this game's players are, estimated from review languages.
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