
AirMech Command is the definitive Action/RTS experience in VR. With all new tactical room-space controls AND ground-level flight controls, you can command troops and units from orbit, or grab the stick and pilot your AirMech directly. Lots of mechs, units, and unlockable vanity items--no microtrans!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean*languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I feel sorry for picking "not recommended". I mean this game is correctly finished and far from a tech demo or a crappy port. Graphics are good, UI is well thought, even the choice between virtual cursor and laser pointer is a great addition. There are tons of different units, you must choose your unit set carefully or you will have a vulnerability (air, ground, repair, management, ....). Campaign is meh (no story, just doing maps with increasing difficulty to unlock stuff), but have enough content to be enjoyable. So, why the downvote ? Controls are a bit frustrating, as you absolutely cannot do any micro management. you just paint-select your group of units and give them a destination / target, and hope you have enough firepower to overpower the target location. You can't assign a group of unit to a shortcut to micromanage your deployment, so faster units (usually the ones with less HP) will arrive first and get rekt before heavy tanking units arrive. No micro management makes an assault just a swarm attack and let's hope for the best. There's no strategy here, you don't plan an attack, you don't synchronize air troops with ground units, you can't separate things. It's more like a tower defense where you lead the swarm. If that's your thing, then go ahead. If you want strategy, don't bother, you will end frustrated.
UPD: Avoid. Devs basically confessed they are not planning to solve the issues for this game until stuff they are doing for f2p Airmech is done. This shows they have no commitment and no responsibility to the shipped product. Original Review: Damn shame they seem to have stopped working on it after the first patch. It's so sad that this game could be great with just a little bit more love from the developer. As it is - avoid. Too many annoyances that will infuriate you to no end. Camera control when switching in and out of mech sucks In game menus don't always work properly Mech AI is a moron. etc...
If you've ever played an RTS, you know the score. Generate "money", build units, upgrade buildings and tell your units to blow up the bad guys. None of that has changed. BUT AirMech's control scheme, and view of the battlefield gives a new perspective to the genre. Being able to zoom, rotate, and drag the battlefield in VR really helps me with situational awareness, and gives a better sense of involvement, and presence. Also neat, is that there is an opposing commander on the other side of the "game board", so it really feels like two commanders looking over the battlefield. I started with the "laser point" control scheme, but ended up switching over to "virtual cursor" after a while. The control scheme does take a bit to get used to, but once you understand how it works, it's actually well put together. Pros that stand out to me: Unlockables: Finishing a practice mission, or normal mission gives "money" rewards, that can be used to unlock cosmetic items, and new unit types. Unit choice: You can build a "deck" of units that you can choose from, before you get into a game. These are not just variants of the base units, to choose from, but also things such as building "add ons" like money generator boosters, and shields, fixed artillery etc... In other words, tons of customization on play style. This isn't unique to this game, but the large variety is nice. AirMech choice: Your AirMech itself is a transforming super-robot, and there are different functional types to unlock, with differing capabilities. For example, it can be a walking unit, but can transform into a jet, or a helicopter. (there are many more types to unlock) Cosmetic niceties: You can have a "pet" that follows your airmech Unlockable hats for your Airmech Different skins for your airmech Other things... Graphics: This is a really nice looking VR game. Color schemes vary from browns, to greens or greys, depending on the maps. The units are easily visible, and animations are smooth, and there can be a decent amount of detail to the map (moving trees) to the building (moving parts) Everything is bright, and I didn't notice any godrays. Nothing feels cheap or chintzy. You can tell that this was made for VR. Audio: Sounds great. Nothing is distracting, or annoying, and fits just right, thematically. You also don't have the constant unit acknowledgements like you did in classic RTS's, when you issued a command, so that's a plus. Also, there are individual volume controls, so you can change how loud certain aspects of the game are. Multiplayer: I tried for a Co-Op last night, but nobody seemed to be online. There is PvP, CoOp and solo practice offered, and a good variety of maps on hand. Can't comment on the actual performance or experience in multi yet, though. Spectate: You can watch multiplayer games, but no one was online, so I couldn't test this. Performance: I played the game with 1.2SS, with no issue. At 1.3SS, I would occasionally drop to the Steam background for a second or 2, when things got busy. Running an OC'd 1070 with OC'd i5 6600k. Otherwise, smooth, and no hitching. Zooming is fluid and feels good; no motion sickness, though I do have pretty good VR legs. Also note, I'm one of those people that can't tell when they're in reprojection, so take that for what it's worth. Cons? The control scheme can take a little bit to understand. Suggestion to dev: Allow the player to build multiple sets of custom unit decks, so you can choose from those premade sets when starting a mission or multiplayer session. Include a super sampling setting or slider in the game. TL;DR The distinguishing factor for this RTS is the immersiveness of being above, or even on the battlefield. The control scheme, once learned, helps with this. All the other RTS related pieces are familiar, but well polished. If you have any interest in RTS's, or have never tried one, this is what might rekindle, or start up the love for them. About me: I've been gaming since my trusty Atari 2600, back in the 80's, and probably spent way too much time playing (non-profesionally) a ton of different genres, such as RTS's, spanning from the C&C series, AOE, Warcraft 2 & 3, etc, etc...
I was interested in Airmech Command since I got a Vive, I played a bit of the original game way back a couple of years ago but AirMech Command has done what even the original could not do. The original operated on free2play microtransaction basis but Command does not and makes getting skins/units/mechs that would have either taken a lot of gametime or real money an easy enjoyable experience. Pros: -No Microtransactions (so far) -Great Controls -Graphics are great especially for VR -The wow factor when you look at units, mechs and the battlefield is worth the price alone Cons: -maybe a little too easy in under 2 hours I completed 4 missions 2 of them being the max difficulty but still havent lost or had my base health go under 90% health -I would like to be able to order my airmech to some extent where I can have him deffend rather than when not controlling the airmech it goes of and gets it self killed instantly.
I was really hoping for better than what they delivered on. The concept is great. And I bought the same game on PS4 and enjoyed it on that platform, sin VR. But, after 3 months from release, they really seemed to have just left this to die. The game lacks a good AI and good use of tools. When you turn into mech mode, good luuck keeping the battle going. Don't really have the energy to write a full review, as they obviously don't have the energy to put into the game...
Steam should remove the multiplayer and coop info AS THEY DO NOT EXIST! The only reason I purchased this, for myself and a friend, was to play multiplayer. This does not exist, and to add insult to injury, we were fooled into believing that we had to play until level 6 to "unlock" multiplayer (thereby preventing us from getting a refund) This is an absolute scam. 100% avoid this title if you have any intention to play multiplayer. Also take not of Carbon Games' business practices (lying about features that do no exist and tricking customers out their refunds)
Purchased (and told others to as well) because the Steam page clearly states it's COOP. Even the description says the same. Tried getting it to work, and it would not. Reviewed the forums and people repeatedly state that pvp and coop options are broken, but the devs do not respond. I jumped on their discord, and asked the devs about it, repeating the question over and over for the period of a MONTH. Finally "InsaneFirebat" from Carbon responded stating the following: "We cannot patch AirMech Command at this time. The multiplayer issue was trivial to fix, but the game was not in a state where we could put out an update. We've been doing a lot of other things with VR since Command and the engine has gone through many changes. Patching now would break more than it fixes." Steam store page aside (because I can't edit it), the multiplayer issue will be fixed when we get Command caught up. The only versions of AirMech that have no foreseeable future are on consoles. There just isn't an ETA for it. Carbon is small, and bills have to be paid if we want to keep making games. We've done this sort of thing to the other versions and even Command before. Can't keep every game up to date at the same time, so some of them go without updates while something else is going on. It's very unfortunate that Command lost its multiplayer in that time, but there's not much we can do about it right now. Eventually, we'll make our way back around to Command. And Wastelands. And Strike." Well, that's fine n' dandy, but they're still selling a product to customers falsely advertising it, and part of SELLING your games is that they're paying your bills. Us buying a game is part of that. They act like the game itself is the burden, but if they fixed it, it wouldn't be as much as more people would buy their games. But not when your reviews says "mixed" simply because you won't fix something and lie about it being a feature to anyone who comes around. I really wanted to give the game a good review because it has a lot going for it, but this is just bad business.
I've only played it a short while, but the graphics and performance so far are really good. Outshines most of what is on the VR store. I'm not sure I sold on the controls though, selecting and moving units can be a little difficult. Overall, interesting.
Multiplayer is disabled, dev thinks the game is fine and isn't going to fix it.
Game says it has multiplayer and it explicitly doesn't. Devs are aware and have been for what has to be at least a year now and aren't fixing it.
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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